Just had a very constructive session with beta testers beside all the bugs i will be fixing the new changes that will be implemented in the next version are:
*A over work of the space system this will include
-Food cap will be removed from ships and instead given to buildable buildings
-new space ship models
-a teching system
-doing away with the battleship style attacking instead each ship will have multiple gun and you will pick their targets.
-A rework of the ship types down to a few select ships: Fighter, Cruiser, Battleship, Colony Ship , Recycler and Deathstar
-Fighters,Cruisers,Battleships will be upgradeable through the new tech system to improve thier weapons/ weapon types ect
-Colony ship will be the only transport and upgradeable to hold more units if its possible past the current restrictions of 12
-Deathstars will be at the end of a long teching line and very strong however players will be able to halt the last stage of teching as a research station will have to be built on planet 20 and the players will be notified they have 5minutes to try stop the ship being built.
-Recyclers will be able to lay mines in space and build other defenses and build on top of planets a orbital defense ring that stops other players entering it to capture it without destroying the ring first.
-All ships will be able to carry units just not as many as the colony ships
-Ships will be rebalanced so that they can fight ground units without unbalancing the game
*Ships will be built on the planets surface as will other defenses such as walls and turrets. (The way gate on the surface will sell building units)
*Gone will be the excess metal and crystal you will be waiting on your income more then ever Players will be able to build the following on their planets surface:
-Research center
-Plasma turret
-Rocket turret
-Pillar boxes (where units can be put to shoot in defense)
-Weak barricades
-Shipyards
-Nuclear missile Silo (maybe depending on how it can be balanced)
-The turrets will be build able on the control points to form a effective way of defending them.
-Unit armor types and weapons will be upgradeable at the research centers but it will cost massive amounts of money to try reduce the effectiveness of just massing.
*Emperors and the tavern at the end of the universe will have a more key role as the tavern will sell metal and lumber in a physical form that emperors can swap to help buy off a rival or forge alliances
*The tutorial is either going to get reworked or scrapped i haven't decided yet but if i'm keeping it you will be able to opt out of it and just talk till its over.
*Thinking of expanding the space area to spread planets out and increasing the speed of spaceships to compensate.
So whats your review on the changes? Do you have any ideas of your own on how to improve the map?
I'm looking for any graphic artists to make a loading screen and or new logo for the map ill do the compression and conversion so don't worry that a interface would be great too if someone can do the images and ill set it up.
Btw players have mentioned that the name could be improved to increase popularity with the BNET community do you agree or have any name suggestions that will make it more appealing?