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Fungal Rigde

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
At first, i wasnt sure if i wanted to upload this map, but after some testing i became sure that i wanted. The limited ressources, the small place, the though monsters, GREAT! I think. All this is more a challenge then a bad map.

When i started, i was inspired to make an Outland like map, i had a speciel picture in my head. A lonely tavern, archways and lots of outland plants. Well, it became something different, but im still pleased, for what looked like a bad map, turned out to be great fun.

Keywords:
Outland, Fungal, Melee, Nether, Dranei, Hellfire,
Contents

Fungal Rigde (Map)

Reviews
13:07, 3rd Feb 2009 Septimus: Approve and rating is 2/5 12:13, 24th June 2009 Rui: I have Rejected this map.

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M

Moderator

13:07, 3rd Feb 2009
Septimus: Approve and rating is 2/5

12:13, 24th June 2009
Rui:
I have Rejected this map.
 
Level 31
Joined
May 3, 2008
Messages
3,155
Terrain need more improvement, as it lack several feature. Most of the time I seen is just tree, it could add more type of destructible/doodad.

Resources distribution for gold seems to be fine, but not for the tree. Night Elf could have vital advantage over this map.

Creep item drop, level, facing position, and amount of creep guarding structure seems to be alright. But, you neglect to place creep guarding gold mine with player starting location.

Every gold mine (Including the gold mine with starting location) must be guarded by creep unless the map which the gold mine with starting location only have 2 player. Bear in mind that tavern is the only structure that should not be guarded if you are making any melee map in the feature.

2/5 from me.
 
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