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Forsaken Arena v4

Forsaken Arena v4

How to play

-First of all, host needs to choose arena type.
-When you choosen your hero, you will need some skills from it.
-You can only learn skills from your class skills shop, example: Rogue can learn from Rogue class skill shop......
-When you finished that, you should enter the teleport and start killing your enemies.
-First team that reaches 30 kills is winner.


Commands and Tips

-Don't use -reset command in arena.
-Move to dodge enemy projectiles (abilities).
-Work as team.
-Don't leave when you die, because hero cannot be overpowered here.
----------------------COMMANDS-------------------------
-reset - resets all your skills.
-kill - kills your hero, but gives a enemy team 1 lumber.
-count - counts the all team kills for both teams.
-ms - shows your hero's movement speed.


Game,Arena and Hero Informations

If host doesn't pick arena in 40 seconds, game will end and you should rmk.
-Three Heroes.
-Three Arenas.
-Damage and skills in floating text.
-6 Items
-You get 1 Lumber for each kill.
-21 Abilities
-Credits are given!

Forest Arena - to choose this arena host needs to type -Forest. This arena is best for hiding...
Beach Arena - to choose this arena host needs to type -Beach.
This arena is good for hiding and fighting...
City Arena - to choose this arena host needs to type -City.
This arena is best for fighting...

---------------------------HEROES------------------------------
Rogue - Fastest hero, good for dodging missiles.
Skills: Shadow Step, Lightning Bolt, Poison Bolt, Ultimate Ensnare, Plasma Grenade, Wind Walk, Boomerang...
Warrior - Has highest hp, good for tanking.
Skills: Fury Regeneration, Boulder Trow, Flaming Bolt, Slow Aura, Sonic Boom, Stun Dummy, Mud Ball...
Magician - Has highest mana and mp regeneration.
Skills: Meteor, Icy Bolt, Silencing Bolt, Banishing Bolt, Novocain, Necromancery, Mana Stealing Bolt...


Screenshots

SCREENSHOTS ARE BIT OLD.
Full Map
25r2n1u.jpg

--------------------------------------------------------------
Beach Arena
291z85w.jpg

--------------------------------------------------------------
City Arena
30m3kf4.jpg

--------------------------------------------------------------
Forest Arena
14nl5zm.jpg

--------------------------------------------------------------
Hero Choose
rirupi.jpg


Credits

Debode - Santas Hat, Christmas Holly, Wreath, Bells.
Dan van Ohllus - Magician
armel - Warrior
Pyramidhe@d - Christmas Tree
Kisame - Plasma Bomb Spell
Ayanami - Lightning Bolt, Boomerang
skyblader - Icy Bolt, Flaming Bolt, Novocain, Meteor
Sajin - Novocain Idea
sekin and jokerman10000 - for first Multiboard
Mortar x - Streak system !


Changelog

Version 2
Version 2
-Increased missile speed a little.
-Removed Ring of Regeneration.
-Changed Boulder Throw missile.
-Added -count command.
-Fixed -kill command.
-Added Teleport special effect.
-Fixed Silencing Bolt typo.
-Fixed base order id for Banishing Bolt.
-Added snow at bases, and special effects to portal :).
-Added Crabs to Beach arena and glowing runes to City arena.
-Added some more shrubs in Beach Arena.
-Added 3 Skills (1 for each class).
-30 Kills needed for win now. (35 in first version)
-Fixed Pan camera for hero respawn.

Version 3
Version 3
-Added 4 more players
-Added Streak System
-Added Kill Choosing Command
-Added Name Colors
-Added Movement Speed Command -ms
-Every feature made for added players
-Fixed count command
-Increased speed of meteor spell from 2.65 to 2.25 seconds

Version 4
Version 4
-Mana of spells from 15+ to 5-10
-Fixed bug with gold and lumber get
-Fixed bug with streak system saying gold instead of lumber
-4v4/5v5 type instead of 3v3/5v5
-Spells coldowns from 15+ to 5-10
-Missile spells a little faster
-Range of missiles from 1200 to 1400/1500/1600+
-Shop from 450 to 600 range
-35 Kill finish tip reworked
-Game remove leaver hero always from now on
-5 Spells per hero instead of 4
-Fixed bug with new hero choosing if missile comes in circle
-Fixed -count command again
-Turned off collision for Chooser units
-Items are more expensive now, 4 L for potions and 6/7/8 for other items
-Slow Aura from 8% Slow to 17%
-Fury Regeneration from 11% to 17% chance and from 7 hp to 10 hp.


