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Firefight Mission One

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
User who uploaded this Presents

Firefight The Goblin Wars
Created by Devi7king

Map Info:
The Great Goblin Wars: A few thousand years have passed since the discovery of pandaria. Constant global warfare has seen the demise of all races except for the Goblins and their Human slaves. As the leader of greatest sentient race that ever lived and Azeroths first global empire. You must now concentrate on maintaining that empire and crushing any who dare challenge your power.


Firefight The Goblin Wars is a slow and fast paced squad based combat game that combines large scale infantry movements, small squad micromanagement, also time and resource management.

WARNING: Units move surprisingly slow, but the map is extremely small so its balanced correctly.

Features:

Game Mode: Search and Destroy. Seek out the enemy HQ and destroy it to win.

-No Maximum Unit Count
-Kill Enemies and Mine for Gold.

Tips:

-Type -fixcam as an exact match to fix the camera.
-All units automatically attack move to building units rally point.
-Try focusing small groups of units on single targets.
-Mix and Match being too heavy in one unit type can be disasterous.
-Nothing Has 100% evade chance

Screenshots:
Gameplay Screenshots

208535-albums6750-picture73867.jpg

208535-albums6750-picture73868.jpg

208535-albums6750-picture73869.jpg


Campaign Info:

Mission One: Normal/Medium if you are good. :D
Medium/Hard if you are new :p
5 Usable Squad Types


Change Log:

-Added Computer AI
-Improved Terrain Slightly
-Improved Gameplay and playability
9/7/2013

Credits:

Models By: Will The Almighty, Ikillforyou, MrHoon, Yak, Minimage, Frankster, Unclefester, Mechaniclman, Kofi_Banan

Music From JoshuaHardin.com
Keywords:
war, goblin, battle, stragety, melee, altered melee, shooter, rts, risk, fight, fire, firefight, gun, guns, tanks, modern, tactics, tactical
Contents

Firefight Mission One (Map)

Reviews
17:11, 15th Nov 2013 Orcnet:

Moderator

M

Moderator

17:11, 15th Nov 2013
Orcnet:
Orcnet;2444603 said:
The idea of having 90% Evasion through all damage hits is way too over balanced, so instead of increasing my damage and all there is still nothing I can do to penetrate that huge percentage so I end up just watching the gun show till someone dies, its a bit disappointing.

Everything is so slow, I know your aiming the map as some sort of Risk genre but the idea of slow units, income, and damage it makes the game to play longer which is bad especially when everything is repetitive.

I suggest you make up a different route for that slow system going on and instead of 90% Evasion, why not Increased HP + HP regeneration then all starters has low damage value? this way you end up building damage armor and tech instead of just taking chances upon everything.

The camera is a bit doinked up as you scroll it down btw, it ruins the enhanced bird's eye view and the terrain looks a bit bushy.
 
Screenshot Tutorial by Legal_Ease


HOW TO ADD A SCREENSHOT TO YOUR MAP DESCRIPTION

1. Open the map. This works in game or in world editor so you can do both.

2. Find angles you like. (in world editor you can scroll way out and then press
key_CTRL.png
and then keep scrolling - this will roll back the shadow and let you view the entire map from a distance. This looks really nice and shows the full map in more detail).
dddd5fff-ca77-4c97-b211-9bbabdd25310_zps7cb8bc27.jpg

3. Press
Print-Screen-Button-42x42.jpg
&
key_CTRL.png
Control + "Print Screen" at the same time. This will save a screenshot to your clipboard.

4. Open Paint.
64px-Paint_Windows_7_icon.png


5. Click paste.
pastebttn-m.gif
or press control + "V"
key_CTRL.png
&
key_v.gif
at the same time. Now you should have a screenshot in Paint. If its a World Editor screenshot, crop the edges to remove the white user interface.

6. Save
file_save.png
file as a .jpg or .png. The go to
226052-albums6627-picture73645.png
add album and create an album. The click
upload_pictures.png
and select the image file you just saved.

7. Now
378324d5ea7e30838fa64b6e12fa99c9_72616.jpg
your description and add these BBcode tags before and after the image URL. [img] Image URL Here .jpg [/img] To get the image URL view the picture in you web browser and right-click on it. Then choose Copy Image Address (sometimes called copy image URL)
0511TumblrReblog06.jpg

This will copy the image URL to your clip board and the you can paste it between the BBcode tags.

[SIZE="3"]8.[/SIZE] Save the description and view your new screenshot! Also consider using [hidden=hidden tags][plain][hidden=hidden tags] Screenshot here [/hidden][/plain][/hidden][/B][/COLOR][/box][/table][/hidden]
 
Level 7
Joined
May 29, 2011
Messages
237
exist a ai?

Edit: Ah damn, i see now.

--Reserved Review--


A nice game, but for a misson you should add a qualified story.
Also its to long and has to less substance(or contents?) for a exciting mission. A long mission need more substance.

Rate of map:
3
/5
 
Last edited:
Level 30
Joined
Jul 31, 2010
Messages
5,246
The idea of having 90% Evasion through all damage hits is way too over balanced, so instead of increasing my damage and all there is still nothing I can do to penetrate that huge percentage so I end up just watching the gun show till someone dies, its a bit disappointing.

Everything is so slow, I know your aiming the map as some sort of Risk genre but the idea of slow units, income, and damage it makes the game to play longer which is bad especially when everything is repetitive.

I suggest you make up a different route for that slow system going on and instead of 90% Evasion, why not Increased HP + HP regeneration then all starters has low damage value? this way you end up building damage armor and tech instead of just taking chances upon everything.

The camera is a bit doinked up as you scroll it down btw, it ruins the enhanced bird's eye view and the terrain looks a bit bushy.
 
Level 7
Joined
May 29, 2011
Messages
237
The idea of having 90% Evasion through all damage hits is way too over balanced, so instead of increasing my damage and all there is still nothing I can do to penetrate that huge percentage so I end up just watching the gun show till someone dies, its a bit disappointing.

Everything is so slow, I know your aiming the map as some sort of Risk genre but the idea of slow units, income, and damage it makes the game to play longer which is bad especially when everything is repetitive.

Remember me at the american civil war or the independent war or Napoleons strike to europe or any else conflict before 19th century.

Also i think it should be "Need Fix" and not "Rejected". Or he should make a campaign and not single missions in singular.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Sorry I can't recall much of your maps and I've decided its moderated form should be on Rejection for him to gain more time and effort to re-evaluate all of the problems that can be encountered by not just me but other more users coming along the way.

The 'Need Fix' category however is more of a quick and easily adjustable pattern of moderation, more like 'just fix your quest menu due to wrong grammar so I can approve'.
 
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