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Frontier of Defense v1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Frontier of Defense

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Gameplay:
Defend the castle as the creeps will come to attack it and destroy it!You will need team work to do it!Buy items as you get money by killing creep waves!defeat bosses after you encounter creeps and survived for a set of time that is set by the red player at the beginning of the game.

Features:
Tomes:
You can buy tomes by typing "-stat1/2/3"
1 will take 1000 gold and give you 10 stats to all attributes
2 will take 22500 gold and give you 50 stats to all attributes
3 will take 47500 gold and give you 100 stats to all attributes

General:
You will have a general!
When the general kills, it will sure get some spice after counts of kills.
It's Generality will level up and for sure it is almost like a hero!
Mercenaries:
you can have mercenaries in this survival game, making it more interesting, not much helping though
Modes:
Player 1 may set the time for survival!The shortest duration of survival is 5 minutes, and 5 minutes for training and defending is very hard so , the longer the duration, the easier the game will be!
available
Items

The items are quite useful because a 1000 can buy 15 charges of potions , and the offensive and defensive items are very useful, not cheap though.
Bosses

Level 1 Boss:The Enraged Gladiator
Level 2 Boss:The Legendary Drakzrthor
Level 3 Boss:The Legendary Fire
Level END Boss:The Leader of The Assault Forces

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6 Heroes made, SetaSouji made the sixth hero , very powerful and it is very cool (The model)
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Improved Persona User's Model
Reanimated Persona user's model
Added 1 more level (Naga levels)
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Added more troops for allies
Added 1 victory condition and 2 defeat condition
(If the Assault Leader Killed you'll win, if your leader dies, you'll lose, or if the castle is destroyed you'll lose)
1 more item, Amulet of Assistance
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-Troops balanced
-Troops Reduced
-gameplay improved!
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-Leaks fixed
-Triggers reduced(Should make the game more smoothing :])
-Instead of Making more leaks, at initialization created 9 points for use from the start of the game until the end of the game.
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-Fixed some terrain parts as requested
-Moved some parts of the game
-Squished the size of the map(the playable area)
-Added a War3mapMap.blp
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-Fixed the Boss vision :(
-Enchanced the triggers and terrains
-Added 1 Persona user- Wind line
->>Wind Spells
->>Physicals Spells
->>Healing Spells
->>Almighty Spells
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-Changed the name of the Author because the Author(me) changed my username :)
-Nerfed unit counts on the frontier
-Model fixed (added a persona card to the model and re animated some of the models)
PS: sorry animation requesters i've been busy making my map , bcoz of that, i'm late at making yours :(!!
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-Added Generals, for players!
-See the Features point for more information (although only a little information)
-Added 1 more item (Works like an Ankh)
-Added one more screenshot for the description
-Rebalanced stuffs and moved some towers
-Global Distribution is off(EXP)
-EXP rate increased
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-General Revival Fixed
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-Changed preview
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-Fixed the Crash error
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-Generality Should work fine now
-Added a new system that allows the general to increase it's health and damage(base damage & health)
-Boots of speed given when hero picked(Credits to Zealon)
-Boss issues balanced
-Balancing issues fixed
-Creeps are stronger from now on
(that means don't play alone except cheating like "whosyourdaddy")
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-Added a tome system!!!!Look at the features to know 'how to"
-changed the preview and loading screen
-re-animate the walking animation of the lightbringer and the UV-map of it.
-Defeat condition removed( the frontier leader one )
-Frontier leader can revive now
-Added a Training Grounds for hiring units!
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-Fixed the level issues
-Fixed some level times and set it right perfectly~!
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-Added a new hero " Gunner "
->>Headshot
->>Burst Bullet
->>Assault Rifle
->>Frag Rain

-Re Terrained some parts
-Added the Rakunda main Fortress, so the main mission is to survive and then defeat the main fortress ruler!
-Changed the game roleplay!
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-Added a new hero " Inochigami Knight "(God of Life knight)
->>Flashstep
->>Lightbearer
->>Force of Light
->>Eternity