Enjoy the game

Keywords:
Forsaken, Arena, Warlock, Magic, Power, Tank, Rogue, Magician, Mage, Balance
Contents

Forsaken Arena v4 (Map)

Reviews
09:07, 28th Jun 2011 -Kobas-: Status: Approved Comment
Level 12
Joined
Dec 17, 2009
Messages
951
i didn't tested spells
triggers got some leaks
and you forget a UBER THING.... the snow fall over chirstmas tree :/

dam 5/5 :D

Keep doing this (i'm waiting for new heroes)
 
Level 4
Joined
Nov 23, 2010
Messages
128
Hi there! I'm already test your map and...
I like it, but not all of it.
Likes :
-Ideas
-Spells (not from Warcraft 3 original spells)
Dislikes :
-Heroes/classes only 3
-Spells only 6 per heroes/classes, if one team (or 2 players) pick Magician, it is boring most of it has the same skills. (And there is 2 team)
Typos :
-Silenicg Bolt? (Magician)
Suggestion :
-More heroes/classes (I know you know it)
-More spells (I know you know it)
-Set the camera to explore only the selected places
-Gives the spells more custom-feeling
-Removes that Rolling Stone Bridge, it's just wasting time and gives more size (KB)
-Add cast time so players cast skills with estimation, gives fun-play
-Add items that can powered the skills or increase movement speed, cast time, etc
-Add things/something to give heroes/classes can only learn certain spells, ex : Learn the Phoenix Way (gives the Magician permission to can only learn fire-type spells)
-Change the armor to magic defense
-Rogue (Agility attribute) : Increase movement speed, cast time, and others based on your ideas for each xx points (agility)
-Warrior (Strength attribute) : Add one more options -> "Increase magic defense for each xx points (Strength)"
-Magician (Intelligence) : No ideas :xxd:
Questions :
-Why add trees if the trees are impenetrable?
-Why only 6 slots? Gives 8 or 10 slots, don't half-hearted
Enough, this map has very good potential, I like the ideas.
3/5 :goblin_good_job:
Hope next version will be better! :thumbs_up:
 
Level 15
Joined
Sep 27, 2009
Messages
669
-There are 3 classes because i wanted to have 1 int 1 agi and 1 str hero...
-There are 6 spells *FOR NOW* I will add more in next versions...
Typos
It's called *Silencing Bolt* My mistake :)
Your Suggestions:
-More classes *No*
-More Spells *Yes*
-Camera *No* :grin:
-Why to remove rolling stone :goblin_cry: I really like it :grin:
-Every Armor gets normal damage.
-Class Attributes?? Nop there will not be STR/AGI/INT + Items....
-I added trees because not every place is for hiding.
-6 Slots.. Dunno, no more needed i think, you can't get so much items if you are playing 3v3.

THANKS FOR REVIEW :)
 
Level 4
Joined
Nov 23, 2010
Messages
128
I added trees because not every place is for hiding.
What do you mean?
6 Slots.. Dunno, no more needed i think, you can't get so much items if you are playing 3v3.
I mean player slots. :)
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Hi there! I'm already test your map and...
I like it, but not all of it.
Likes :
-Ideas
-Spells (not from Warcraft 3 original spells)
Dislikes :
-Heroes/classes only 3
-Spells only 6 per heroes/classes, if one team (or 2 players) pick Magician, it is boring most of it has the same skills. (And there is 2 team)
Typos :
-Silenicg Bolt? (Magician)
Suggestion :
-More heroes/classes (I know you know it)
-More spells (I know you know it)
-Set the camera to explore only the selected places
-Gives the spells more custom-feeling
-Removes that Rolling Stone Bridge, it's just wasting time and gives more size (KB)
-Add cast time so players cast skills with estimation, gives fun-play
-Add items that can powered the skills or increase movement speed, cast time, etc
-Add things/something to give heroes/classes can only learn certain spells, ex : Learn the Phoenix Way (gives the Magician permission to can only learn fire-type spells)
-Change the armor to magic defense
-Rogue (Agility attribute) : Increase movement speed, cast time, and others based on your ideas for each xx points (agility)
-Warrior (Strength attribute) : Add one more options -> "Increase magic defense for each xx points (Strength)"
-Magician (Intelligence) : No ideas :xxd:
Questions :
-Why add trees if the trees are impenetrable?
-Why only 6 slots? Gives 8 or 10 slots, don't half-hearted
Enough, this map has very good potential, I like the ideas.
3/5 :goblin_good_job:
Hope next version will be better! :thumbs_up:



Review Marked.


Rating: 3/5
Vote for:
Approved


 
Level 1
Joined
Sep 19, 2010
Messages
4
I tested the game in the multiplayer mode, the map is very cool and so easy to play. I give 4/5 , I don´t give 5/5 because the game doesn´t have too much things to do, you can put things like , duel , new classes or much players , example 4x4 or 5x5
 
Level 15
Joined
Sep 27, 2009
Messages
669
I tested the game in the multiplayer mode, the map is very cool and so easy to play. I give 4/5 , I don´t give 5/5 because the game doesn´t have too much things to do, you can put things like , duel , new classes or much players , example 4x4 or 5x5

I will probably put 5v5 :)

-EDIT: VERSION 4 !
Read changelog :) !
 
Last edited:
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