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Gardens of Zirmiath

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"The Gardens of Zirmiath waits a new master. Zirmiath have been asleep many thousand years. Now he has awoken and waits a new mighty master that will make the garden grow. Join, and defeat your opponents."

A fine ladder map I created 2007 spring. The Gardens of Zirmiath is for 12 player and it is good for huge FFA or 6v6.

Tell me, if you see something that should be fixed.


Version 1.1:
- Fixed item drops from creeps.

Version 1.2:
- Fixed some creep positions.

Version 1.3:
- Fixed some creep positions.
- Removed all triggers from the map.
- Removed map protection.


This map is not my first map. Try my other maps.
Here
you can see my other maps.


Keywords:
Zirmiath, Garden, Ladder, Map, Aero, Aeroblyctos
Contents

Gardens of Zirmiath (Map)

Reviews
1)ark_NiTe: Awesome, massive, and fun melee map that I could spend hours enjoying! Great job.

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1)ark_NiTe: Awesome, massive, and fun melee map that I could spend hours enjoying! Great job.
 
Level 10
Joined
Aug 10, 2007
Messages
224
Epic map,but to big and to much mines!
I played it with my friends 6on6-very imba map,to less place,couldn move all my units through this walls,sometimes were sticken for 12sec.,bad made creeps and TARRAIN lockin to unnaturaly...sry 3/5
my friends laughed the whole time,cuz the all who had air units were realy advantage...
-Terrain 30%
-Creeps 35%
-Balance 40%
-Overall 35%
-3/5
 
Level 2
Joined
Aug 13, 2008
Messages
9
Well as you know Im a very strict commentator!
So I will mention even the smalles bugs!

1.Terrain looking kind of nooblike! Tree - placement is realy horrible! :
1TreePlacement.jpg


Some parts of map are just to small! (guy you realy must learn how to terrain meelemaps,look all Blizzard maps!All of them have a lot of space!) :

2Space-Terrain.jpg


Overall: Terrain is crap! 20/100!

You can learn a lot from following guys:

Kallimachos

Revan(Rom)

Thunderbuff246

HFR

Joseki ( isnt he so1aris???)

(this guys are meelemap-elite)

Balance:

very bad creepchoice
bad drops!
TO Much mines/neutral buildings

Overall: 40/100

Fun:

well,its a very big and very boring map!
I have played it 4 times (3 times with bots and only 1 time with real guys on Bnet) and most of them left after 5 min!!!

Overall: 15/100!
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Oooh! First comment in ages!

Sooo... like I mentioned in the first post, I made this map over 1,5 year ago. I have not edited the terrain in anyway. The reason for this is because I have other projects especially the campaign that I have been working.

And I agree with you, the terrain is crap, but year ago when I played this map, I at least won the free for all game with other 11 players. :p

Thanks for your comment, but I won't update this map anymore unless someone finds a major bug.
 
Level 2
Joined
Aug 24, 2016
Messages
12
Fantastic map and one of my favorites for melee skirmishes. I've noticed, however, that playing Undead vs computer armies, the opponents ALL seem to gang up and attack as soon as possible, almost as a group. I only experience this when playing Undead, but it makes it nearly impossible to get out of the gate; none of the other races seem to have this problem. Is there an issue with the algorithm or is there an inherent discrimination against All Things Dead written into the program???
 
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