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Galactic Conquest DE v2b

Its a space war game... Its like those world war games or risk. 5k download from EpicWar!
Sorry to say but my map increased size by 200kb... Using 20 Custom icons ain't a nice thing to do. Anyway, there are 15 custom models and 11 custom textures.

Yes, surprisingly my v2a map had nothing in it when I announced that I had v2a.

------------------------------v2b-----------------------------

[Minor Fix] Extended the maximum gold carried by 10000000, but you will never succeed onto doing that
[Minor Fix] Increased the size of problematic ships
[Minor Fix] Removed Light Cruiser's crappy attack animation
[Minor Add] Added the option to turn off or on the tips
[Major Add] Implemented a Unit Limit
[Minor Add] New credits
[Minor Fix] Made the Dock cheaper
[Minor Fix] Changed the Battleship's projectile
[Major Add] Units cannot attack planets
[Minor Fix] Renamed Construction Driod to Construction Droid
[Major Add] Instead of using the spell Colonize, you just right-click it to the planet to own it
[Minor Fix] Changed Colony Carrier's turn speed
[Minor Add] Changed the Dock's model
[Minor Add] Implemented new victory conditions
[Minor Add] Starbase is created at start
[Major Add] New units added

------------------------------v2a-----------------------------

[Major Add] Added custom icons to almost all units
[Minor Add] Changed the way to select your Technology Center
[Minor Fix] 40 Stars selection would lead to 40 Planets is fixed
[Major Add] Added options to choose the size of the Playing Field, the Amount of Stars and Planets have different values depending on the Playing Field's size
[Minor Add] Added Credits and First Timer? Tips
[Major Add] Able to mine at Stars
[Minor Add] Added new units
[Minor Fix] Changed Force 1's name

------------------------------v1d-----------------------------

[Minor Fix] Problems with starting the game
[So Major Fix] Removed the transparent User Interface that causes a crash because of the Space Tile for some but many computers, definitely will not crash anymore

------------------------------v1c------------------------------

[Major Fix] Disabled Fixed Player Settings, meaning that it won't be randomized anymore, due to bugs I can't currently fix

------------------------------v1b------------------------------

[Major Fix] Checkered Cubes (Green or Purple) doesn't show in next game
[Minor Add] Starting Locations are now random
[Minor Fix] Leaving will cause all units to die, and all planets to be neutralized
[Minor Fix] Reduced the risk of having no selection of planets and stars
[Minor Fix] All planets and stars positions are shown
[Major Add] Replaced all the models' textures into one
[Major Add] Added player's coloring to all non-structure units, if host allows it
[Minor Fix] Changed the Light Cruiser's model
[Major Fix] Balance issues
[Minor Fix] Tooltip errors
[Minor Fix] Changed the Loading Screen to a different format

------------------------------v1a------------------------------

[Major Add] Added new units
[Minor Add] More races
[Major Fix] Removed some multiplayer bugs
[Minor Fix] Extra 5 seconds before starting the game (Due to safety reasons)
[Minor Fix] Additional map size
[Minor Fix] Made the Race Selector invisible
[Major Add] Camera system added
[Minor Fix] Changed model of the Mothership's drone that does not lag as much.
[Major Fix] Changed the name to Galactic Conquest DE v1a to reduce confusion against my map and some others.
[Minor Add] Added a hotkey for Technology (T)

------------------------------v0b------------------------------

[Minor Fix] Changed income rate, and some gold and intelligent costs
[Major Fix] Removed the disconnecting bug
[Minor Fix] Made Colony Carrier's training faster but much more expensive

------------------------------v0a------------------------------

[Major Add] New units
[Major Add] Chat Message Board (CMB)
[Minor Fix] More balancing
[Minor Add] Planet attacked warning system
[Major Add] Icons for avatar and representation
[Minor Add] Security added (lol)
[Major Add] Website info added
[Major Add] Modified textures of models to make them smaller

Keywords:
Galactic, Empire, Builder, War, Conquest, Risk, Die, Galaxy, Space, Ships, World, War
Contents

Galactic Conquest DE v2b (Map)

Reviews
16:45, 14th Jun 2008 Rui: Mini-moderator voted for Approval, so I'll approve. I trust this to be working, though...

Moderator

M

Moderator

16:45, 14th Jun 2008
Rui: Mini-moderator voted for Approval, so I'll approve. I trust this to be working, though...
 
Level 5
Joined
Aug 19, 2007
Messages
124
first of all stop beeing rude n offending ur audience
second off nice preview image rly loved it
i'll check ur map later on :p

well then here you go:

1.use a custom loadingscreen to give e.g. the information how to research
2. u need to add a littl race/player icon right above ur colonized planets, actually u never know which planet belongs to u on one glance - just for the overview
3.i like the thing u did with the movement but it buggs heavily with the movement of workers/miners ^^ try to fix it
4. the area still looks a littl dull; u might add different types of planets like desert, swamp, snow, gas etc by skinning ur current modell and add nebulas etc.
5.since the camera is rather far away it's hard especially with teamcolored units to get where every ship is -mb u can do something about it
6. n sry it gets boring quickly

n now stop crying plz :D
 
Last edited by a moderator:
Level 31
Joined
May 3, 2008
Messages
3,155
Good Point

[+] No bug found
[+] Nice mini map preview

Bad Point

[-] Loading screen should had instruction of what to do.
[-] Get boring quite quick.
[-] Without a proper instruction, it make the game play quite annoying especially trying to find out how to do the research.
[-] The unit size is very small, making it extremely hard to select.
[-] All planet look the same
[-] Doesn't know which planet belong to you by just a single glance.
[-] When you right click the unit to order it to do something, sometimes it took around 2-3 seconds for it to move.
[-] The upgrade seem to had no ending until it reach level 100, is kinda annoying when you need to research non-stop.
[-] The game kinda lag especially when you play with a lot of player.
[-] No matter which race you select, all seem to be same.
[-] Map description regarding about version should be set with hidden tag
[-] Please use edit button to edit your message instead of triple posting
[-] The game get lag when too many unit
[-] Some unit seem to be too costly and take too long to build

Overall - 2/5
Approve
Comment : Should had more unit and if there is a different race, they should at least had a different technology, ability or their own special unit.
 

