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Future Of Warcraft

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Version 1.4
Well, this is my first good map I think. I tried to make it alot like Command And Conquer.
It takes place 3000 years after WOW. The Horde warchief has fallen in combat with no heir to the throne. Now many powerful leaders wish to become the new Warchief and will destroy all in their path to become it. Orcs are the only race. There are AI for the orcs, but there are no skill levels. Please tell me what you think and notify me of any bugs, and overpowered and underpowered units. THIS IS A BETA. Please Comment.




Thank you to: General Frank for his space orcs, YOU RULE MAN!!!!! Mr. Bob for his wicked structures YOU RULE TOO!!!!! And a few other people.



BTW I cant make good maps, so I just modified an official one.
This map is better with teams or FFA not 1v1

Version 1.2 changes:

Just did A quick update, now engineers repair vehicles instead of capturing buildings (there were 2 major bugs with capturing buildings,) and medics cost 80 more lumber.

Version 1.3 changes:

Just did another update adding upgrades. I hope this will improve the map in many ways.

Version 1.4 changes:

Flamethrower model changed to Pyramidhe@d's Furioso Dreadnought model. There was also a bug with a few of the upgrades that I just noticed after posting version 1.3.

Keywords:
Space, Orc, Evilman, Hard, Awesome
Contents

Future Of Warcraft (Map)

Reviews
12:59, 31st Mar 2010 ap0calypse: Rejected]
Level 9
Joined
Apr 11, 2008
Messages
515
Well.
1. Description needs a fix. Tutorial on how to. Link.
2. The size of the map is humongous considering it is multiplayer and this means only LAN play :( . Note: There is a limit on Battle.net maps at 8 mb (In case you didn't know).
3. Well I got no three :D
 
Level 12
Joined
Sep 1, 2009
Messages
879
People please stop with that "this is my first map" nobody care if this is your first map! Aghhh....
EDIT: I will check this map next month because of the internet. :)
 
Last edited:
Level 3
Joined
Jul 28, 2008
Messages
37
No offense, but what the hell? Seriously, what is good about this map? It is a ton of (good) models put randomly into a map, and called "altered melee". It is bad, seriously. Nothing makes sense.
 
Level 11
Joined
Oct 27, 2009
Messages
234
hmm...3000 years after...wow...i think ides is nice...but...blah...why you put creeps all over the map when you cant makeor hire Hero in tavern...and creeps drops items too...lol...you have to change lot of things in your map to make it good and playable...
 
Level 12
Joined
Apr 15, 2008
Messages
1,063
The creeps protect you from capturing gold mines for free.

However I found out that AI has problems with flying units, it seems they can't build anything anti-air. So do the creeps, a squadron of raiders can clean out the entire map.
Also radar should have cooldown, this way you can explore entire map in a minute.
And destcription is very bad, it doesn't say much about the unit (you should include atleast attack type). Also you can change attack/armor type descriptions in Advanced -> Game Interface, you should do that.
 
Level 3
Joined
Jul 28, 2008
Messages
37
yeh because its a melee map it has no story idiot

Don't be so dumb. So if I make a melee map where let's say, a Tree of life is able to train Space Orcs, you say "oh, that is normal, this is a melee map"? It is okay if it doesn't have a story, I understand that, being a person who made quite some melee modifications. But seriously, the units are just not done logically. It is all spoiled and not good. Not even the requirements of the buildings, or anything. Putting a lot of great models into a map around a theme (the "future", now) won't make it good, or fun.
 
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