-Re-model the swat force
-Changed the game roleplay!
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-Added a new hero " Inochigami "(God of Life)
->>Sword impact
->>Twin Crusher
->>Great Aura
->>Force of Life

-Re-model the inochigami knight
-Fixed some tooltips
-Improved some buffs and effects
-fixed the gates :(
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-Fixed the anims of the Inochigami
-Fixed the selection of the Inochigami Knight- Inochigami
-Fixed some triggers
-Changed preview and loadingscreen (by peper)
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-Fixed the -stat3 stated by ap0
-Fixed the leaks stated by ap0
-Improved some spells
-Description (some little) are improved

Thanks to AP0 for these..

(PS: yes apo, i do not know dices and such, coz i don't even know how they work :)0|)
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tahe.png
The Persona User - Wind

Abilities:
-Wind Abilities
-Physical Powers
-Healing Abilities
-Almighty Spell

Description:
Very strong, his powerful force spell is the thing that boosts the power of this hero, and his almighty powerful spell, probably the best spell in the game you'll see, because of it's supportive skills and powerful wind attacks.

Strength-25
Agility-20
Intelligence-20


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setasoji.png
The Persona User

Abilities:
-Lightning Abilities
-Physical Powers
-Status Booster
-Almighty Spell

Description:
Very strong, his powerful lightning spell is the thing that boosts the power of this hero, and his almighty powerful spell, probably the best spell in the game you'll see, because of it's powerful damage and area effect.

Strength-25
Agility-20
Intelligence-20


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royalknighty.png
The Royal Knight
Abilities:
-Swordwave
-Powerful Smash
-Combo attack
-Royal Guard

Description:
Very defensive, it is good for augmenting troops and supporting allies, and it's very powerful swordwave attack allows it to strike enemies in a blow, and his combo attack doubles/triples his attacks

Strength-25
Intelligence-20
Agility-20


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shadowknighty.png
The Shadow Knight
Abilities:
-Venom Rain
-Shadow Walk
-Shadow Wave
-Shadow Speed

Description:
Very fast and agile fighter, its shadow wave and venom rain are the things that helps the shadow knight rule the battle field, and the Shadow Speed ability, is very supportive to him because he can move , attack , and do things faster than any hero.

Agility-25
Strength-20
Intelligence-20


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warriorj.png
The Lightbringer
Abilities:
Holy Bolt
Purification
Holy Sword
Second Chance

Description:
The Holy lightbringer, the leader and the rival of the shadow knight, both of them rule the kingdom as princes,the lightbringer is very powerful at supporting and destroying enemy forces in a blow, and it's special power called "second chance" allows him to revive after falling down on battle.
Very good for fronting enemies since his second chance is very useful.

Agility-25
Strength-20
Intelligence-20


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swordsman2.png
The Imperial Swordsman
Abilities:
Circular Strike
Shockwave
Dodge
Bloody Strikes

Description:
Very good at supporting fighters like the persona users and the royal knights, because of his circular strike.The circular strike is very good for escaping or even killing creeps in a blow.No one knows where he learned these abilities, perhaps from kendo + karate+ taekwondo+??? until he mastered it. [i don't even know :)]

Agility-25
Strength-20
Intelligence-20


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priests.png
The High Mage
Abilities:
Fire Spread
Demolishing Thunder
Ice Blast
Comet Strike

Description:
Trained to be a mage, very very intelligent, very young yet intelligent , his spells are very powerful, harmful but costful(of mana) the comet strike, its very powerful as it gains it's level, at max, it will deal damage heavily and at a quite long duration with a large area!


Intelligence-25
Strength-20
Agility-20


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fe59d2798d.png
The SWAT Force
Abilities:
Headshot
Assault Rifle
Burst Bullet
Frag Rain

Description:
Trained as a soldier in America, sent to the Rakunda frontier to assist in gaining back the main fortress as well as defending the last fortress!
It is very good, also it's gun fire speed is very fast!


