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Furbolg Gardens

Furbolgs own this part of the forest and all the other creatures serve them to be able to live somewhat pacifically. Unfortunately, growing nations need to expand and civilization is something that collides with a Furbolg's native temper .....

A simple meelee map; good for 2on2; should be balanced
Have fun & enjoy

~Kallimachos~

Update:
* Removed rocks in the middle
* Critters added

Keywords:
meelee, furbolg, combat, forest, wood, woods, ashenvale, 2on2, 1on1, 2v2, 1v1
Contents

Furbolg Gardens (Map)

Reviews
15:55, 23rd June 2009, by Rui: An original and average quality map. The creeps make up the usual failure. Reviewed with 3/5 (Useful) rating. Find our reviews on comments #3 and #4.

Moderator

M

Moderator

15:55, 23rd June 2009, by Rui:
An original and average quality map. The creeps make up the usual failure. Reviewed with 3/5 (Useful) rating. Find our reviews on comments #3 and #4.
 
Level 31
Joined
May 3, 2008
Messages
3,155
Review
Notice & Contact
This map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

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Overall score would effect the rating given by Alexis Septimus. Below is the overall score needed to achieve certain rating.

Unacceptable = 0-15 (Rejected) 16-30 (Approve)
Lacking = 31-50
Useful = 51-80
Recommend = 81-90
Highly Recommend = 91-119
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Other than this 10 violation, the map could had possibly rejected under other circumstances as well.
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Positive Review
The bottom review is the list of positive stuff about this map. Positive review usually not only about how good the map is, but also if it follow the rules of thehiveworkshop.

[v=3] - Terrain look quite good
Neutral Review
The bottom review is the list of suggestion/comment and opinion about the map. It usually contain an useful hint for the map author if the map author try to earn more merit point for their map.

[v] - Add some creep such as stag, frog, rabbit and etc etc to make it look much pleasant.
Negative Review
The bottom review is the list of negative stuff about this map. Negative review usually not only about how bad the map is, but also if it does follow the rules of thehiveworkshop or not.

[v=5] - Those rock at the middle of the map blocking those creep, using range unit and the whole creep would be helpless
Rating & Miscellaneous information
Overall Score

Overall score earned by this map after it has been review by Alexis Septimus. Score are affected by merit and demerit point.

Score - 98/100
Rating

Overall rating are affected by the overall score after
the map been review by Alexis Septimus.

Rating -Highly Recommend
Map Conditions

Map conditions are usually based on the amount of bug found or how laggy it was. But, it also could be under other circumstances as well.

Condition -Very Good
Status
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Status - Approve
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Last edited:

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Rui's review on Kallimacho's "Furbolg Gardens" melee map.

Somewhat original map.

The terrain's structure is alright. Elevation is next to non-existent, and I didn't like the ground texture variation. You used grass and more grass. Make use of the Dirt texture next time. Other than that, it's averagely good looking.

Good neutral building choice. I've got a critique for the Goblin Merchants' placement: the path is too tight.
The Fountain of Health... isn't quite at the center. But it's not very relevant.

The drops make the bad part of the map, as always.
Starting locations guards were alright, they drop a lvl4 permanent and lvl3 charged. Green camps near players' bases are alright, but I don't like the Goblin Merchant guardians' drop: a Rune of the Watcher. I know "Turtle Rock" also has one, but considering the neutral building's location, I don't think it's advisable.
The spiders don't justify a lvl3 permanent. Perhaps charged, or lvl2 permanent.
A lvl5 permanent is alright for the Fountain of Health Furbolgs, but they don't need another lvl5 charged.

Like I said, a somewhat original map, yet needing a few fixes.
My rating is 2,5 out of 5, thus a 3 (Useful). Remains Approved.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
bounty hunter2's Review on (4)Furbolg Gardens

Furbolg Gardens is an four player melee map, as the title suggest.

The author is Kallimachos

The terrain was quite average. Decent variation of tilesets, proper dodoad placement, yet you used too much Blizzard cliffs what kills the entire effect. The height tool proves to be a powerful ally when dealing with terrain.

The creep choice was expected, the regular satyrs and furbolgs. However the drops were odd. Why did you make a creep drop a rune of the watcher, which grants me a permanent invurnable watcher ward.

The neutral buildings were placed in a good manner, aswell as the goldmines.

The balance is not an issue, since this is a symmetrical map.

Overall, a average melee, yet it was quite fun to play it, thus 3/5 and Approval vote.
 
Level 12
Joined
Jul 26, 2007
Messages
163
well here is a short explanation:
1stly the tileset, as said in the map name Gardens and told in a description,
this should be just peaceful and lifely; i did those grass placement on purpose

2ndly i placed the rune of the watcher as a strategical point, like in TR or MV,
so u just have 2 pull the creeps correctly to make them drop it

3rdly blizzard cliffs- of course i use them in a meelee map!
watch blizzard's meelee maps - they all have them, that's the typical thing about wc3 meelee maps, i know many people dont like them in terrain, of c with a reason,
but for me they have to be. On the one hand because of the typical authentic flair and on the other hand because of the fact that they also function as way blockers - how would it look like if you just chop away all the wood or use abilities like flame strike and then walk through everything?

well, but i'll rework this map reconsidering your suggestions (like lvl3 perm drop) when ive got the time
 
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