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Freya Flak Tank

Disclaimer/Credits
Please give credits if you use it in your campaign/map.
You can edit, repost the model to your liking as you please, as long as you give me credits. Have fun with the model.
And if you have questions about the model, feel free to contact me.
The Lore
Hard counters against air attacks was key when dealing with the aircraft of the Allied League. The Freya AA Flack Tank fills that role. With its four high-powered auto-cannons it can quickly shred through aircraft and infantry alike. Based on the Iron Hussar the tank has the same engine and frame yet lesser armour go get the little edge in speed. The Kameraden will love this.
The Dev Log
After using the tinker tank texture for the main body of my tanks for literally years now, I wanted to try out something new. I wanted to do something inspired by Wolfenstein tech. So I went with a dark steel texture, glowing orange windows and some leather and brass looking stuff. Add a good measure of WH40K design into it and you got this one. I think for a first try it turned out quite good. I also tried some new animation techniques.
Keywords:
tank, track, Frankster, Frank, General Frank, General, German, dark, evil, steel, metal, iron, empire, iron empire
Contents

Freya Flak Tank (Model)

Reviews
15:24, 1st Jan 2016 Misha: a nice little compact, fully-geared, rapid-firing tank :)

Moderator

M

Moderator

15:24, 1st Jan 2016
Misha: a nice little compact, fully-geared, rapid-firing tank :)
 
Level 15
Joined
Aug 6, 2014
Messages
1,126
I have a suggestion.

It is a pretty well made tank and the animation is great.

However, if this tank is meant for rapid firing, you should make an animation that shows the tank is moving while rapid firing. It would really help Map Makers that want to make the Tank Boss Fight much realistic, rather than having the Tank moving and stop in one position to fire everytime.

Best wishes,
Rexy.
 
I have a suggestion.

It is a pretty well made tank and the animation is great.

However, if this tank is meant for rapid firing, you should make an animation that shows the tank is moving while rapid firing. It would really help Map Makers that want to make the Tank Boss Fight much realistic, rather than having the Tank moving and stop in one position to fire everytime.

Best wishes,
Rexy.

That is actually a very neat idea. I might consider it.
 
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