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Fire Mage

File size: 103kb
Uses in-game textures
Red parts are teamcoloured


Give credits if you use it


Update 1.02:
The model now has a camera

Update 1.01:
Bugs fixed. Armor shouldn't disappear/move incorrectly etc anymore.

Keywords:
fire, mage, wizard
Contents

Fire Mage (Model)

Reviews
08:29, 5th May 2010 General Frank: Pretty cool composition and geomerge. Approvable and works ingame.

Moderator

M

Moderator

08:29, 5th May 2010
General Frank:

Pretty cool composition and geomerge. Approvable and works ingame.
 
Level 4
Joined
Apr 10, 2010
Messages
120
Body & Weapon = Very Awesome!
Head = Not Awesome, so maybe something younger and more agile-looking to go with the body?

And as Weep mentioned, it seems like a portrait was forgotten.
 
Level 2
Joined
Jul 14, 2009
Messages
14
Body & Weapon = Very Awesome!
Head = Not Awesome, so maybe something younger and more agile-looking to go with the body?

And as Weep mentioned, it seems like a portrait was forgotten.

Sorry, but I disagree with the fact that the model should look younger. Since he is a mage, mages represent old & wise men. This is why I think it looks just fine. I think there must be a problem with the hair colour... but after all the idea was very good and good job. :)
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
The staff doesn't look very good. Its top is a little too big and the staff itself should be a little thinner.
Other than that, good job. Reminds me of the wizards from the latest Heroes of Might and Magic (I think it's HoMaM, but I'm not sure).
 
Level 2
Joined
Jun 25, 2010
Messages
31
It's Perfect man! 5/5
I'll use this model for my campaign there's no doubt, don't worry
I'll give you all the credits for your model :)

keep working that way :)
 
Update 1.01

Updated to version 1.01
  • [K40$]-Spectre;1653093 said:
    I got this weird error when I used your model (see pic below). Haven't touched it with an optimizer or something like that, just imported, saved, restarted WE and than test map.
  • hey kitabatake,his armor are flying around and then banish.
  • The head doesnt move with the armor. I dont know why can you please fix the head cos on my PC the head doesnt move witht the shoulder armors

Fixed.
 
Level 3
Joined
Oct 26, 2010
Messages
33
Awesome!!!!! This is the model i've looking for so long! Kitabatake, u've brought another excellent model to the Hive, thanks u :D
 
Level 9
Joined
Jan 12, 2010
Messages
454
This model is really nice, unfortunately the portrait is really buggy. The portrait is constantly out of focus, being blurry white or pointing at his feet, the few times it is correctly aligned its just him shaking his fist at the player when ever he talks.

Also for some reason during cinematic scenes his portrait just turns completely black and doesn't appear at all.

My question is given they share the same face could you just copy and paste the white haired paladins portrait and use it instead? It would look a lot nicer and I don't think it would add to the file size that much.

Its a great model but as it stands with its buggy/mediocre portrait its gets a 2/5 from me. If you can add a better portrait it would be an easy 5/5 for me.

On a side note could you add a few more animations? And maybe get rid of those unused talk animations, which I don't think anyone really uses, and replace them with a spell channel? Just a thought... :grin:

Regards,

Jake
 
Level 2
Joined
Sep 6, 2009
Messages
9
hey dude...nice model :D could u make this one in undead with grenn fire or somethin pls cause im to dump to create models and your models are sooo awesome...pls
 
Level 2
Joined
May 23, 2012
Messages
20
[K40$]-Spectre;1653093 said:
I got this weird error when I used your model (see pic below). Haven't touched it with an optimizer or something like that, just imported, saved, restarted WE and than test map.

I don't see an error in that pic :vw_unimpressed:
 
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