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Flooded Forest AI v1.2.0

FvckYv Presents

FLOODED FOREST +AI
Created by FvckYv

Map Info:

In this mysterious flooded forest, 2 races arrived on an Island. When they never knew they're not alone. The Night Elf and Orc clashes together to claim the mysterious Island. Consisting of many units and buildings

Minions are like creeps in Dota, but with active skills that trigger automatically. Buildings comes with the ability to regain health and mana, just like the Moon Well ability plus with the ability of summoning a unit.

There are 2 ways to achieve victory.
First, destroy the fountain.
Second, reach the specified killing value.

Heroes:

  • Protector
  • Assassin
  • Guardian
  • Warden
  • Eruptor
  • Manipulator
  • High Priest
  • Shaman

Features:

  • Trigger Skills
  • Minion Skills
  • Building Skills
  • Artificial Intelligence

Special Thanks to:

  • Darkholme
  • usd99
  • JesusHipster
  • RMX
Screenshots:



246150-albums8276-picture101080.png




246150-albums8276-picture101079.png

246150-albums8276-picture101078.png

246150-albums8276-picture101074.png

246150-albums8276-picture101075.png

246150-albums8276-picture101076.png

246150-albums8276-picture101077.png



Terrain
- applied rock texture
- applied grass texture
- applied height on terrains
- new cdeep water cliff type on southern west and northern east
- new unit selection terrain on either side of the map
- map expansion by 20%
Doodads
- added more doodads, (such as logs, river rushes, rocks, bubbles, brazziers, banners, birds, bats, etc.)
Units
- added defending ships and neutrals ships on each shoreline
- added goblin merchants on the north and south side
Items
- removed item research system
- added new item system (buy and drop)
Abilities
- added 1 spell on each unit, a total of 5 spells
- spells are now researchable
Others
- unit revive system changed to 0 seconds upon death
- added AI Feature
- change heroes to units
- stats balancing


Keywords:
forest, flooded, night elf, orc, draenei, worgen, troll, tauren.
Contents

Flooded Forest AI v1.2.0 (Map)

Reviews
16:29, 1st Jul 2015 Shadow Fury: The map is great! It's a successful imitation of a mini-AoS that is quite hard to make interesting yet it promises to offer a fast-paced, exciting game. Although there aren't real heroes, the fact that you can upgrade...

Moderator

M

Moderator

16:29, 1st Jul 2015
Shadow Fury: The map is great! It's a successful imitation of a mini-AoS that is quite hard to make interesting yet it promises to offer a fast-paced, exciting game. Although there aren't real heroes, the fact that you can upgrade the skills of your semi-hero using gold is just a brilliant idea! The creeps and defensive towers themselves make things more thrilling since they can use abilities that can turn the tide of the battle to one side's favour. You may work a bit on the items because they are very simple nonetheless they play their role well. Additionally, allow players to have a preview of the skills of each hero because when you click on one of them you unwittingly pick him. Furthermore, don't let heroes respawn exactly when they die. I didn't even know when I died precisely because I immediately found myself alive. Let heroes respawn with full HP in this case. Lastly, on gameplay, permit players to choose the maximum number of kills. Currently it's set to 15 and you cannot change it. I ask myself why.

The AI is a feature that really spices up the gameplay even in single player. It is smart enough to kill human players and push the lane. You should let them buy items occasionally because I never saw them buying anything.

The terrain is well done. It gives the feeling of a forest. You may still try to work on the Orcs' base because it doesn't look as such. Maybe skulls, remains scorched, fire pits and such could do it. Why not also adding some red banners to show the Orcs domain clearly?

Overall the map is approvable with a rating of 3/5 despite its tiny defects. I hope to see them fixed in future updates.
 

Ardenian

A

Ardenian

Hm, it should show up. Where are they located, album or pastebin ? If they are in a private album, they don't show up.
 
Level 12
Joined
Mar 13, 2012
Messages
1,121
As far as I know, .png should work. There are picture URLs in the post but for some reason they all are only 1x1 px...

edit: after refreshing it works now for me.
 

Ardenian

A

Ardenian


Review Flooded Forest v1.0.0

Aesthetics and Ambience - Visuals

FvckYv, you create a simple terrain with a lack of small details and doodads like, for example, bushes, grass, doodads that support a certain atmosphere.

You could think about adding more doodads that create a less static feeling and contribute to your wished atmosphere.
Maybe take a look on some Hive tutorials like this or this.

Gameplay and Features

The heroes a player can select from are very customized. While they use no custom models ( which, of course, has nothing to do with a maps quality), I was gladly surprised about their abilities. Their abilities are heavily customized and offer new tactics and strategies.

