• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Fire Impact v1.3

Another spell made by me with vJASS and some help by Dynasti! :)

===============================================================
Fire Impact

Creates firebolts around the targeted area. Thos bolts move to the mid of the area to create an explusion. If a bolt hits a target during the movement, it will split up in 4 new mini firebolts which will deal less damage to the unit's it they hit.
Level 1 - Creates 10 firebolts which deal 30 damage in a 200 AOE if they hit an unit. The mini firebolts deal 20 damage in a 200 AOE. Per firebolt reaching the center all units in 600 AOE will recive 20 damage.
Level 2 - Creates 14 firebolts which deal 40 damage in a 200 AOE if they hit an unit. The mini firebolts deal 27.5 damage in a 200 AOE. Per firebolt reaching the center all units in 600 AOE will recive 32 damage.
Level 3 - Creates 18 firebolts which deal 50 damage in a 200 AOE if they hit an unit. The mini firebolts deal 35 damage in a 200 AOE. Per firebolt reaching the center all units in 600 AOE will recive 44 damage.
===============================================================

Requires:

JNGP
InterfaceSystem by Hanky


Changelog:
=================================
v1.0
-release
=================================
v1.1
- fixed a bug with the mini firebolts (didn't deal any damage)
- now the firebolts are destroyed if they hit a wall etc. (Thanks to Dynasti for help :) )
- changed some effects
=================================
v1.2
- increased efficiency of the script
- reduces the lines a bit
- removed a leak ;)
- Thanks to Dynasti for some help :D
=================================
v1.3
- Fixed a little bug with target location
=================================


Keywords:
xD.Schurke,vJass,Jass,Fire,Impact,Schurke,Spell
Contents

Fire Impact v1.3 (Map)

Reviews
12:45, 13ndth Sep 2015 This resource has been re-approved by BPower, Criticism: I agree with Hanky, that the code could be written a lot more efficient. IsTerrainWalkable is a better and more convenient snippet to check the walkability of a...

Moderator

M

Moderator

12:45, 13ndth Sep 2015

This resource has been re-approved by BPower,

Criticism:
I agree with Hanky, that the code could be written a lot more efficient.
IsTerrainWalkable is a better and more convenient snippet to check the walkability of a coordinate.
You should change to that version. The dummy scaling could be configurable as well.

From moderator to user:
Make sure you change the path-ability snippet.

20:10, 3rd Dec 2008
Hanky:
Well the spell is well made. The script is good but at some points it could be more effective. But well, your spell is leakless and MUI, so far I can see. The visual effects are ok but I suggest to add a spawn effect, something like flames which appear from the ground and shoot those fireballs. The documentation and tooltips are ok too.

Well all in all a good spell which I only can recommend to use if this spell is that what you are after.

Possible Improvements:
- script more effective
 
Level 16
Joined
Oct 12, 2008
Messages
1,570
A nice spell! Fireballs flying around, hitting units,,
But i dont really like the last huge fire blast,, it makes it look a little overpowered, and after,, al units are dead anyway! (or is that because it is peasant?)
I dont know anything about Jass (yet hopefully ^^ ), so i wont say anything about the script,,

Conclusion: I like it! Good spell.. 4/5
 
Top