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Footman Bear

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I made this for an easter egg for my campaign.
Just a slightly hairy footman, nothing to see here.
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Highly recommend using the Furbolg as a base for this model.
Thanks to Retera and team for creating such an easy to use, jet coplex model editor.
Contents

Footman Bear (Model)

Footman Bear Portrait (Model)

Reviews
General Frank
While the idea is interesting the execution and the fidelity is somewhat very basic. People might mind some use for it though.
There are a lot of issues with this model. Please fix and improve the following:
  • The model is just a simple and crude geo-merge. You need to make it more unique.
  • The attached geosets need to disappear in the geoset bone animation and the model thereby has fault geoset animations.
  • An in-game screenshot is required.
  • Lots of unneeded tracks flaws: Sanity Test
 
Level 8
Joined
Mar 15, 2023
Messages
28
There are a lot of issues with this model. Please fix and improve the following:
  • The model is just a simple and crude geo-merge. You need to make it more unique.
  • The attached geosets need to disappear in the geoset bone animation and the model thereby has fault geoset animations.
  • An in-game screenshot is required.
  • Lots of unneeded tracks flaws: Sanity Test
Added the ingame screenshot.
I am familiar with making 3d models in other softwares but im gonna be honest the Sanity Test results and the geoset stuff is pretty new to me.
It works fine ingame but I dont know what problems it could cause in other peoples installations. Is there anywere I could read up on these issues and what they cause? Also in what way would it need to be more unique?

Also btw just checked your models and they are killer!
 
Last edited:
Level 8
Joined
Mar 15, 2023
Messages
28
Issues are not fixed yet.
Hey @General Frank,
I spend some time trying to fix the model and then thankfully came across an older post in which you gave the answer on how to fix the "extens" issues that pop up in the sanity check. BUT.....
1.png

...I still got one problem with the "standhit" animation.
Deleting that animation in Reteras model studio gave me issues to the point of the sanity check showing green but the models other animations all being broken. I also dont know if it fixed the geoset problem. Theres 3 extra ones with this model compared to the furbolg champion and im looking into a way to merge them with one of the existing or atleast just having one extra but the footmans setup is really confusing.
As with the uniqueness, would it help if I added some defend/defend attack/defend walk animations, or is it cause I just used Warcraft 3 existing textures and meshes?
Just added the new model here.
 
Hey @General Frank,
I spend some time trying to fix the model and then thankfully came across an older post in which you gave the answer on how to fix the "extens" issues that pop up in the sanity check. BUT.....View attachment 434870
...I still got one problem with the "standhit" animation.
Deleting that animation in Reteras model studio gave me issues to the point of the sanity check showing green but the models other animations all being broken. I also dont know if it fixed the geoset problem. Theres 3 extra ones with this model compared to the furbolg champion and im looking into a way to merge them with one of the existing or atleast just having one extra but the footmans setup is really confusing.
As with the uniqueness, would it help if I added some defend/defend attack/defend walk animations, or is it cause I just used Warcraft 3 existing textures and meshes?
Just added the new model here.
It still looks like a Furbolg with just some added things, which is kinda basic.
You can make the model more unique looking or you keep it as it is and it will be categorized as 'simple/useful'.
The added parts not properly disappearing in the Decay Bone animation is still a very serious issue you need to look into. You can try this tutorial.
 
Level 8
Joined
Mar 15, 2023
Messages
28
It still looks like a Furbolg with just some added things, which is kinda basic.
You can make the model more unique looking or you keep it as it is and it will be categorized as 'simple/useful'.
The added parts not properly disappearing in the Decay Bone animation is still a very serious issue you need to look into. You can try this tutorial.
Thanks for the tutorials they seem to have done it.
Im ok with this model being basic. I will remember all of that for future models and hope that the current version isnt broken in any more ways.
 
Thanks alot for the help with this one.
I will clean and test stuff with these methods from now on.
Keep learning! if you have passion you will eventually start making more complex stuff and enjoy the process more 👍
Btw, you can delete the 'Walk' sequence in your Portrait model :wink:
 
Level 8
Joined
Mar 15, 2023
Messages
28
Keep learning! if you have passion you will eventually start making more complex stuff and enjoy the process more 👍
Btw, you can delete the 'Walk' sequence in your Portrait model :wink:
Done.
And thanks, I have to focus on stuff outside w3 right now but working on that gives me itches to make some "pots and pans" footman.
The next model that I will have to make is some statues that come to life. But thats some while off.
1.png
 
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