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General Coil (IMPORTANT UPDATE)

Tumostide Presents

GENERAL COIL (IMPORTANT UPDATE)
Created by TUMOSTIDE

Map Info


The battle of mount Hyjal ended with Night elfs victory and the world prosper again.
However, the dreadlords Varimathras, Detheroc and Tichondrius fled to Lordaeron in order to summon a new legion of undead.
But this act was nearly impossible because the humans already gather their forces leaded by Magroth the defender.
On his way to Lordaeron Tichondrius has desovered a powerful artifact benneath Nordrassil, which posses a great power.
Tichondrius used the artifact on a Death Knight, General Coil, making him the most powerful Death knights ever exist.
They were about to begin attack but a few settlements was destroyed by humans and Tichondrius and the others dreadlords went to solve the problem.
Tichondrius ordered Coil not to use his new powers yet, and to wait for their arrival, General Coil disobeyed his orders which drives Tichondrius mad...



Version 2.0:

Heroes's levels and items are now stored through the levels
A lot new items added
Grammar mistakes fixed!! Dialouges sound better!!
New spells



Features



  • New music
  • 1 Cinematic, 1 Interlude, and 7 Chapters
  • New Skins/ Models
  • New spells





  • Eldin Livermoor
    BTNHeroBloodElfPrince.png
  • General Coil
    94619-5bb51d11627b7655d49dd4453a5f372e.jpg
  • Sylvanas Windrunner
    88258-085d354223d57059cedc225d88f363c2.jpg
  • Naze the Eternal
    BTNNecromancer.png
  • Tichondrius
    BTNTichondrius.png
  • Nilas
    BTNHeroArchMage.png
  • Magroth the defender
    BTNHeroPaladin.png


Credits








Models/Skins:

  • PeeKay
  • Kuhneghe
  • Sin'Dorei300
  • Telebis
  • 67chrome
  • Tranquil
  • CloudWolf
  • kangyun
  • Saikann
  • Elenai
  • Blizzard Entertainment
  • horusrogue
  • Kapca2

Sounds/Buildings:



  • SinisterX
  • Mr. bob
  • Blizzard Entertainment

Icons:

  • PeeKay
  • General Fran
  • 67Chrome
  • Blizzard Entertainment









Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

General Coil (Campaign)

Reviews
Paillan
Description is extremely lacking, there's no info aside from "death knight something something, Tichondrius something something". What are the origins of this guy? were is the campaign played? how many scenarios are there? The campaign preview is...
Wardota2 Gamer
-camera placement needs to be fixed -your dialogs are awfawl need to be fixed -the names of the chapter are not specific with the chapter need to be fixed -your discription is lacking -General Coil is not a very good name for you campgain I recommend...
deepstrasz
(forgot about this) Rename the file to what the campaign is supposed to be named not to cool campaign.w3n. Play music through its proper channel not the one for sound. It's an alternate part RoC with no real custom material. Set to Approved...
Level 19
Joined
Jan 22, 2011
Messages
3,967
Description is extremely lacking, there's no info aside from "death knight something something, Tichondrius something something". What are the origins of this guy? were is the campaign played? how many scenarios are there?
The campaign preview is... MEH.
Adding screenshots would greatly help people too see your campaign without opening it.

Set to Awaiting Update.

======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
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Level 14
Joined
Jan 7, 2017
Messages
466
-camera placement needs to be fixed
-your dialogs are awfawl need to be fixed
-the names of the chapter are not specific with the chapter need to be fixed
-your discription is lacking
-General Coil is not a very good name for you campgain I recommend you should be more spicifec with the campgain
-You should bring more info about the main character of the story like putting a characters tab
-Screenshots would attract more players to download your campgain

That was all of my review. Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:
Map description threads


Visit the Grand Review Exchange here:
The Grand Review Exchange!

If you will follow the rules then you maybe you will become a great campgain maker one day!
 
Level 3
Joined
Apr 7, 2017
Messages
17
well I do not want to discourage you as not many people tend to make campaigns (which I like to play mostly) but please fix your punctuation and its "POWER" not "Pawor"!!.You need to work on your terrain as mostly it is entirely plain but overall as it is a first map I congratulate you on your hard work and hope you fix the problems (add more doodads as it a map look more lively and interesting).
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,680
GraphicsGlitch.jpg (forgot about this)

Rename the file to what the campaign is supposed to be named not to cool campaign.w3n.
Play music through its proper channel not the one for sound.

