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Firebolt

24.06.22
- Uploaded

NO‎TESCREDIT
  • No need to change import paths for custom textures. You can import the entire folder (Ctrl + Shift + I) through the Import Manager.
  • You'll only need the Classic versions if you or your audience do not have access to Reforged HD.
Give credits if you use my resources in your map.

You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Firebolt (Model)

Firebolt Classic (Model)

Reviews
General Frank
Very cool and flashy effect model. Really makes the fire effect look great. Good job.
Level 1
Joined
Apr 14, 2016
Messages
5
Excellent effect as always. But I can't seem to open the model file with Magos' Model Editor due to an issue: "unknown token PriorityPlane in ParticleEmitter2" and this is already the mdl file converted from your mdx file.
 
Excellent effect as always. But I can't seem to open the model file with Magos' Model Editor due to an issue: "unknown token PriorityPlane in ParticleEmitter2" and this is already the mdl file converted from your mdx file.
Thank you. Unfortunately, while MDL editing in Magos' is safer for data, the program doesn't allow opening MDLs with particle priority planes. You can use a text editor such as Notepad++ to temporarily remove lines with priority planes in particle emitters before opening in Magos', then restore them afterwards. It ain't my favorite part of the creation process either...
 
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