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Glowing Doom

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Erkan Presents

Glowing Doom
Created by Erkan

Map Info:

"Greystone county was a peaceful place, but a few months ago, it was struck by a cataclysm... With it came strange crystals, corrupting the land with a powerful magic. It's up to you to command your armies, seize this power and with it, conquer your enemies..."


Features:

-6 Gold Mines (Starting= 15000 golds & North Expensions= 17500 golds)
-2 Goblin Merchants
-2 Mercenary camps
-1 Goblin laboratory
-1 Fountain of mana
-1 Tavern

Creeps camps:
-8 green camps
-13 orange camps
-3 red camps


Screenshots:



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Change Log:





-Map uploaded





-Fixed a major bug with the creep's loots. For some unknown reason level 1 creeps dropped level 5 items instead of Tomes. Might be too late for the contest, but it should not happen in the future now





Credits:

- Celestea (Crystal)
- tobyfat50 (Island Rock)
- Fingolfin (Pine variations 1,2,3,4)
- Callahan (Invasion vine)
- Illidan(Evil)X (Tiberium Crystals - Green/Blue)
- Sunchips (GrassAnimated)


Author's notes:

This is my entry for the Melee Map Making Contest #2
I tried to make a new tileset. The textures are quite heavy, this is why the map is 4 Mo.
Hope you have fun with it.

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
melee, Crystal, Green, Tiberium, C&C, Command, and, Conquer, 1v1
Previews
Contents

Glowing Doom (Map)

Reviews
deepstrasz
Awaiting Update based on reviews here: Melee Mapping Contest #2 - Results
Daffa
Too long as Awaiting Update. Substandard until the author updates and requested another review.
Level 29
Joined
May 21, 2013
Messages
1,635
Terraining is epic, it looks like another game!! when I did my map , I was thinking that 10,200 doodads was a lot and you came with 18,000!!!

the water parts, the color fogs are great, and the cristals with inclination, all awsome.

I like the design of the first expandigs with 2 paths
 
Level 7
Joined
Jun 24, 2013
Messages
38
Terraining is epic, it looks like another game!! when I did my map , I was thinking that 10,200 doodads was a lot and you came with 18,000!!!

the water parts, the color fogs are great, and the cristals with inclination, all awsome.

I like the design of the first expandigs with 2 paths

Glad you like the terrain. I put a lot of time into it (maybe too much ><). I hope the gameplay is ok thought because balance is not really my cup of tea.

For those wondering, it is meant to look like c&c Tiberian Sun


tiberian-sun-1-jpg.306881

 

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Level 29
Joined
May 21, 2013
Messages
1,635
Interesting map... I think you took a lot of inspiration from this map here:

Forest Village

, the layout/minimap is pretty much the same. Are those glowing things custom by the way? Ill give full detailed review soon:

since almost all melee maps have the players at opposite corners, since is the proper distance in 96x96,

there is lets called a small family of maps that have the players near one edge line (north, south, east, west,) and the players explore to the opposite edge, the problem of that layout is that the distance could be less and players end being to near, or the battle ends being 1 path while the second path is far way, so expandings should be put cleverly and with low defended.

not agree that they are pretty much the same, while forest village has the buildings in a vertical line and perpendicular to both players, this map the tiberium one, has the buildings more disperse along the others areas.

I made this map, long a go, in fact is my second

The Tower of Balzaphon v 2.02

Another user (The great Remixer) did a similar layout for this contest, wich is good it gives a unique gamplay different from the players at opposite corners. North to south

Torn World

Filmting map Grim Batol, another north to south

Grim Batol

Eubz map, another north to south

(2) Sanctuary



z.ky has gone inactive since a long time, hardly we can say that somebody is getting inspiration from his maps these days. (if you stop uploading maps, your maps will end in the last pages and you will be forgotten and replaced with the new mappers).

It will be hard to say who invented that layout first, but since Z.ky and Eubz did maps with that layout, is a very old one, where competitive melee theory didn´t existed (before Filmting competitive melee tutorial), so it would be fair and clever to try to use that layout considering actual competitive melee theory.
 
