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Frozen Pass 1.01

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This map is unprotected and can be looked at.
This is my second upload here

Map Description

===================================================================
Arena Features
People might know Capture and Hold, this is a new way of playing this kind of map.
Instead of having to hold multiple points, you win when you have all of them instantly.
Though it's not as easy as one might think, you need to own the previous point in order
to capture the next one.

Team play with up to 5 other persons in a 6v6 arena type map.
Adventurers vs Demons (Good v Evil)
No creeps, no items to buy. You learn your skills and fight the best you can.

===================================================================
Map Features
[highlight]-[/code]6v6 Arena
[highlight]-[/code]Mostly all custom skills
[highlight]-[/code]20 Heroes
[highlight]-[/code]Choose Via Taverns
[highlight]-[/code]Easy to understand the mechanics and goals

===================================================================
Pros
[highlight]-[/code]It encourages team play rather than solo play.
[highlight]-[/code]Even a new player to the game can perfrom.
[highlight]-[/code]There is a lot of replayability.
[highlight]-[/code]There is no Uber Hero that cannot be dealt with.
[highlight]-[/code]It loads fast
[highlight]-[/code]Quick to download.

===================================================================
Cons
[highlight]-[/code]If a player leaves, it hurts a team. (Like every Arena Maps)
[highlight]-[/code]Needs some players to play (at least 6 for 3v3)
[highlight]-[/code]There is no rematch system.
[highlight]-[/code]Not a lot of custom models or icons.

===================================================================
Inspiration
League of Legends has a lot to do here, but I tried to go with the least stuns possible
as I think stun doesn't promote fun.

Trying to code the cleanest possible even though I'm using only GUI. I learned a lot
on this project and it holds a dear place for me as it's the second project that I have
finished.

===================================================================

1.01 Update on 02/01/2015
= Eye Candies =
- Added tooltips of what to do before a game start.
- Added Text when a team captures a Point.
- Added Text when a rune is consumed.
- Added a Target System for easier teamplay organisation.

= Triggers =
- Triggered the Tooltips
- Triggered the Texts
- Triggered the Target System
- Added a Camera Center on Hero on Space Press


1.00 Update on 01/17/2015
= Added 6 Heroes =
- This update features the addition of 6 orc heroes, three on each side.
- Sword Adept, Flame Rider and Shaman Earthmancer joined the Adventurers
- Bladed Thief, Lightning Wolfirder and Skull Hexer joined the Demons

= Some Heroes have been Altered =
- Necromancer has been changed : No longer has a minion nor souls. It is more focused on having multiple targets
- Conjurer has had her skills changed in cooldown and damage to feel more like a mage rather than a burster.
- Some of the newly added Heroes weren't close to what they are now, they have been modified multiple times.

= Eye Candies =
- Added Doodads
- Added an animation at start of game that prevents the players from
- Fixed Multiple Tooltips

= Triggers =
- Gives more information about the map
- Triggers no longer use the For (Integer A), but they use a For (Custom Integer) to keep the game as smooth as possible.


0.96 Release of the Map on 08/23/2013





Keywords:
arena, frozen, pass, custom, skills, heroes, capture, hold, capture and hold
Contents

Frozen Pass 1.01 (Map)

Reviews
Orcnet20:21, 12th Nov 2013700 Frozen Pass (Tested Version 0.96) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D RateScorePercentLetter...

Moderator

M

Moderator


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Orcnet20:21, 12th Nov 2013

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Frozen Pass (Tested Version 0.96)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The heroes along its status, spells, and dynamics were usefully meant for a hero arena genre which is great, a very different way due to not having any creeps or items to supply your heroes' survival."

Terrain

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"Terrain needs some more work even though its only meant for a hero fight, it would be great if you can increase more volume and detail to that snowy background, this gives atmosphere and strategic advances to others."

Management

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"Overall map can be useful, lastly I suggest you add your quest menu with a changelog, credits, and updates of the map to prevent people getting confused with the latest map version and its changes."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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8/1577%C
 
Well, it looks like you gave yourself a fitting review already. I like it. Nice work. Rematch is easy to trigger, remove the defeat conditions and run map initialization instead, remove all heroes and there you go. Why not... right? Your review is on point
-add custom resources (most importantly)
+rep

p.s. I like the light bbcode/text description, its simple and sweet.
 
Level 6
Joined
May 9, 2010
Messages
127
Usually, the reason I don't implement a rematch is simply beacause having a map without custom models and icons makes it very quick to download and start thus remaking with ppl is sometimes as fast. This also explains why I don't have custom models and icons.

My customs come from my heroes skills and mechanics mostly.
 
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