Ash

Ash

Level 22
Joined
Aug 27, 2005
Messages
1,684
I'm not afraid to say it, even if the creator will kill me, I only downloaded this map because the loading screen was made of epic Lulz. I'm not one for 'space conquest' maps, as they usually have a bad tileset, flying units -- even in space, I mean seriously wtf -- and bad combat systems. Surprise surprise, this map is no different.

Flying units in space, a tileset that gives you headaches after a while and bad-looking units modeled as 'stars'. There's little to no difference between the races, which is slightly upsetting due to the fact you put effort into the character select system. I'd also like to add that theres quite a lot of imbalance between that of the star positioning; although they're placed 'randomly', I (the host) always ended up with a cluster of 'stars' (mines) near me.

Oh, and the ally trigger doesn't work.

With that aside; I'd like to point out the, very few, good things. The map isn't over complicated, as many space maps are, and is user friendly to the newbies and allows more advanced tactics for the experienced players. On top of that, the combat system has been thought out really well and no ship is, really, unbalanced.

Summing things up; the map works, but it's only bare minimum for a strategy map. I stated it wasn't too complicated, but it's certainly under-complicated. It's just, really, a build and rush map. Tactics don't go beyond building different ships to counter things which is a shame really; the map has the potential to be so much more.

2/5.
 
Level 17
Joined
Aug 20, 2007
Messages
1,122
This post is reserved for Vicboy to respond to Ash's comment...

Sleep with fear Ash... Sleep with fear...

EDIT:

Thanks for being the 3rd reviewer...

"I only downloaded this map because the loading screen was made of epic Lulz"

Now, thats why I made my minimap image typically not so related to the game.
 
Last edited:

Ash

Ash

Level 22
Joined
Aug 27, 2005
Messages
1,684
I lol'd.

It's not a bad thing, don't get me wrong -- I wonder why so many people always think that -- it's just a review.

2/5 isn't a bad mark tbh, 3/5 is average. Just sort out the minor flaws, if you catch my drift?
 
Level 5
Joined
May 1, 2008
Messages
150
for me it is 5/5
I come to defend Vicboy:D

answering to Septimus
[-] Loading screen should had instruction of what to do. (true, bad thing playing with stupid people...)
[-] Get boring quite quick. (u choosed wrong map options, u shouldnt choose the bigest size:D)
[-] Without a proper instruction, it make the game play quite annoying especially trying to find out how to do the research. (if u are a bit clever than u can read it in quest...)
[-] The unit size is very small, making it extremely hard to select. (I like small unit size easier to look through the things and control mass units...)
[-] All planet look the same (there are bigger and smaller ones, but yes Vicboy could add differenet planets in later versions)
[-] Doesn't know which planet belong to you by just a single glance. (watch map or click on the planet...)
[-] When you right click the unit to order it to do something, sometimes it took around 2-3 seconds for it to move. (didnt experienced that, maybe u didnt see that colonizers alway stop after a time for a round and than go forward which is usefull....)
[-] The upgrade seem to had no ending until it reach level 100, is kinda annoying when you need to research non-stop. (upgrade lvl has no cooldown so u dont need to research nonstop but yeah it could be better)
[-] The game kinda lag especially when you play with a lot of player. (didnt experinced it. again u choose too big options I think....)
[-] No matter which race you select, all seem to be same. (cos they are, its yust ur avatar)
[-] Map description regarding about version should be set with hidden tag
[-] Please use edit button to edit your message instead of triple posting
[-] The game get lag when too many unit (didnt experinced it with over 100+ units)
[-] Some unit seem to be too costly and take too long to build (spam shipyards...)

u guys should comment on maps (gamestyle) which u understand. (like corridor maps...)

some suggestions:
1., remove DE from map name:D
2., add colonizers an skill which u turn on it will go (to the next free planet) and colonize it automaticly or add a different colonizer which would make this automaticly after u produced it. it would make the colonizing much easier.)
3. keep it going.D
 
Level 31
Joined
May 3, 2008
Messages
3,155
We map moderator usually test those map in nearly every possible aspect to ensure the map to be at least 99% free of bug.

That is why we list down every negative detail down to the minor detail.

By the way, I recommend you to use hidden tag if you want to display those version information of your map. Seem like the list is getting quite long
 

Ash

Ash

Level 22
Joined
Aug 27, 2005
Messages
1,684
Vicboy, it was approved because me and Septimus told Rui about the map. That means that it has been reviewed, but by us. So as apposed to being on the "special area" you'll just have to hunt down ours on Page 1.
 
Level 2
Joined
Jan 17, 2008
Messages
27
this game is very boring, everything is very slow.. i dont think any players will like to wait for that. please make everything faster, or add a short mode.
 
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