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Gladiator Arena 1.16

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1.Computers choose heroes.
2.I will update the map often.
Please comment if you like it or not, so I can improve it. Thank you!

v1.05 update:
Added a new hero and fixed the bug that the orc AI opponents don't chose heroes.
1.06 update:
Added a chest for the two new players, also made the icon not to become green.I think I changed something else to but I don't remember.
1.07 update:
There are more levels of monsters now, some bugs fixed and the robot hero is more balanced now.
1.08 update:
The robot hero now learns his spells when he is controlled by a AI opponent and there are some new items.
1.09 update:
Added a stacking system for the potions, fixed some bugs and added the credits.
1.10 update:
Added a starting spell to all heroes and a last spell that upgrades all other after level 32.Wrote a stupid story that I will probably change soon.I think I changed something more but I don't remember what it was.
1.11 update:
Added 1 new hero, and the upgrade spell is now at level 25, also added a exp showing system and some new items.
1.12 to 1.15 update:
Some skill rebalancing, removed the shitty story and...
...well...I'm sure that I did a lot of other stuff too, but I just don't remember what they were :D
1.16 update:
-Towers are now fixed and replaced
-Heroes respawn 15 seconds after they die, not after 30
-Heroes are now invulnerable 10 seconds after they respawn
-The gates are now fixed, you need to destroy the towers first
-The Boss unit now respawns after 30 seconds, not after 240
-Win/Lose conditions are now fixed

Enjoy :)
Contents

Gladiator Arena 1.16 (Map)

Reviews
MasterHaosis: Nice work nam, especialy I like review !!! Very original [ ] Map scanned of viruses [ ] Map doesnot chrash WC3 as far I can see [ ] Map is yours/seems no edited from other author [APPROVED]

Moderator

M

Moderator

MasterHaosis: Nice work nam, especialy I like review !!! Very original
[ ] Map scanned of viruses
[ ] Map doesnot chrash WC3 as far I can see
[ ] Map is yours/seems no edited from other author
[APPROVED]
 
Level 6
Joined
Jan 24, 2008
Messages
51
With me the computers chose heros,but i will see why it doesn't work and i will improve the terrain.And one last thing, when you chose your hero, what do you mean, that you can't get out of there or you can't chose him, because there are 4 gates that open when you come closer.
 
Last edited:
Level 6
Joined
Jan 24, 2008
Messages
51
So you say that the gates don't open.Hmm.. well what version of warcraft do you have, or maybe you need to go closer to them.I don't know they open to me and my friend when i play on lan whit them.Try again whit this version and if they don't open again i will change them.
 
Level 1
Joined
Jul 14, 2008
Messages
539
ive tested the map...well...

-this map needs some more items
-that neutral hero "boss" is a nice idea...but he should respawn faster and should be stronger after every revival as before
-if the units of one side are almost "omnipotent" on the map its nearly impossible to turn the tide.
-that lvl 25 skill of some heroes(didnt test them all yet) shouldnt just increase the manacosts of your skills(+ the dmg upgrade of cause) but the skill description should also show that they do now more dmg.
-u can simply go thru the opponents gates without attacking them...>_> its like its screaming "HEY!!! backdoor me!!"
-WTF the win condition doesnt work !we killed their hq and they still respawn etc.
 
Level 6
Joined
Jan 24, 2008
Messages
51
ive tested the map...well...

-this map needs some more items
-that neutral hero "boss" is a nice idea...but he should respawn faster and should be stronger after every revival as before
-if the units of one side are almost "omnipotent" on the map its nearly impossible to turn the tide.
-that lvl 25 skill of some heroes(didnt test them all yet) shouldnt just increase the manacosts of your skills(+ the dmg upgrade of cause) but the skill description should also show that they do now more dmg.
-u can simply go thru the opponents gates without attacking them...>_> its like its screaming "HEY!!! backdoor me!!"
-WTF the win condition doesnt work !we killed their hq and they still respawn etc.

Notes taken, Ill change all of these things on my next version :grin:
Thank you for the review

:O did anyone realise wolfer4o double posted ??

Yes, but those posts were loooong ago when I still didn't know the rules, I'll edit them into one post now...

EDIT:
1.16 update:
-Towers are now fixed and replaced
-Heroes respawn 15 seconds after they die, not after 30
-Heroes are now invulnerable 10 seconds after they respawn
-The gates are now fixed, you need to destroy the towers first
-The Boss unit now respawns after 30 seconds, not after 240
-Win/Lose conditions are now fixed

I'll add and fix other stuff shortly too, but I just don't have the time right now :)
 
Last edited:
Level 4
Joined
Sep 25, 2009
Messages
84
not to be THAT GUY, but omg wtfzor no map description? omg wtfzor breaking the rules. anyways now that i have that off my chest

i have deduced from the picture of themap (not the lady) that there are a good amount of heroes(might have said that in the info) and it is verses style game? sounds fun
 
Level 6
Joined
Jan 24, 2008
Messages
51
not to be THAT GUY, but omg wtfzor no map description? omg wtfzor breaking the rules. anyways now that i have that off my chest

i have deduced from the picture of themap (not the lady) that there are a good amount of heroes(might have said that in the info) and it is verses style game? sounds fun

Right... I'll add that too...

P.S. What was that about breaking the rules?
 
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