• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Forest Escape v1.12a

.

Forest Escape

This is just a mini-game/maze game where your main goal is escaping the forest. There are four main quests and four optional quests. The base quest is, of course, to escape the forest.

Items: Items are found from crates and other destructibles scattered around the map. There will be no item shops or any other shops in the forest where you are situated.

Gameplay:


The map is timed. The timer is set according to the difficulty set by the player. There are some special events. Try to look for it.

Difficulties:


The difficulty ranges from very easy to insane:
-very easy
-easy
-normal
-difficult
-insane

======================================

eubz

Images

attachment.php

attachment.php

attachment.php

attachment.php

attachment.php
.

Change Logs

1.10
-Map Uploaded

1.10a
- Updated so many things: 1. Created more events; 2. Created more triggered spells; 3. Teleporting triggers has been eliminated; 4. Many more changes.

1.11
1. Added a new mode.
2. Now you can choose between normal and defense mode
3. Also, added some more events.

1.11a
1. Passive icon for Speed Up ability is given.
2. Animation is played when Wild Strength ability is used.

1.12a
1. Adds a new mode: Kill the Boss.
2. Fix some errors in manipulating powerful items.
3. Optimized the map for better performance.
Keywords:
escape, forest, eubz, defense
Contents

Forest Escape v1.12a (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jul/01 12:43:55 Comment: [Approved] Give "Speed Up" a passive icon Buff Wild's Strength's damage, it's way too low Play an animation when wild strength is used Resource Moderation - Rules...

Moderator

M

Moderator

Vengeancekael - [Contact]
Date: 2012/Jul/01 12:43:55

Comment: [Approved]
  • Give "Speed Up" a passive icon
  • Buff Wild's Strength's damage, it's way too low
  • Play an animation when wild strength is used


Resource Moderation - Rules

Vengeancekael - [Contact]
Date: 2012/Jun/22 19:51:42

Reasons:
Poor Gameplay, not a lot of originality or fun: General Mapping Tutorials

Other:
Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.


Comment: [Rejected]
Battle Roar and Heal Self have the same hotkey.
Horrible way of blocking the player by just teleporting him back when he hasn't killed the sea monster yet. Add a gate or something.
Also the gameplay is way too simple and boring, I think I've told you this about a million times: Add something that makes the map actually fun to play, the addition of item attachments etc. is nice but not satisfying enough, 3 of the spells are default ones and 2 of them are just passive ones.
The terrain is neat, but this map is seriously just another boring mini-survival map with a random goal to achieve.
Also 2 hours on normal difficulty? ;_; No one's going to play that long.

Resource Moderation - Rules
 
Level 4
Joined
Nov 14, 2005
Messages
64
Smooth and nice short map with various difficulties. I'll give you a 4.5/5.

I just have two things in my mind about the map:

1) A few seconds after I acquired the footman rescue quest, it died so quick I wasn't even near the group of creatures who were attacking it. Maybe you should grant the footman a bit more hit points and/or armor so he can last a bit longer.

2) When I kill the first satyr boss (and after the short cinematic), forest troll warlords start spawning 1 by 1 nonstop in a fast pace. Is it supposed to be like that?
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,804
-suddenly find the dagger; timed
-the spiders where the dagger is keep constantly appearing after they die; this is a xp exploit
-Speed Up level 2 or the river or something just made the hero have Slow movement speed, permanently; level 3 made the hero's speed average again
-after defeating the trolls and their huts and the satyrs in the middle of the map, trolls start spawning infinitely and come after the hero...

2.5/5 for now.
 
Top