Agility-25
Strength-20
Intelligence-20


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e135f36fdf.png
The Inochigami Knight
Abilities:
Flashsteps
Lightbearer
Force of Light
Eternity

Description:
The son of Izanagi, Raina, named by Peper, Izanagi's Right-hand knight.
His blade , Lightbearer is very powerful , given by Peper, he is sent by the Gods to assist one of the Ten Holy Frontiers, that is Rakunda Frontier from the assault of the Darkness Krakzthor, brother of Drakzthor, the Assault Leader.

Agility-25
Strength-20
Intelligence-20


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asdtin.png
The God, Inochigami - Izanagi No Okami
Abilities:
Twin Crusher
Sword Impact
Great Aura
Force of Life

Description:
An Inochigami samurai of japanese, known as the God of Creations alongside his son ( his knight (Raina, the Inochigami)).
Very powerful in combat by using his both swords, he is very fast even when wielding "Justice and Life" the twin swords of legend.

Agility-22
Strength-22
Intelligence-21


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d35a4816bd.png
The Legendary Samurai, Yoshitsune
Abilities:
-Combo Attacks
-Wind Cutter
-Hassou Tobi
-(Yoshitsune)

Description:
The legendary warrior known as yoshitsune , has been summoned to help the frontier of rakunda being re-captured again by the rebellions of the rakundas!
Very fast, strong , his known armor is very shiny and strong!

Agility-25
Strength-20
Intelligence-20


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123po.png
Sharpshooter Sharnid
Abilities:
-Grenade
-Headshot
-Sniper Rifle
-Quickness

Description:
Sharnid, a sharpshooter from another galaxy that looks a like with earth.
His sniper is made out by the best Ore and Metal ever made, and it's bullets are charged inside within the Sniper

Intelligence-25
Strength-20
Agility-20


scrshotfforfod.png

scrshotterrain1.png

scrshotterrain2.png

personauser.png






-The Hiveworkshop[Tutorials]
-Warcraft Unlimited[Models]
-Warcraft Underground[Models]
-Briegxa[Terrain]
-SetaSouji[The one that helped me]
-Izanagi(in the WC3 Unlimited not me!)
-Zealon
--Peper-
-Raph_The_Great
-Zerox
-Modelers(Hard to list them)
-Players!


Map is not protected!
But please do not edit it without my concern except you asked me permission!

Wikipedia:Frontier of Defense

Keywords:
frontier defense persona battle system cool switch lightning wind royal loyal proyal soyal moyal doyal toyal LOL XD fun game boredom killer, of defens
Contents

Frontier of Defense v1.3 (Map)

Reviews
17:28, 2nd Jan 2011 ap0calypse: Rejected (until updated)

Moderator

M

Moderator

17:28, 2nd Jan 2011
ap0calypse: Rejected (until updated)
 
Gonna check, pleasing description, but use some colour codes on the text. Oh, and before I check use this, http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/how-make-game-check-who-host-25687/. I don't like player 1 having all the privelages.

Edit: Ok firstly the terrain was bad, the triggering has leaks in it, I reach level 7 the second I select my hero, the selection unit is just a peasant with their name changed, please make it so gold is deducted or something when you die, you can use booleans and stuff and combine all the spawn triggers together instead of having to make about 10 triggers for each level, bad triggering in general. You can insert a multiboard too.

Im sorry but my final result is a definate

REJECTION


But trust me, it has lots of potential. I don't like rejecting maps made by high-rep people so please fix what I said and I can delete this message.
 
Level 18
Joined
Dec 17, 2009
Messages
1,114
thanks i'll wait :) don't pick 5 minutes unless you play with 6 people!