Intro:
-the battalion in the back realized far too late what was obviously going on

Chap1:
-would suggest letting the player choose the first spell; the hero's abilities are normal Warcraft III ones
-a rescuable Ghoul near the Castle in the west. Why didn't the nearby humans kill it!?
-linear level
-why would they keep undead in cages? (except for gameplay)
-don't think fighting the last "boss" near the Fountain of Health is a good idea
-they took him hostage to negotiate with other undead leaders, hopefully

Chap2:
-Coil doesn't even know what an elf looks like...
-this level's purpose is just to have a map with a dungeon and "escape" gameplay
-there's no reason to keep a spellcaster unchecked in a cellar
-the elf is also a witchcraft user; why didn't he try to escape sooner?
-again, why not let the players choose the spells (for the elf hero)?
-Coil's spell choices have been changed... I chose level two for Life Drain in chapter one not level 1 Frost Nova...
-where did Coil find a Potion of Divinity :D?
-Mortar Teams can and will shoot from behind walls
-the Spell Breaker and the High Elf Lieutenant have the same icon
-some ramps where the orcs battle the humans are look weird
-the Brigands can shoot and be shot at from behind the wall where the lever is
-linear and short level; again

Chap3:
-items disappeared from Coil's inventory? At least, the ring was still there
-how did he get a horse before reaching the base?
-again.... changed the spell levels I chose
-somehow, the elves got themselves workers, buildings and hawks! :D And Eldin also reached level 6 :p
-for some reason, the ally left a Priest in the middle of the road between their base and the blue AI's
-kind of tiring, this level is
-brown AI stops attacking after a while
-better change the victory condition to killing Magroth and the blue castle instead of all the blue buildings

Chap4:
-why are Brigands in undead territory? And the other neutral hostile units too
-Dragonhawk Riders and Dragon Hawks look quite alike. What about another model and some more unit differentiation? Plus, they have the same icon
-heroes could be green and not teal to make the eyes more relaxed
-the Castle's selection cirlce is small
-I don't understand how could the well rejuvenate his demonic energies that were taken away by the Dreadlords; plus the well didn't suffer any damage?

Chap5:
-how does he know he will find Tichoundrius in Northrend?
-although I have a Graveyard, the Sacrifical Skull cannot be bought; neither can the Scroll of Healing and other items bigger than tier 1
-yet again, linearity; the player is forced to attack Terrodar first
-I think the level starts leaking after a while; frames/pauses can bee seen
-Tichondrius stops attacking after a while or there is a big pause between attacks
-the purple undead had a main building and a Graveyard in the south near (literally) a neutral hostile camp; trolls work together with Infernals...
-game lags very much when the screen is on/near an obelisk
-what's the reason for the Dreadlords to have somewhat high damage if they don't even attack; they stand there in the circle while they are being hit; I suggest they become a threat when the player reaches them (their HP under 80%?)
-for some reason the obelisk zones create graphics glitches (see attached image); how much wind did you put there?
-silly: why didn't Tichondrius do that before the other Dreadlords had to die?

It's an alternate part RoC with no real custom material.

Set to Approved. Borderline Substandard.
@Paillan if you think otherwise, please do tell.
 
Last edited:
Level 8
Joined
Apr 26, 2016
Messages
393
He was choseen by Tichondrius.After he decided to take actions by himself without obeying Tichondrius his powers were taken.He now seeks revange and in his quest to kill Tichondrius he meets Eldin a prisoner taken by the Humans,and they work toghether.Sorry for the mistakes that i made during the dialog betwen characters.
[List of spelling mistake that i want to point out]
It's spell chosen you spelled chooseen
It's spell revenge you spelled revange
It's spell together you spelled toghether
It's spell between you spelled betwen

your welcome.
 
Last edited:
Level 3
Joined
Apr 7, 2017
Messages
17
if I di
[List of spelling mistake that i want to point out]
It's spelled chosen you spelled chooseen
It's spelled revenge you spelled revange
It's spelled together you spelled toghether
It's spelled between you spelled betwen

your welcome.
lol if I did what you did I can go on for quite a long time :D

though I agree the campaign needs a major punctuation and spelling check
 
Level 2
Joined
Apr 3, 2017
Messages
5
This needs major and i mean major help from the difficulty being off the charts (I refer to lvl 3) from there being no time to recover from assaults the story is boring it reminds me of twilight movie two but to be honest if you put way more work into it then I can see going back to it and giving it a solid review and a full play through
 
Level 5
Joined
Dec 18, 2016
Messages
92
View attachment 266595 (forgot about this)



Set to Approved. Borderline Substandard.
@Paillan if you think otherwise, please do tell.
Yes, this should be substandard. Grammar is crap, story is not that crap, but still crap, chapters aren't really... interesting, and there is some stuff here that makes no sense, just like deepstrasz pointed out. And description is crap.
 
