🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Cool idea, but here's a thought. Since ghost models tend to float above the ground, isn't it a good idea to elevate the origin/pivot point of the SFX just by a little bit?
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