REPLY:

The peasant is something like a "must" because they are un-armed, and that is why, and the triggering hehe -_-, i know it's bad but i can't do too much better

i'll think of a way to fix it, and can you tell me where is the leaks?
i'll do somethign with the hero and i'll fix the leaks, and i'll deduct it and i'll learn multiboard for this map's sake! :D

and it's okay, no need to say sorry, coz i'm used to get rejected, i'm still a 12 years old boy who is trying hard to make a high quality map :)
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
this looks like it could be quite good, just do some more work on the terrain.

Btw, where did you get those cool models?
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
Ok, I tested the new version.

*Bugs that I found*

One of the main problems for me is that when you try to help your soldiers, there isn't enough room to move around, there are too many units, they always block you.
Maybe to fix that, you could make it that instead of having three paths upwards and three paths to the right, just join the three into one path. That way you wont have to delete all those soldiers that block you. There will be enough room.

There is also the problem that you level up too quickly, mostly due to fact that you gain global EXP. The problem with global EXP, is that there is no skill in leveling up, It is alot funner if you have to work to get your abilities; By either killing units yourself, or being around units that get killed. But if you'll change the global EXP factor, Then I'm afraid you will have to rebalence all of the hero abilities, but if you do, then I can garentee you that your whole map will be better.

The enemies need to be tougher, In the beggining of the game, you can easily kill units in one hit; and your character starts off with quite alot of health and damage. To fix this, your heros need to start off really weak. After every level up make it that your heros gain 2.5 to all attributes. it will ensure that they steadily get more and more powerful over time. And if you make less units but make them stronger then it will be much more balenced.

I love how you can choose how long you want to play for, when you start, enemies are already being sent; and you have to be quick in choosing a hero. Maybe make it that enemies will only be sent after a timelimit, and give each player starting cash so that they can choose to buy a small starting item.

I really like this map, but if you could improve some of the problems, then this would be ultamate ^^
I'm rating this a 3/5 for now, If you want an example of how this could be more balenced, try playing this game: WH40K Hero Defence
I recommend playing with friends, its quite hard.

This is still a very good map.
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
Ok I tested the newer version.

Apart from one or two problems that I mentioned in my other post, the only other bug I found is that can't actually win. My commander guy keeps dying; because the enemy team smarms over me faster than I can kill them. And since I was spending the whole time killing enemies, it also didn't give me enough time to buy items. Might I suggest you send just a few of your own soldiers every few seconds? Because that way you can use stradegy and skill to fight them off, instead of doing everything mostly yourself.
 
Level 18
Joined
Dec 17, 2009
Messages
1,114
Ok I tested the newer version.

Apart from one or two problems that I mentioned in my other post, the only other bug I found is that can't actually win. My commander guy keeps dying; because the enemy team smarms over me faster than I can kill them. And since I was spending the whole time killing enemies, it also didn't give me enough time to buy items. Might I suggest you send just a few of your own soldiers every few seconds? Because that way you can use stradegy and skill to fight them off, instead of doing everything mostly yourself.

that 1 post guy is spamming saying he should rate 1/5 :(

memory leaks the heck ignore him haha:goblin_good_job:

anyways, i should really add units for guys to guard the commander @.@

and the commander really did get out and fight?:eekani:
 
Level 18
Joined
Dec 17, 2009
Messages
1,114
UPDATE NOTICE:
still not updated ! but

here is my idea, i'm making a SPECIAL unit, i'm making it like a hero, every (10+(level of his Generality x 10) will level up his generality and increasing it's health, armor, damage and also pride XD

it is almost done

thanks for the idea Zealon , putting you in the credit list alongside -Peper- :D


yes i am , this is my first priority project

the second one is my FPS game i'm working on @.@
and the third one is Persona(HARDER T>T)
 
Level 18
Joined
Dec 17, 2009
Messages
1,114
yea, it's finished

need anything more added?

now a player selects, the spawn will start!

hey my description is gone!!

Good thing i've made a backup and updated :)

see the changes i've made!!!!!!!!!!!!!!!!!!!

test it and thank you

test the general, OH DUMB ME wait i'll update it to 0.5b, then test it

coz i forgot to add The Special unit revival
 
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