Level 14
Joined
Jan 7, 2017
Messages
466
I agree with you the campgian has a lot of bugs like the grammars and the storyline doesn't makes sense put some details about the story in the discription and that chapters names are particular too what Coil needs to do next and what about the terraining too flat for me and can't you add a change log and characters log in the discription and put some credits on some of the models,icons and effects you used.
 
Level 8
Joined
Apr 26, 2016
Messages
393
Instead of using BElieutenant model and rename HElieutenant, why not use captain model instead or you could find one here in hive there is plenty.
 

Deleted member 247165

D

Deleted member 247165

This one can actually turn into an awesome set of campaigns. Just played it a while ago and I really enjoyed it, but you gotta fix some issues. They were already mentioned above in the comments so there's no need for me to mention them again. The description here also, might be better. You can find description templates in Hive. 4/5 from me now, looking forward for the next update. :)
 
Level 3
Joined
Jan 14, 2017
Messages
9
I certainly enjoyed your campaign. Things get excited right at the beginning, with your intro cinema - undoubtedly well made, to show how powerful the General is. Like wtf? With such ability, this guy should be on the same level of Archimonde or even close to Sageras the demon lord of W3, just couldn't wait to try out this guy

The story is not superb, but still attractive, though it can be improved again... with spelling & conversation. Those like: You do that & I kill you, I do this & you kill me stuff... lol... It's like 2 nagging wives fighting each other. This's a cruel world, make it cool: "If you ever make such a mistake again, I ensure your punishment will be far more... unpleasant" - Dreadlord to Coil for example. You can ask for help from your friends or some ppl here, cuz after all, we still understand what you were trying to say. Sometimes it just let my mood down when reading lol

The gameplay is based on old school style - which is ok. However, I don't like Coil's spells so much, the most I find it useful is the Life drain as it substitutes healing ability - which is a very crucial one in campaign play, the other 2 just cost too much mana for constant use. You may want to add something like heal/mana regen or unit buff. Also I don't understand why I couldn't train obsidian statue in the last mission (though I met the condition), did you purposely deny it, or is it a BUG (because the Destroyer upgrade is still there, doesn't make any sense)??

Add in some optional quests with some extra items - easy way to make it more fun. Anything: killing a mob, get an specific items...

The biggest bonus of the campaign for me is the new "General Coil" in mission 4. Now that's I call entertainment lol, you did something no one ever done before, though it's just spamming spell, still a lot of fun :) But the final ending is .... disappointment for me, you don't need to give a troll you know

4.5/5 for your hard work & all the fun I had. Great job pal :)
 
Last edited:
Level 2
Joined
Mar 16, 2017
Messages
17
Well.. So far the only thing. Sad that the hero was so dependant on the army :''D And that it's such a short campaign, yet it was a good first try :) Was interesting if anything :''D
As a campaign itself I would give 3,5/5 But as a first try. 5/5 :''D
 
Level 28
Joined
Feb 18, 2014
Messages
3,574
I just came by to say this is an intreseting campaign, I played it a few days ago, and I find it enjoyable and fun to play :p
This had inspired me to continue playing it, the story is quite intreseting, the characters and the terrain as well.
In my opinion, I'd suggest you fix a little your grammar mistakes, but it's not a such thing after all :) and by the way, in chapter four, it will be nice if you could reduce a little the time length between the waves. it's just too fast, man.

Regardless, I enjoyed playing your campaign, you did an excellent work on it, and I wish to see more campaign from you in the future :)

Overall : 4/5
 
Level 6
Joined
May 3, 2014
Messages
91
I love playing campaign like this first times are always a pain in the ass because there are so many mistakes you wouldn't notice like the grammar but it's still enjoyable because of the story i loved general coil for some reason many might say it's bad but i'm willing to go all the way for those who work hard to earn respect from people
in overall : 4/5 nice campaign would play again after grammar is fixed
 
Level 3
Joined
Jun 13, 2017
Messages
18
Hey. Can you create the part 2 now?
i love the campaign
pls create the part 2
i would love it if you create part 2 i love it

and ur a good campaign maker man
dont say your not i love your campaign

Edit:make it voice acted as well i love voice acted campaigns

Make Sure you read this
if you cannot do voice act i dont force you to do it
 
Last edited:
Level 5
Joined
Apr 25, 2017
Messages
35
Hey. Can you create the part 2 now?
i love the campaign
pls create the part 2
i would love it if you create part 2 i love it

and ur a good campaign maker man
dont say your not i love your campaign

Edit:make it voice acted as well i love voice acted campaigns

Make Sure you read this
if you cannot do voice act i dont force you to do it
Well...I need more time.
 
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