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Level 7
Joined
Jun 24, 2013
Messages
38
Interesting map... I think you took a lot of inspiration from this map here:

Forest Village

, the layout/minimap is pretty much the same. Are those glowing things custom by the way? Ill give full detailed review soon:

Hi. The resemblance is a pure coincidence. Even if it's not the best way to make a map, I tend to base the layout of the map around the look I want to give it. In this case, the further you go to the north the more the land is corrupted and the creeps powerful. Many doodads are custom including the glowing crystals.
 
Last edited:
Level 29
Joined
May 21, 2013
Messages
1,635
Hi. The resemblance is a pure coincidence. Even if it's not the best way to make a map, I tend to base the layout of the map around the look I want to give it. In this case a the further you go to the north the more the lands is corrupted and the creeps powerful. Many doodads are custom including the glowing crystals.

map is not similar, the statement that you "took a lot of inspiration" of z.ky map, is not true , and if it is similar is because the explanation I did, in my post

Eubz map is from may 2012 and z.ky map is from september of 2012, and nobody is saying that one user got inspired in the other.
And is high probably that by doing a good search this layout has been used even before Eubz and z.ky

Again is just the general layout (quite different from the common players in opossites corners") that can have many variants,

edit: Frostlands

Frostlands 2007, here is the original source, from atlerik: the first map (in the last page 32 of the melee search) that has the layout players in the same edge aligned, in a way from north to south.

Sadly it only got 2/5 rate mostly because of the drops,
 
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Level 7
Joined
Jun 24, 2013
Messages
38
Hi. Even if it doesn't count for the contest, I just edited the map in order to correct a bug. In game, level 1 creeps dropped way too strong items instead of what they were supposed to, while everything looked perfectly fine in the editor. You can find everything in the changelog.
 
Level 29
Joined
May 21, 2013
Messages
1,635
Hi. The resemblance is a pure coincidence. Even if it's not the best way to make a map, I tend to base the layout of the map around the look I want to give it. In this case, the further you go to the north the more the land is corrupted and the creeps powerful. Many doodads are custom including the glowing crystals.



Not just the layout, but the tavern area with the terrain / houses



upload_2018-9-23_9-47-45.png

upload_2018-9-23_9-58-49.png


upload_2018-9-23_9-49-25.png





okay so lets go to a deep view:

in z.ky map (may The Hiveworkshop have him in the best glory, he was a great terrainer that did very unique maps and gave us new concepts of terraining), I have this spamming and overused small houses in a chaotic way with so many chokepoints that I really fear only by thinking in the blademaster. And a way gate since the tavern is not in the middle and can oly be access by the expandings with a waygate. this is a large is a town.
the expanding bases are too near sharing the wood.

on Erkan map (another great terrainer) I see the big houses (not the small ones) and in low numbers in a small place, like an outpost.
Also we have to consider the use of the river from one side to another.
In Erkan map, each player has his own wood, tavern is in the middle.

the tavern is a man-made building, having houses, or a town in the tavern area is a common and logic concept.


both maps have goldmines in corners (many maps do that with this layout), thats has logic since corners tend to be un-used areas far away from the middle where the map is controlled.

And there are not that many starting positions options, again there is a family of maps that put the players in the corners of the same edge, so is logic to have the first expandings in more near the middle so players will get close.

The user in question stated that this is coincidence.

I also agree that similar points are maybe coincidence because of the starting position choosed define the how the game is played. I would also put the goldmines in the way the user did in his glowing doom map,



Interesting map... I think you took a lot of inspiration from this map here:

Forest Village

, the layout/minimap is pretty much the same. Are those glowing things custom by the way? Ill give full detailed review soon:
Not just the layout, but the tavern area with the terrain / houses

@W3Sour

the statemets that you did are serius ones, in one way or another (in a indirect and kind way) by saying that the user "got a lot of inspiration"...and "maps are pretty much the same". You are doing a direct afirmation of other user actions (what worries me is that those afirmations are still being hold).

(wich I don´t agree at all)

The user denied the statements but still, In your second post, seems that you are still holding your statements by pointing the tavern area as "more evidence" to be considered.

