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Fortification gate

This is intended to fit to this wall model. It has different animation sets:

-Closed (Stand)
-Opened (Stand alternate)
-Destroyed gate door (Stand upgrade first)

I also made a presentation map, where you can see how the model is intended to work (with some rudimentary triggers).

The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, the standard animations (Stand/Birth/Death/Decay) an upgrade level and an alternative animation set.

Updates:
-Changed the roof, making it less flat


Pls give credits, if you use it in your map.
You are allowed to modify it as long as you give credits.

Keywords:
fortification, gate, wall, stone, building, structure, medieval, age,
Contents

Fortification gate (Model)

Reviews
Frankster : Very nice gate. Highly stylish and well made. Works in-game. Approved.

Moderator

M

Moderator

Moderation: 15:16, 14th August 2011
Frankster :
Very nice gate. Highly stylish and well made.
Works in-game.
Approved.
 
Level 6
Joined
Mar 6, 2009
Messages
195
I noticed that the HumanCampaignCastle.blp texture doesn't receive shadow during night, and is as bright as during the day. I'm sure it isn't the texture. But if you could fix that on the gate and the wall model, that would be great. :)
 
I noticed that the HumanCampaignCastle.blp texture doesn't receive shadow during night, and is as bright as during the day. I'm sure it isn't the texture. But if you could fix that on the gate and the wall model, that would be great. :)

Yes, that's because I added "Unshaded" to the material of this texture. :grin:
I did this, because otherwise the wall sections don't blend that nice to each other (see attached picture). But if you want them with shadows just remove "Unshaded" under materials (Attached shaded versions for lazy people :wink:).
 

Attachments

  • Picture.jpg
    Picture.jpg
    263.2 KB · Views: 248
  • FortificationWall Shaded.mdx
    18.4 KB · Views: 148
  • FortificationGate Shaded.mdx
    21.2 KB · Views: 143
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