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Geyser V1.2

A Dark Ghostly aoe spell, simple mui-gui periodic spell( unique triggering all by me), leakless, and unique use of effects.

Geyser V1.1: Removed all memory leaks unseen by Leak Checkv3.1 Tool thanks to NiddHogg-kun. Rep + 1

Update after Dr Super Goods Review-

Geyser V1.2: Less laggy, Added a multi level support, Geyser will now do the Damage: int x 0.20 every 0.04 seconds for 1 x level of ability seconds. so it will damage for 1 second at lvl 1, 2 seconds at lvl 2 and 3 seconds at lvl 3. Removed do nothings, Added Documentation, added different creeps with different amounts of health and set heros to lvl 10 to test damage.

Keywords:
Geyser, shadow, Gui, Mui, dark, haunt, ghost, aoe.
Contents

Geyser Spell V1.2 (Map)

Reviews
01:25, 14th Dec 2008 Dr Super Good: Approved: A very good spell for GUI, moderatly efficent and leakless as well as MUI. Very lag prone thou due to the way and ammount of the affects are created. Possiable areas of improvement: - Fix bug...

Moderator

M

Moderator

01:25, 14th Dec 2008
Dr Super Good:
Approved:
A very good spell for GUI, moderatly efficent and leakless as well as MUI. Very lag prone thou due to the way and ammount of the affects are created.

Possiable areas of improvement:
- Fix bug where by the duration is longer than described due to use of TriggerSleepAction.
 
Level 12
Joined
Sep 24, 2007
Messages
283
First Download - First Comment
Downloading...

EDIT:
Idea/Creativity: 7/10
Coding: 7/10
Balance: -Not Available-
Ability Tooltip: -Not Available-
MUI: Yes: (+2/10)
(Yes: +2/10, No: -2/10, MPI: +/-0/10)
Language: GUI: (+0/10)
(GUI: +/- 0/10, Jass: +1/10, vJass: +2/10)
Total: 16/20


Average: 8/10 = 4/5

Viewers Note:
Nice Spel and using of effects. Full MUI and Leakless. it is recomended for GUI users who want to learn some GUI functions. +rep
 
Last edited:
Level 17
Joined
Sep 8, 2007
Messages
994
First Download - First Comment
Downloading...

EDIT:
Idea/Creativity: 7/10
Coding: 7/10
Balance: -Not Available-
Ability Tooltip: -Not Available-
MUI: Yes: (+2/10)
(Yes: +2/10, No: -2/10, MPI: +/-0/10)
Language: GUI: (+0/10)
(GUI: +/- 0/10, Jass: +1/10, vJass: +2/10)
Total: 16/20


Average: 8/10 = 4/5

Viewers Note:
Nice Spel and using of effects. Full MUI and Leakless. it is recomended for GUI users who want to learn some GUI functions. +rep

wow, thanks for using MY original rating system without my permission....seriously, you could've asked me. And by the way.
 
Level 4
Joined
Apr 22, 2008
Messages
34
Um... Is it really MUI if it uses waits? It could be if it used dummy units with negative health regen, but it doesn't, so it's not MUI. I couldn't get it to cast for more than one unit at a time, but then again I didn't try very hard.

Edit: Are you really supposed to say that your own stuff is unique, or let other people do it for you?

Ofc its mui, if we both have the same definition of wut mui means that is... i mean if i didnt make it mui, why would i put 5 heros on the map with the same spell? And i said it was unique because i couldnt find a mui gui periodic spell tutorial that worked for me so i had to create a different way of triggering to make a periodic mui spell for myself.
 
Level 4
Joined
Apr 22, 2008
Messages
34
I'm pretty sure that it isn't MUI, because MUI spells don't have waits. This spell is MUI.

Oh ya, and xxdingo93xx, NiddHogg-kun is getting kinda annoying going around playing moderator.

if u dont agree my spell is mui than i guess ur disagreeing with a mod:
01:25, 14th Dec 2008
Dr Super Good:
A very good spell for GUI, moderatly efficent and leakless as well as MUI.

Also, i looked at that mui spell and realized it requires double the amount of variables i needed to make my mui spell.
 
Alright alright. I have no friken idea how you managed to make a MUI spell using waits, but you did so bravo. And my spell uses double the amount of variables because my spell is alot more complicated than yours. Plus I figured to store important unit and ability data in variables so that when noobs importated it it wouldn't spawn footman instead of the dummy units.
 
Level 12
Joined
Oct 16, 2008
Messages
512
The very Core of MUIness is just not to make globals used by different trigger instances at the same time.

You could add any shitton of waits inside any GUI trigger, as long as you refer to "Triggering unit/player" and the likes instead of "Last created unit" and co (must be 100% free of them ofc), you have a MUI spell.
There is a tuto inside of THW's tuto section explaining all of this extremely well, with screenshots and step-by-step complication level.

If you talk about periodic stuff, as long as you find a way to store needed data inside of something non global (be it the mana/hp/custom value/range/whatever of a player/spell instance's dummy caster) you dont lose MUIness either.

You even make me wanna upload a GUI spell i recently made MUI just to show you what can be done in GUI (not that i dont like JASS, just that it slows down map improvement speeds due to its sensitive nature and my lack of knowledge in it at the moment).
 
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