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Footman :: InFiNiTe - v1.7

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v1.9
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New:
-Hero: Destroyer
-Tower: Great Arrow Tower
-Recipe: Thunderfury Treads
-Multi-Kill triggers.

Balances/Fixes:
-Wirt's HP significantly nerfed.
-Crusader's ult fixed.
-Many other small hero spell changes.
-Volume lowered on some of the custom sounds.
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v1.8
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- A lot of balancing.
-Wirt can not flee from center.
-All units hp slightly increased.
-Amount of hp granted per str point nerfed slightly.
-New Hero: Crusader

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v1.7
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This is Footmen Infinite. So far i have 12 custom heroes, 4 races with 3 tiers each, and around 45 items including recipes. The game features a lot of different things other footmen do not. For example this footmen encourages players to not stand in base for 30 hours, for having control of the center will earn your team bonus income. As of right now the game is at decent balance but of course with all new maps there is always room for improvement. I hope some people like it and i can get some feedback on it.

Please try it out and leave me feedback, if you'd like to discuss anything my xfire is honeymustard


Thanks and enjoy!

Keywords:
footman infinite footmen foots war
Contents

Footman :: InFiNiTe - v1.9 (Map)

Reviews
18:21, 18th Dec 2008 Rui: "Footman InFiNiTe" is a somewhat original footman-frenzy style map. Check my review here.

Moderator

M

Moderator

18:21, 18th Dec 2008
Rui:
"Footman InFiNiTe" is a somewhat original footman-frenzy style map.

Check my review [self=http://www.hiveworkshop.com/forums/resource.php?t=83014#post945633]here[/self].
 
Level 2
Joined
Apr 16, 2004
Messages
25
Ive played several versions of this foots. It is awsome and just keeps getting better and better every version! GJ! 10/10 KEEP UP THE GOOD UPDATES!
 
Level 12
Joined
Jan 16, 2008
Messages
1,037
If you want to make a kick ass footman map, add a AI!!!! A good one too, not one that just masses the middle constantly and occasionally upgrades and auto tiers. Make a good AI and your map will do very well
 
Level 12
Joined
Jan 16, 2008
Messages
1,037
If you make a good AI it would be good for subsittutes, or if someone wants to play SP on it
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Rui's Review ("Footman :: InFiNiTe" version 1.9)
Pluses and Minuses
√ Hive Workshop requirements
√ Originality
√ Imported Material
√ Machine/Net-friendly
√ Spelling & Grammar

+/- Terrain
+/- Balance
+/- Packaging
+/- Object Editor work quality

(X) Fun Factor/Gameplay
"Footman :: InFiNiTe" is a Footman Frenzy map with a few unique features. It is (apparently) bug-free and net-friendly (does not lag).

What I enjoyed most about this map was the originality. You were averagely original on the unit spawn and the items. Not so original with the terrain -- it is just a Footman Frenzy map terrain structure. A good option would have been to diversify that a little or add various arenas and let the host (or the players) decide in which to play.

Even though it is original, the gameplay turned out to be long and boring, thus the (X) on the Fun Factor. Another problem I see with this map is the balance: ranged heroes can stick behind the lines and gain experience very quickly, while melee heroes can be slowed/entangled and then targeted. Melee heroes become, therefore, underpowered compared to the ranged ones.
I'm also in doubt with the 10/10 upgrades. Going for items should be at least nearly as worth as upgrading your forces, else players tend to follow that line of events (going for upgrades, then items), which is bad for strategy diversity.
One last tip for the packaging: put the changelog in HIDDEN tags next to the map's description.
My rating for this resource is 5/10, approximately 3 (Useful). The map is Approved.
 
Last edited:
Level 3
Joined
Sep 7, 2009
Messages
56
Wow, Looking good, Just some spelling misshaps like the Cadet's tooltip is acctualy: "adet" and the word "unit" is missing a "u" other than those things it's great!!
Btw on Rui's Review do you know how to do that sweet box thing?
 
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