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Ashen_Rock.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
PLEASE READ:
This is a skin (more of a concept) that I made in a bit of the spare time I had. Took a while since I was busy and because I had to rematch a lot of seams, but it turned out great and can be used for a large variety of things.

You can make: Sky Maps, Platforms, Pictures, Caves, Anything that has to do with floating stuff and yeah... If your creative you can make a lot. This texture; however MUST be downloaded with this texture as well --http://www.hiveworkshop.com/forums/skins-552/outland_abyss-blp-191110/-- These textures can replace any type of terrain however you should only use it on overlapping textures such as "Lumpy Grass", not "Dirt". The transparent texture which overwrites what I generally planned as Abyss can also overwrite anything, however as Abyss it creates a natural boundary for land units. (Don't want to be running on the sky lol)

Helpful Tip: When attempting to flip a doodad upside down, go to the object editor and hold shift-- While holding shift double click "Max Roll Angle" and set it to -179.1 I found that this is just about the perfect number for inverting an object.

Remember...

YOU MUST ALSO DOWNLOAD THE 2nd FILE THAT GOES ALONG WITH THIS.
http://www.hiveworkshop.com/forums/skins-552/outland_abyss-blp-191110/

Keywords:
Sky, Rock, Float, Land, Flying, Air, Map, Terrain, Round, Doodad, Design, Cave, Awesome
Contents

Floating Terrain (Texture)

Reviews
21:04, 6th Mar 2011 67chrome: Not bad for a CnP skin, though considering it is entirely CnP I'm going to reject it.

Moderator

M

Moderator

21:04, 6th Mar 2011
67chrome: Not bad for a CnP skin, though considering it is entirely CnP I'm going to reject it.
 
Both skins must be downloaded so that you may convey the appearance that the land is floating over the sky. Well I hadn't noticed before hand, but yes some opacities do occur in the situations you described. I don't exactly know how you could fix that. While half of the terrains purpose is for design in the editor I didn't plan on that happening in game even if too an extent of small notice. Have any Suggestions?
 
Level 38
Joined
Jan 10, 2009
Messages
854
ATM this might work better in a tutorial, there really isn't enough changes to the skin for me to be comfortable approving it.

For a tutorial maybe clean up the descriptions and go more in depth on things such as why two skins are needed (almost all terrain skins have pretty decent alpha on there borders, only a few really utilize blended alpha enough to look weird with). Also considering this is only really useful for terraining screenshots in the world editor I don't see it being really useful enough to merit posting here; what with the fog of war and building/doodad shadow problems it causes when used in game. Anyone with enough skill in the world editor to put it to use should be able to find a tutorial anyways.
 
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