Usually I expect a very complicated item build in an AoS map one can only learn by playing and playing and playing again ( the reason why I don't like AoS), you offer a simple solution: You already have all items and you simply upgrade them with gold.
A nice and not often seen solution. I was a bit sad that there is no advanced item build, as far as I played, maybe you could think about adding different item builds that allow to emphasize your main attribute and playing role, like tank or caster, for example.

Result
Flooded Forest is a short, fast-paced AoS that offer exciting and fast gameplay. Its lack of additional features it greatly covers up with customized content and concepts.
 
Level 19
Joined
Oct 7, 2014
Messages
2,209
I played the map and its quite fun and I agree with Ardenian.
The terrain is simple but still in needs environmental doodads and tile variation to create the feeling of a flooded forest.

The items are simple but I suggest additional items for each heroes specialty would be helpful.

I played as the Warden and her 4th skill doesn't do anything and how do I know the amount of souls I collected?

Then Eruptor, I think he is too squishy for a tank since it's the only tank in the horde side. He's weak in early games and requires supporting units since his skills easily consumes his mana and it can't even kill units using his skills.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
TERRAIN

The terrain wasn't done that well. The tile variation was not utilized at all since the whole map is made of Dirt and Grass. Why not adding some Rough Dirt, Grassy Dirt and Rocks? This would surely improve the look of the environment since the Grassy Dirt and Rough Dirt would give the feeling of a battlefield. Another point to discuss is about doodads. While you applied some doodads in the watery part and in the bases, you didn't really differentiate between the two sides. It's clearly Sentinel VS Horde but there's no feeling that the right hand side is of the Horde and left hand side is of the Sentinel. Just look at DotA (the map I suppose you tried to remake), it's evident who's Sentinel and who's Scourge so why not doing the same with your own map? Skulls, remains scorched, orc banners, fire pits with pigs and such could be added for the Horde. As for the Sentinel, add some extra vegetation. Shrubs, flowers, stump hollows, logs and such would be appropriate so I suggest you to add them.

GAMEPLAY

I would firstly like to clap my hands to you because you really broke a record of map size for an AoS. 64x32 is actually very small for this type of map but you managed to create it quite successfully though I'd still like to recommend expanding the map size to better support 3v3. To do so, go to Scenario ---> Map Size and Camera Bounds... ---> Untick Modify Camera Bounds and tick Modify Map Bounds ---> Use arrows to increase the size. Let's have a word on the gameplay now. Due to the small playable, the game is doubtlessly fast-paced yet if it is enjoyable or not is quite questionable. You don't even manage to face the second wave of creeps that you find yourself in front of the enemy tower. This makes melee heroes less likely to kill the creeps because the tower threatens them. As such, ranged heroes even have a greater advantage over melee ones. Another point is about the balance of all heroes. I noticed that one hero in particular isn't properly balanced. It's the High Priest. I tested all heroes and only with him I managed to destroy the tower before level 6. The reason? It's his third skill, Bless of the Dead. It costs no mana and it allows me to revive dead units while also making them invulnerable (yes, this is the problem). Accordingly, I can send those invulnerable units frequently to attack the tower. If it costed some mana, it would probably be balanced so I'd recommend to do so. Furthermore, items are not well done. Imposing only 6 items isn't how an AoS should be like. I'd strongly recommend adding a larger variety of items, each for every attribute so that players can buy the items which would bestly boost their heroes. One final thing is the revive system. Why doesn't my hero revive with full HP and mana? If I have enemy invaders, I can die again just after a few seconds I respawned. Overall the gameplay is rapid and fewly enjoyable and it can certainly be improved.

OTHER ISSUES

Here I am going to list all the bugs/errors I could find. Let's firstly begin with minor issues like tooltips. The description of the skill Summon Giant is wrong. It says "Summon a powerful X hit point bear....". Shouldn't it be stone giant? Another erroneous tooltip is the one of Instant Shock of the Manipulator. It says "Gives an X% chance to strike 300 units....". Hell man, 300 units or an area of effect of 300? I had a look at the dummy skill of Instant Shock and I wasn't surprised to see that its AoE was in fact 300. Eventually, fix that tooltip because "striking 300 units" is very misleading. Next, there is a common issue with all skills. The Level Skip Requirement of all skills is 0 which means that at hero level 2 I can upgrade the skill I learnt at level 1. This is supposed not to be allowed to avoid upgrading to the maximum level one particular skill which could be unbalanced at lower levels (at hero level 3 it would be already at its max level). I would recommend setting the Level Skip Requirement to 1.

OVERALL RESULT

To end my review, I have to say the map definitely requires more work before being approved. For now, it gets a 2/5 and stays as needs fix.
 
