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Furbolgs vs Gnolls v3.0b [SM]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map is a fast-paced strategy map where you need to take control points to gain more income. The objective is to kill the enemy team's tresure box.

The main feature of the game is 2 almost completely different races - Furbolgs and Gnolls.
Furbolgs depend on strategy and the proper use of gold.
Gnolls depent more on strategy and micro.

Furbolgs are generaly easier to play, but Gnolls are a bit stronger. BUT if you learn how to REALY play the furbolgs, you can unlock their true potential and they will become the strongest team (same kind of goes for the Gnolls ^^).

Some of the game features:
-Gnoll Catapulst - catapults that fire Gnoll Workers. Just load them on and shoot ^^
-Portal of the Dead - you will find this building interesting as it "revives" your dead units.
-Gnoll Behemoth - a super sized-super strong unit, but costs a lot. Has a chance to instantly destroy a building =)
-Static Walls - they work in a very interesting way.
-Heavy Furbolgs - they are heavy, but they need some upgrades.
-Static Gun - a gun that creates a force field that pushes/attarcts nearby units.
-2 heroes on each side with cool, mostly triggered abilities for strategical use!
-Stacking items.
-A nice bonus end game song ^^

The races are interesting and I can say that the map will become much more interesting when you learn it (and it doesn't require much to learn).

There are some begginer tips at the start, but mostly you must check everything out yourself.

The game is designed for strategical use and has MANY MANY ways of winning the game, from brute force to backdoor.

Credits for the terrain go completely to Covalent. Credits for the end game song go to ParagonX9.

*Map is protected*

If the map seems hard at the first time, try playing it again. It is quite easy to learn the races.

Have fun playing! ^^

Keywords:
Furbolgs vs Gnolls v3.0b [SM]
Contents

Furbolgs vs Gnolls v3.0b [SM] (Map)

Level 7
Joined
Sep 6, 2007
Messages
120
In Furbolgs vs Gnolls items aren't used a lot, because mostly players need slots for other things. In v3.0b along with some balance changes, you'll be able to stack items (charges) like the Furbolgs teleportation device for example. That'll make it a lot more interesting ^^

And thanks Army-of-Pandas ^^
 
Level 7
Joined
Sep 6, 2007
Messages
120
Updated to v3.0b!

Items now stack up XX charges. Also some item recodings have been made and it doesn't spike when picking them up now. Sleeping powder and giant net won't spike too, because of that change.

Also a lot of balancing has been made.
Have fun playing now ^^
 
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