• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Floyd's time

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: deepstrasz
Presentation
You are a legendary warrior which returned from a long break. 1st you must see what happened to your city since you were gone.
Update 1: The fading screens and the quest related messages have been added. The cinematics are more enjoyable now. Some minor bugs have been removed too.
Update 2: Added prologue and fixed some bugs.
Update 3: Fixed and rewritten some dialogues. Fixed some bugs.
Update 4: Some more bugs have been fixed.
Update 5: Added a quest at the beggining to make the mission a continuous quest. Now the second's mission button is visible and some more bugs are fixed.
Update 6: Some more bugs have been fixed. Now if you are defeated there is the defeat trigger
With only 1 playable mission there isn't much at this section. I want the ''Floyd's team'' to be made from some choises and optional quests.
Thx: HerrDave for the model Aragorn ; Ujimasa Hojo for the model General (General, Horse Mount) and Kitabatake for the model: Catapult v1
This should be the first 2 missions of a decisions based campaign (like a teaser). Please give me a feedback.
Enjoy!
Author: Null (Null is my nickname)
Join the The Archdefenders Discord Server!
Previews
Contents

Floyd's Time (Campaign)

Reviews
Map Description - Templates - pick a thing or two. Also, using the basic w3 doodads does not fit the "realistic decorations" mentioned by you. Should go in awaiting update status.
deepstrasz
The author is still null. You have to add your nickname/name in the campaign editor and map options. Terrain is pretty much bare and flat. Read some terraining tutorials I provided in my first post. During the cinematic scene units don't all attack...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Author missing. Edit the map description in the editor.

A credits list is mandatory in the map thread description. Use this: Resources in Use by Floyd's time | HIVE to write one. Also credit any other resources (models, skins, music/sounds etc.) external to the editor.
The description should be more informative and better structured.

From what I can tell, this is a small map which carries a low weight. For works in progress use the map development forum: Map Development

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


U P L O A D I N G - A - M A P

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
The author is still null. You have to add your nickname/name in the campaign editor and map options.
  1. Terrain is pretty much bare and flat. Read some terraining tutorials I provided in my first post.
  2. During the cinematic scene units don't all attack together. Some stay behind and come later, others get back to their initial spot after their target has been eliminated.
  3. Cameras are just bird's eye view during cinematic mode. Some place which are not supposed to be seen are visible.
  4. Retreat=/=surrender. But they left them there, not take them prisoners?
  5. No character development, no idea what's actually going on. Why did Floyd have to leave etc. The "story" is less than bare bones.
  6. The second map should immediately start with cinematic mode. I selected Floyd beforehand.
  7. The map has fog of war on.
  8. Floyd has usual Warcraft III spells. Try some custom ones: Spells | HIVE
  9. Joseph had stuff to do but why was he at the town entrance then?
  10. Cameras should instantly start on the place they're supposed to show. If you're looking somewhere else on the map, the camera slowly pans towards the region Floyd triggered the cinematic scene on.
  11. Duplicate Back to Home quests.
  12. Floyd triggers the scene with the tax raise from too far and cannot be seen within the camera's borders.
  13. You can't see the cursor to choose what to do when you get to the wizard because user control is still disabled.
  14. Gameplay is somewhat linear.
  15. Oldness' buff description isn't complete.
  16. The demon quest isn't marked as completed after doing all the requirements.
  17. Because instead of removing or hiding Joseph, you've moved him to the southwest, the player's units automatically go to his location after the scene ends unless ordered not to.
  18. The blue footmen don't know how to go to the teal Barracks after the tower is destroyed.
  19. Units selected during the last cinematic scene.
  20. The second map doesn't have a visible button in the campaign menu.
This is heavily unfinished/unpolished work. You should have it here until you get it near completion: Map Development
Play some custom campaigns/maps and learn from them. Let yourself inspired. Read tutorials on the site.

Substandard.

(previous comments: Floyd's time)
 