Level 13
Joined
Sep 14, 2012
Messages
437
Description

Its short, contains enough data for the map, screenshots are good. Nice Description.
_______________
Rating
4/5

Terrain

Is this an AoE/MOBA map? I mean its waaaaaaaay too small. And it barely has decorations, com on man.
___________________
Rating
2/5

Gameplay

Interesting, but I do question why do you have to use your gold on skill points. Its a 3v3 MOBA map...meh could use more players, And the AI don't do much, they just act like.... creeps. Go attack, if they are below 300 hp go back and heal up, continue attacking, com on. Barely worth the fight, at least they use abilities.
____________________
Rating
2/5

Final Rating

Terrain:2/5
Gameplay:2/5
Description:4/5

FINAL RATING
2/5

Suggestions
-Make a bigger map - IMPORTANT
-Make better AI - Click on the map and see how I make them.
-Make more items - Please
-More Heroes - 8 Heroes, com on.
-More Decoration - Its better if you make a bigger map.

GIFT

1/5=no rep
2/5=no rep
3/5=no rep
4/5=no rep
5/5=1 rep

Rating 2/5=no rep sorry


Vote for Need Fix
 

Attachments

  • MOBA AI Helper.w3x
    29.4 KB · Views: 113
Level 2
Joined
Jun 19, 2015
Messages
4
Description

Its short, contains enough data for the map, screenshots are good. Nice Description.
_______________
Rating
4/5

Terrain

Is this an AoE/MOBA map? I mean its waaaaaaaay too small. And it barely has decorations, com on man.
___________________
Rating
2/5

Gameplay

Interesting, but I do question why do you have to use your gold on skill points. Its a 3v3 MOBA map...meh could use more players, And the AI don't do much, they just act like.... creeps. Go attack, if they are below 300 hp go back and heal up, continue attacking, com on. Barely worth the fight, at least they use abilities.
____________________
Rating
2/5

Final Rating

Terrain:2/5
Gameplay:2/5
Description:4/5

FINAL RATING
2/5

Suggestions
-Make a bigger map - IMPORTANT
-Make better AI - Click on the map and see how I make them.
-Make more items - Please
-More Heroes - 8 Heroes, com on.
-More Decoration - Its better if you make a bigger map.

GIFT

1/5=no rep
2/5=no rep
3/5=no rep
4/5=no rep
5/5=1 rep

Rating 2/5=no rep sorry


Vote for Need Fix

Your AI map doesn't work Twilight. This is a fast-paced map just for entertainment, it has 6 players right, it doesn't need a bigger map. Mathematically your final rating is incorrect. Lastly, don't put the rep/no rep, that's against the rules.
 
Level 13
Joined
Sep 14, 2012
Messages
437
Your AI map doesn't work Twilight. This is a fast-paced map just for entertainment, it has 6 players right, it doesn't need a bigger map. Mathematically your final rating is incorrect. Lastly, don't put the rep/no rep, that's against the rules.

My AI map is not working, ye I know that, I made the map in less then 10 min, so ye, it might be buggy. Second, Ye I get it, its a 6 player map, Small map might work, but still, The bigger the map, the better rateing Reviewers give. Lastly, the rep, no rep is not against the rules, its just a gifft if the map is perfect, or good, soooo I'm clean. BTW Congrats for the Approval on the map. Changing my vote for approval and rateing 3/5. ;)
 
Level 2
Joined
Aug 1, 2015
Messages
11
I just tested this map, with the High Priest, and I found a bug.

The bug was wierd (For me), when my ally died (Eruptor), suddenly (Which I didn't see Eruptor died), I press the ability Bless The Dead, and the Eruptor came back to life, with my control. My ally Eruptor is still there playing and alive. Here is the screenshot:

attachment.php

I don't have the screenshot of my ally Eruptor.
 

Attachments

  • 33th.jpg
    33th.jpg
    202 KB · Views: 928
Level 2
Joined
Jun 19, 2015
Messages
4
I just tested this map, with the High Priest, and I found a bug.

The bug was wierd (For me), when my ally died (Eruptor), suddenly (Which I didn't see Eruptor died), I press the ability Bless The Dead, and the Eruptor came back to life, with my control. My ally Eruptor is still there playing and alive. Here is the screenshot:

attachment.php

I don't have the screenshot of my ally Eruptor.
This is fixed for newer version. The map is not yet updated or placed here because of few time and many request. Sorry.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
-you don't get to see what the heroes are about before playing with them
-heroes aren't saved in a game cache before they die, the CTRL+1 is lost
-heroes are imbalanced
-units don't go forth all the time, sometimes they return to certain points on the road and then start going the right way
-you can even win with 11 kills
 
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