Unless you have very strong evidence (and I think this is not the case), I would really avoid such comments while doing reviews.

It can make the mapper feel bad, and since the user denied the statement, is inocent till the opposite is fully demostrated.
the user has the right to have a clean concept of his map and his person if strong evidence is not found.


If for every map made in the Hive, this type of comparison are going to be made, in cases where there is no strong evidence, it will require a lot of deep analysis,

and if the user is inocent wich I think is the case, but the statements are still being hold, it may be some kind of difamation sadly...

one user can´t or really should not do or hold afirmations that harms the integrity of the other user without very strong evidence.


one has the right to speak freely, but that freedoms ends where the good name and actions of the other user are questioned.

Overall thats my opinion: I think that @Erkan statement that is just coincidence is true, to me both maps are very differents (while both use the same starting positions system). Glowing doom map is original both in enviroment and general layout with a lot of work, and his map or his person should not be considered in any lesser way by anybody for the topic that we debated here.

I see you joined recently (this year) and started to review recently (22 posts), I read reviews, did reviews, did mistakes and saw others mistakes.
And to be honest compare maps in reviews is not a custom thing: to avoid subjetive comments like wich one is better.

or to indirectly state that an user got inspired from other user, and those kind of statements can´t be proved (and is pointless to try do it) so again I would really really avoid them.

If a map is a copy of other map, well there are rules against that:
Map Submission Rules

3. Uniqueness

"The map must bring something new to the table. It can't just be another clone of X popular map. It must be significantly different from existing maps."

maps are significantly different in neutrals positions, size of the map, and, terraining,


I really friendly sugest you to avoid search or seek if "a user got inspired in another user", if the map is a copy it will be detected and the mods will apply the rules according the situation.

try to focus on the review of the map only, some of your hints are very good ones.

Hi. Even if it doesn't count for the contest, I just edited the map in order to correct a bug. In game, level 1 creeps dropped way too strong items instead of what they were supposed to, while everything looked perfectly fine in the editor. You can find everything in the changelog.

you are free to use your map for other reasons (like personal improvments), but yes, new updates won´t be considered for the contest.
 
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Level 5
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Mar 1, 2018
Messages
47
Ok , I apologize for my statements, and retract them.

"I see you joined recently (this year) and started to review recently (22 posts), I read reviews, did reviews, did mistakes and saw others mistakes.
And to be honest compare maps in reviews is not a custom thing: to avoid subjetive comments like wich one is better"

I don't understand what this means really?
 
Level 29
Joined
May 21, 2013
Messages
1,635
Ok , I apologize for my statements, and retract them.


thanks for understand my point, really, I am glad for it


"I see you joined recently (this year) and started to review recently (22 posts), I read reviews, did reviews, did mistakes and saw others mistakes.
And to be honest compare maps in reviews is not a custom thing: to avoid subjetive comments like wich one is better"

What I wanted to say is that: reviews should be objetive. The more objetive, the best.

I gave hints or made statemens that were wrong or not that good. A reviewer can make a mistake, not with a bad intention.

Compare differents maps may end in subjetive statements (wich map is better).

For example here I did a comparison between Erkan map and Z.ky map (my review), I never do that in a normal review, I did in this review to state that maps are differents,

If an user uploads a map I would not compare it with the map of other user, or be very carefully in the comparison to avoid subjetive statements or offend somebody. If a comparison is needed I would do it with Blizzard ones better.

it was just a recomendation, but I am really glad you understand my point.

Please do your reviews as the one you did in my map, they are very good ones.

if you want to continue the talk , we can do it by vm or pm, here it can end in off-topic, and here the users should talk about the map Glowing Doom

Speaking of Glowing Doom , I really love the colored fogs and the swamp areas, they are so alive. As terrainer I really like such unique enviroment.

Not to mention how claustrophobic the second one is.

ah the map, yes, well competitive melee theory wasn´t in that times, so maps where judged because of the terraining (balance was secondary). What can I say, I think all my maps have some balance problems even after doing many updates.
 
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