Level 26
Joined
Dec 3, 2018
Messages
873
The author is still null. You have to add your nickname/name in the campaign editor and map options.
  1. Terrain is pretty much bare and flat. Read some terraining tutorials I provided in my first post.
  2. During the cinematic scene units don't all attack together. Some stay behind and come later, others get back to their initial spot after their target has been eliminated.
  3. Cameras are just bird's eye view during cinematic mode. Some place which are not supposed to be seen are visible.
  4. Retreat=/=surrender. But they left them there, not take them prisoners?
  5. No character development, no idea what's actually going on. Why did Floyd have to leave etc. The "story" is less than bare bones.
  6. The second map should immediately start with cinematic mode. I selected Floyd beforehand.
  7. The map has fog of war on.
  8. Floyd has usual Warcraft III spells. Try some custom ones: Spells | HIVE
  9. Joseph had stuff to do but why was he at the town entrance then?
  10. Cameras should instantly start on the place they're supposed to show. If you're looking somewhere else on the map, the camera slowly pans towards the region Floyd triggered the cinematic scene on.
  11. Duplicate Back to Home quests.
  12. Floyd triggers the scene with the tax raise from too far and cannot be seen within the camera's borders.
  13. You can't see the cursor to choose what to do when you get to the wizard because user control is still disabled.
  14. Gameplay is somewhat linear.
  15. Oldness' buff description isn't complete.
  16. The demon quest isn't marked as completed after doing all the requirements.
  17. Because instead of removing or hiding Joseph, you've moved him to the southwest, the player's units automatically go to his location after the scene ends unless ordered not to.
  18. The blue footmen don't know how to go to the teal Barracks after the tower is destroyed.
  19. Units selected during the last cinematic scene.
  20. The second map doesn't have a visible button in the campaign menu.
This is heavily unfinished/unpolished work. You should have it here until you get it near completion: Map Development
Play some custom campaigns/maps and learn from them. Let yourself inspired. Read tutorials on the site.

Substandard.

(previous comments: Floyd's time)

1. Red about terraning. Now it looks better.
2. Now the units are closer to each other a
3. Now they aren't. I still have to work at the unwanted visible stuff.
4. Their general thought that the threatening were enough. Now this is more obvious.
5. Most of the information leaks have been filled. This is my first story and I know it could be much better.
6. Done
7. Done, but how do I make the map hidden terrain from the settings?
8. I plan to make some spells to change based on the choises made.
9. Done
10. I think this makes the cinematics smoother.
11. I know and I can't find the issue ( I ll work on this)
12. Done
13. When I enable the user control at the choosing trigger it bugs and when I enable it in the cinematic before the choosing trigger it doesn't work. Could you please help me with this ?
14. Any sugestions here? What should I do to make it less linear?
15. Done
16. The trigger us there and it doesn't work.
17. Done
18. Done
19. Idk how to solve this problem.
20. I don't know what to say. I ve put the trigger which shows the next button as in the tutorial.

Thx for the great feedback. Pls help me with my issues.

EDIT: My nickname is Null and I have proof . This is my name in wc 3 and star craft too.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
7. Done, but how do I make the map hidden terrain from the settings?
World Editor's menu bar->Scenario->Map Options->untick Masked Areas are Partially Visible.
Then, in the Trigger Editor, Actions: Visibility->Enable Black Mask.
10. I think this makes the cinematics smoother.
Sure but first, instantly apply a camera then make it move because otherwise you'll be stuck with it panning from one end of the map to where your hero is.
11. I know and I can't find the issue ( I ll work on this)
Make sure you turn the trigger off once it's supposed to run.
When I enable the user control at the choosing trigger it bugs and when I enable it in the cinematic before the choosing trigger it doesn't work. Could you please help me with this ?
What do you mean it bugs? Just turn cinematic mode on and don't disable user control until after you press a dialog button.
Any sugestions here? What should I do to make it less linear?
More optional quests but you should have made the map a little bigger than it is. There's still some space however.
16. The trigger us there and it doesn't work.
I don't quite get it. You should mark it as completed after the demon dies. It's nothing special.
19. Idk how to solve this problem.
Trigger Editor, Actions: Selection-Clear Selection for Player after Disable User Control. After Enabling User Control->Selection-Select Unit for Player.
20. I don't know what to say. I ve put the trigger which shows the next button as in the tutorial.
Your game cache is probably not saved and ported properly for the next map.
Making a Basic Campaign
How to use the campaign editor
 
Last edited:
Level 6
Joined
Jun 1, 2014
Messages
165
I can't play it! Because when i open my Custom Campaigns, this campaign is nowhere to be found. And i am pretty damn sure i've put it together with the other campaigns.
 
Level 26
Joined
Dec 3, 2018
Messages
873
World Editor's menu bar->Scenario->Map Options->untick Masked Areas are Partially Visible.
Then, in the Trigger Editor, Actions: Visibility->Enable Black Mask.

Sure but first, instantly apply a camera then make it move because otherwise you'll be stuck with it panning from one end of the map to where your hero is.

Make sure you turn the trigger off once it's supposed to run.

What do you mean it bugs? Just turn cinematic mode on and don't disable user control until after you press a dialog button.

More optional quests but you should have made the map a little bigger than it is. There's still some space however.

I don't quite get it. You should mark it as completed after the demon dies. It's nothing special.

Trigger Editor, Actions: Selection-Clear Selection for Player after Disable User Control. After Enabling User Control->Selection-Select Unit for Player.

Your game cache is probably not saved and ported properly for the next map.
Making a Basic Campaign
How to use the campaign editor
No bugs left. Please test it again so I can be shore that it hasn't some unwanted bugs.
 
Top