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Glamor Knight

Glamor Knight...

Enjoy! :)

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Previews
Contents

GK's Sword (Texture)

Glamor Knight (Texture)

Reviews
Moy
Moy
Changes were made. But would love to see the skin a bit more natural. Approved
I wonder... do you still have the PS file? :]
I worked directly on the model (except the sword).
Here ya go, I have the very first version. Though I have the other ones too, but those are just too messy with many layers.
A tip, always make the top part of the skin, ex. shoulders, hands, hand, top part of cape more detailed and noticeable.
That's preferred so that our texture can be better observable in-game :]
A tip well received, thanks! :)
 

Attachments

  • HeroArthas.psd
    1.5 MB · Views: 94
Last edited:

Moy

Moy

Level 49
Joined
Jan 25, 2011
Messages
2,381
Hi! Sorry for the long wait.

Here are my initial thoughts.

The hair could use a different color since the body uses the same color making it look like it was made of clay/mud. I also want you to work more on the hair strands.

Shadows could be a bit stronger, it looks very inconsistent. Try to convert the whole texture into black and white and you'll see that the alpha parts' shadows doesn't connect or isn't equal to the other parts of the skin.

I like the sword when it isn't wrapped. The cross-guard doesn't have volume.

Different cape design? It doesn't look different from the original in-game texture. Since the cape is the most visible and 'eye-catching' part of the texture, it would be great if it has a distinguishable design.
 
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