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Gar'thok Re-Reforged



GAR'THOK RE-REFORGED

This is a complete animated version of Gar'thok for Reforged.
The model was developed for Warcraft 3 Re-Reforged.
Issues:
  • The original Garthok was lacking a lot of animations which could be added from the grunt unit
Updates:
  • properly added all the animations missing from grunt
  • properly updated all the movements of the new weapon to fit the new animations
  • properly added animations to the hair, tail, beard and dagger to fit the new animations
INSTALLATION
Import the .mdx file to your map using the Asset Manager at the path:
  • units\orc\garthok\garthok.mdx
  • units\orc\garthok\garthok_portrait.mdx
This model is used in InsaneMonster Re-Reforged campaigns.

Check out his work here:
Check out my other work here:
Hope you enjoy!
All feedback is welcomed.
Contents

Re-Reforged Gar'thok portrait (Model)

Re-Reforged Gar'thok portrait (Model)

Reviews
Mr Ogre man
Changes made, approved
Level 4
Joined
May 19, 2020
Messages
319
I always found the animation work very limited in Reforged. Instead of creating Walk 1, 2 and up to 3 ... Attack and Stand with variations if possible up to 8. Blizzard kept the same limitations 1 and 2 for most (lousy standard w3classic), forgot that the amount of animations is what creates the most realism in the models .
Congratulations for the work, I hope there are more like this, to enrich the realism in Reforged.
This will be extremely useful for me !!!
Thank you!
 
Last edited:
Level 2
Joined
Apr 14, 2014
Messages
5
Any chance you could work on fixing some of the other models that Blizzard / Lemon Sky neglected?

Animation Variety / Quality is Very Disappointing


The Rexxar campaign can be quite long if you play through the entire thing. Watching Rexxar hack away at his enemies for hours using only one attack animation just screams laziness and time constraints.
 
Any chance you could work on fixing some of the other models that Blizzard / Lemon Sky neglected?

Animation Variety / Quality is Very Disappointing


The Rexxar campaign can be quite long if you play through the entire thing. Watching Rexxar hack away at his enemies for hours using only one attack animation just screams laziness and time constraints.

I will work on fixing them along with the development of Re-Reforged. Internally, I have already fixed Thrall Mountless (now it has attack, spell, death, dissipate animations, a fixed introduction animation, a fixed head bone, plus all animations from mounted Thrall), Medivh, and some others.

Nazgrel would like wolfrider animations too haha

There is only one wolfrider animation Nazgrel doesn't have, which is the Cinematic Walk One. I already have a fixed model for that, just internally.


I am wary of releasing so many fixed models especially because of the Hive policies. Some changes don't feel constistent enough.
 
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