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FPS Blademaster

Another experimental FPS model.
Now you can make a hero shooter with Blademaster and Kael or something I guess.

There's a not cel-shaded option if that's your thing.

This time I've tried timing the animations of attacks and spells to the base model of the blademaster,
So you can easily use it together now.
You'll have to use the FPS model as a local while others look at the original blademaster.


There's a sprite attachment on the weapon tip.
While the weapon attachment is on the middle of the weapon.

The alternate set of animation is for windwalk.

Credits or whatever not needed.
Feel free to use however u want, edit it or whatever.
Pretty up the textures, add more stuffs, change animation, what have you.

PORTRAIT:
The portrait is just Blademaster's regular portrait.
Since I didn't edit it, you're gonna have to find it yourself.
It's quite easy using Magos though.
Just extract and then just rename it from HeroBladeMaster_portrait.mdx to <downloaded_model_name>_Portrait.mdx.

Tags: FPS, first-person, first-person shooter, first person, first person shooter
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FPS Blademaster (Model)

FPS Blademaster Not Cel-shaded (Model)

Reviews
ILH
ILH
A hardly useful model for normal usage, but someone might need it. Works in-game. Approved!
So do you use this in conjuction with the Blademaster to get a better quality model?

The model here is more like the hands and stuff that you see in FPS games.
Technical term is ViewModel.
You'll probably need it to be local to only yourself or something like that.
And also a whole FPS engine or something.

Meanwhile it can be used with Blademaster for what other players will see.
Make blademaster local to other players so that you won't be seeing the blademaster.

So what happens is that you see the hands.
But other players see blademaster.

The animations of are timed to be what blademaster does, minus windwalk where I gave him an alternate set. Or you can just use the original with the windwalk's invisible effect for less coding.

Edit:
Or if you're just planning to use it for single player, ignore all that. AI has no problem fighting floating arms.
 
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