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Fortification wall square

This is a square version of this wall model, so it's easier to turn it. Currently, I'm working at a wall system that includes turning and dynamic pathing etc. for my fortification models. Once I finished it, I'll update my example map for the normal wall with the system and will also add all the newer models to it. (I'm working at the edge version of the wall at the moment.)

The wall model has different animation sets:

-Undamaged (Stand)
-Damaged with destroyed battlement (Stand upgade first)
-Destroyed with only the destructed base remaining (Stand upgade second)

The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, the standard animations (Stand/Birth/Death/Decay) and two upgrade levels.

An alternate version of the model without the team-coloured roofing tiles is added as portrait.

Updates:
-Changed animation names of undamaged and destroyed version for easier use as doodad
-Dust now correctly disappears at the end of the animations
-Added alternate version as portrait


Pls give credits, if you use it in your map.
You are allowed to modify it as long as you give credits.

Keywords:
fortification, wall, stone, building, structure, medieval, age,
Contents

Fortification wall square (Model)

Fortification wall square (Model)

Reviews
Frankster : Good in combo with your other wall models. Works in-game and performs very well.

Moderator

M

Moderator

Moderation: 19:59, Friday 8th December 2011
Frankster :
Good in combo with your other wall models.
Works in-game and performs very well.
 
Cool, will be wall system released soon? :3
Hopefully, I still have to implent some functionalities and then tidy up everything.

I like the lumbermill in the background.
Me too. :)

EloTheMan said:
That house in the background, where did you find it? I haven't seen it before. :S

Also it is awesome that you are continuing to make these. :D
I think it's Mr.Bob's
Yes, it's from Mr.Bob's Medieval Building pack.
 
Level 1
Joined
Dec 11, 2011
Messages
1
Very well done 5/5 :D
I have a question:
I search someone who could make some bloodelf buildings
There are like no ones here :/
Could you make some?
 
Level 1
Joined
Oct 5, 2011
Messages
3
Help Me

:fp:whats the program that are you using to creat this model?
plz anwser Me , and i will use this good model in my maps ;D great one:thumbs_up:




:ogre_datass:
 
Very well done 5/5 :D
I have a question:
I search someone who could make some bloodelf buildings
There are like no ones here :/
Could you make some?

Sorry, I don't do requests, as I don't have that much time for modeling and rather like to do my own ideas first. But there are enough high elf buildings that you could use instead. They are very similar to blood elf buildings I think (blood elves are former high elves in fact :wink:). You could also try to do blood elf buildings on your own. Buildings aren't that difficult to do, as they don't need much animation work.

:fp:whats the program that are you using to creat this model?
plz anwser Me , and i will use this good model in my maps ;D great one:thumbs_up:

I use GMax. It's a free programm (also very outdated) and there are some tutorials for doing Wc3 models with it around the net.
 
Level 1
Joined
Dec 17, 2011
Messages
2
Sorry, I don't do requests, as I don't have that much time for modeling and rather like to do my own ideas first. But there are enough high elf buildings that you could use instead. They are very similar to blood elf buildings I think (blood elves are former high elves in fact :wink:). You could also try to do blood elf buildings on your own. Buildings aren't that difficult to do, as they don't need much animation work.



I use GMax. It's a free programm (also very outdated) and there are some tutorials for doing Wc3 models with it around the net.
Hey Man ! Can You teach Me How To MAke WArcraft Models?? Please??:goblin_wtf::goblin_wtf::goblin_wtf::goblin_wtf:
 
Level 3
Joined
Jun 16, 2011
Messages
38
how do u turn walls D: i have gone through posts on all 5 (or 4 i forgot) and found nothing about how to turn them, you tell about how to change the model in the beggining but not how to turn them plsssss someone tell me i am dieing here
 
how do u turn walls D: i have gone through posts on all 5 (or 4 i forgot) and found nothing about how to turn them, you tell about how to change the model in the beggining but not how to turn them plsssss someone tell me i am dieing here

If you want to turn buildings without having a separate model for each rotation, you have to turn them with triggers (at least I don't know any other way). But if you want to use them as structure (likely) you can't just use 'SetUnitFacing()', but you have to recreate the unit with the wanted turn angle, like:
JASS:
local real WantedFacing = 180.00
call ShowUnit(OldBuilding, false)
call CreateUnit(GetUnitTypeId(OldBuilding), GetUnitX(OldBuilding), GetUnitY(OldBuilding), WantedFacing)
call RemoveUnit(OldBuilding)
 
Level 3
Joined
Jun 16, 2011
Messages
38
and in games i have promblems with gate using the upgrade to open and close gate.... people just make walls in between the gate when its open and it crashes when they close it....... (by people i mean me and my testers)
 
I'll look into it and will try to fix it in my next update. I made the gate triggers only very rudimentary and didn't test them that much. I focused more on the wall triggers. :grin:

Ah and you could just remove your other post as I think it got obsolet? Otherwise it may be a bit irritating for others.


EDIT: I tested it with the show case map, but wasn't able to reproduce the bug. I wasn't able to build between a gate as the pathing map prevents me from doing so, as it was supposed to be. I assume you have that problem in your own map. Then see that you use appropriate pathing textures for the gates. When you press "P" in the editor the pathing between an opend gate should be blue (unbuildable). Look into my show case map for reference. If you have any more questions just send me a PM.
 
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