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Frostlands

1v1 map using Lordaeron Winter with 1 tile switched Tileset.
Made from scratch. Enjoy!
Contents

Frostlands (Map)

Reviews
VGsatomi: Approved. Good melee map. Looks like it was meant for longer games, but with such a short distance between the starting points, and the fact there's no creeps in the way makes this very much a rush-friendly map. 22:47, 23rd May 2009, by...

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VGsatomi: Approved. Good melee map. Looks like it was meant for longer games, but with such a short distance between the starting points, and the fact there's no creeps in the way makes this very much a rush-friendly map.

22:47, 23rd May 2009, by Rui:
Somewhat boring terrain and a bad set of drops. It would make a decent melee with the latest fixed. My rating's a 2/5 (Lacking).
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Rui's review on "Frostlands" (melee map by Johan 'Atlerik' Samuelsson)

The terrain's structure is alright. It is symmetrical and fair for both players. I do not appreciate of the way you used elevation and then Blizzard cliffs, though. The ground texture variation was poor, too.
My feeling about the landscape is that it is boring. I don't appreciate of large empty spaces.

The creeps, as usual, make the worst part of the map. And that happens right at the green creep camps, which is unusual: two level 3 Ogres drop a lvl1 permanent, while three level 2 trolls drop a lvl1 powerup. I think it should be the other way around.
Yellow creep camps are alright, their drops are a little sucky but they fit, more or less.
I didn't get to see the middle one since the computer creeped it before me, but the drop of the dragons was a major failure. A Blue Dragon, two drakes and two hatchings dropped a Stone Token. Considering the sum of these creeps' levels, plus the fact they carry an ability called Freezing Breath, which slows down units' movement speed and attack rate a lot, the drop should be much higher.

The neutral buildings are well chosen and placed. Though I'd leave the areas around the Goblin Merchants a little more open and yet covered by trees.
Another note for the Gold Mines: perhaps the middle one, considering it's location, should contain a higher amount of resources than the others? It doesn't need to be a lot more, just a small bonus will do.

This map would make a good melee with the drops fixed. I'm leaving it Approved, but my rating is a 2/5 (Lacking).
This resource has been added to the Medieval/Warcraft category.
 
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