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For Entangling Spikes

I draw this icon for the ability mod: Entangling Spikes by Skizzik

I can't find a fitting icon for he's mod so i made one, hope you rate and like it. thanks :)
Contents

For Entangling Spikes (Icon)

Reviews
Murlocologist
Also, as overused catchphrase of THW says, filesize too big. It is bigger than model itself. EDIT: Changes made. Approved.
Level 11
Joined
Feb 27, 2017
Messages
122
Please tone down the red a bit, its too high contrast and throws the eye away of the point of the icon.

Indeed, I though i needed more red tone to make it look like a spell icon, it really went too far, thanks :)

Hey man, this is interesting. Can I see a big image? It looks good!

Sorry bro but the big image is outdated, its embarrassing to show. my latest edit was in 64x64 image. It's actally a messy paint of a footman helmet :p
 
Last edited by a moderator:

The Panda

Icon Reviewer
Level 57
Joined
Jun 2, 2008
Messages
8,893
Indeed, I though i needed more red tone to make it look like a spell icon, it really went too far, thanks :)



Sorry bro but the big image is outdated, its embarrassing to show. my latest edit was in 64x64 image. It's actally a messy paint of a footman helmet :p

Just a word of advice, these moderators are tough people, when you make icons i would take photos of your work in progress of the icon so you have something to share too them because im sure they would want one for this icon. Also i wouldnt work in 64x64 at all.. i would work with 300x300 then down size to 64x64 once done.
 
Level 11
Joined
Feb 27, 2017
Messages
122
Just a word of advice, these moderators are tough people, when you make icons i would take photos of your work in progress of the icon so you have something to share too them because im sure they would want one for this icon. Also i wouldnt work in 64x64 at all.. i would work with 300x300 then down size to 64x64 once done.

Thank you sir, Next time i will do that. :)
 
the_panda gives good advice. way too much contrast. wc3 icons look smooth and colourful, but not piercing sharp saturation.

i like the helmet though, it's drawn almost perfectly. general rule of thumb though: never use pitch black for anything other than the icon's background, and don't feel the need to outline your shapes with black lines.

awaiting update.
 
Level 11
Joined
Feb 27, 2017
Messages
122
the_panda gives good advice. way too much contrast. wc3 icons look smooth and colourful, but not piercing sharp saturation.

i like the helmet though, it's drawn almost perfectly. general rule of thumb though: never use pitch black for anything other than the icon's background, and don't feel the need to outline your shapes with black lines.

awaiting update.

Thank you, So you mean i should remove the red glow on the background right? then I recolor the Vines with more color except the helmet.
 
Thank you, So you mean i should remove the red glow on the background right? then I recolor the Vines with more color except the helmet.
no...

there's nothing wrong with your colouring except for the high contrast levels, as the_panda pointed out. if you're unsure of the meaning of the term "contrast" in a digital art context, it means the starkness/difference between light and shadows, as well as how bright and saturated the colours are. something high contrast means it looks sharply defined, with colours bright and piercing.

if you can send a big pic, i'll point out exactly what i mean on it.
 
Level 50
Joined
Mar 22, 2016
Messages
588
I'd say it's well drawn, especially considering the perspective. Well, when it comes to archiving the style of wc3 icons, vanilla screenshot based icons shouldn't be the guide. And vanilla footman icon is not a very good as it used high contrast and a lot of strong highlights. Your helmet would in my opinion fit more if range of hue saturation and contrast was like in this icon:
latest

And for thorns, try to make them less cartoon stylized and add more shading in order to get 3d feel. For color, it is too dark, red highlight overpowers thorns. Also vine red is rare in icons from my knowledge.
 
Level 11
Joined
Feb 27, 2017
Messages
122
no...

there's nothing wrong with your colouring except for the high contrast levels, as the_panda pointed out. if you're unsure of the meaning of the term "contrast" in a digital art context, it means the starkness/difference between light and shadows, as well as how bright and saturated the colours are. something high contrast means it looks sharply defined, with colours bright and piercing.

if you can send a big pic, i'll point out exactly what i mean on it.

So, here is my newly edited icon compare to the old version. What do you thinks? NEW
spikes_edited_6_by_artisticbang09-db2gdv8.png
OLD
spikes2_by_artisticbang09-db2gdvg.png
 
Level 50
Joined
Mar 22, 2016
Messages
588
So, here is my newly edited icon compare to the old version. What do you thinks? NEW
spikes_edited_6_by_artisticbang09-db2gdv8.png
OLD
spikes2_by_artisticbang09-db2gdvg.png
Overall it is good enough for approval, but the thorns in updated version are lacking in my opinion. They are now too bright, try to go somewhere in-between of color in this and previous version. Their shape was better in previous version. Add some spikes and give thorns as much shading as you gave to the helmet and it will be good to go.
 
Level 11
Joined
Feb 27, 2017
Messages
122
Overall it is good enough for approval, but the thorns in updated version are lacking in my opinion. They are now too bright, try to go somewhere in-between of color in this and previous version. Their shape was better in previous version. Add some spikes and give thorns as much shading as you gave to the helmet and it will be good to go.

Thank you, Will do! I've been waiting for this :D
 
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