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Firework Update

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The Final Update of the Firework
I add more Particle
Give Credit if you use this to your Map

Keywords:
Firework,Purple,Blue,Yellow,White
Contents

Firework Update (Model)

Reviews
05:21, 4th Mar 2016 MiniMage: Attach the three variation models as death animations for a new year rocket. First step is designing a rocket, second is giving it a firing animation. Going upwards, of course. Then you take the death effects of the...

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05:21, 4th Mar 2016
MiniMage: Attach the three variation models as death animations for a new year rocket. First step is designing a rocket, second is giving it a firing animation. Going upwards, of course. Then you take the death effects of the three variations and give it to that model. The result will be a model that results in one of three potential results. Giving the model variation as well as making it more useful. Work on this now.

HappyTauren: There are too many particles, upwards to 600 displayed at some points, do something about this.
 
Maybe more praticle emitter ! The model is great but he need more special effect (Firework Color brightness for example :)

Actually this is only a Small Firework
I'm working on Big Firework That have Lots o Colors
but how do I make the Particle that have Brightness on its Color

Update: ADD A ROCKET
 
Last edited:
Level 26
Joined
Jun 5, 2008
Messages
1,767
I believe they could be done by a geoset animation~

False. There's light event objects one can attach if one wants to light something up. But I would say that something like that would be far too complicated for a model like this. If you were making a torch or a lamp or something, that would make sense since the light would be constant.

However, to have light that shines for 0.5 seconds. That'll just create derp.
 
Level 28
Joined
Feb 18, 2014
Messages
3,579
False. There's light event objects one can attach if one wants to light something up. But I would say that something like that would be far too complicated for a model like this. If you were making a torch or a lamp or something, that would make sense since the light would be constant.

However, to have light that shines for 0.5 seconds. That'll just create derp.
Haha, Alright my bad, I though that geoset animation do the same...
I forgot about light event but apprently light event give more light to a model but I didn't know brighten too...
Anyway, Ignore what I've said before :(
 
Level 25
Joined
Feb 2, 2006
Messages
1,689
This would be really useful but the textures look really strange. Can this be fixed somehow. Also you uploaded 3 different versions which is a bit confusing. I guess the others could be deleted. The model is useful for a firework item in my map which can be used to celebrate and adds more roleplay atmosphere.
 
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