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Fin de la Destruccion

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hi, I'm new, I bring you my map and it took a lot of time to create it and I have seen the details in the skills I have not placed and I want it to be entertaining for you I read any comments thank you very much
Contents

Fin de la Destruccion (Map)

Reviews
Regent_Artiman
Oh a New member who need a little guidance. Welcome to the Hive. Please read rules and tutorials about posting map. :) and why do you use campaign tag?
FlameofChange
First of all, welcome to The hive. Secondly, there's a lot of details to improve. You got the concept indeed, but some upgrades might be right to make ^^ 1) Translate your map into proper english, else i'll call the USA president to wall it up 2)...
Its Ryan Boi
Item Descriptions: I'm not too sure how well your English actually is. It would be great for better info (there's none) on what you're upgrading (Usually it's pretty obvious). Language: Though I don't mind all too much, I think it would be better to...
Regent_Artiman
I must add you have to give credits to creator of your (Models\Icons\Spells) you used.
First of all, welcome to The hive.

Secondly, there's a lot of details to improve. You got the concept indeed, but some upgrades might be right to make ^^
1) Translate your map into proper english, else i'll call the USA president to wall it up
2) units and spells don't have any descriptions.
upload_2018-8-26_10-11-40.png
upload_2018-8-26_10-12-39.png
3) Spells needs a certain level to be unlocked, so you cumulate skill points for nothing, it is intentional ?
4) You can use the action "Player - add property" to set up a precise food limit instead of spamming farms.
upload_2018-8-26_10-13-59.png
5) heroes don't have any descriptions nor what are their spells.
6) it would be good to make a sort of coop mode with multiple players, though increasing the difficulty.
7) That's not much, but each hero selection leaks one location.
8) I can't pass here with my hero
upload_2018-8-26_10-23-12.png
 
Level 16
Joined
Jul 21, 2010
Messages
923
  • Item Descriptions: I'm not too sure how well your English actually is. It would be great for better info (there's none) on what you're upgrading (Usually it's pretty obvious).
  • Language: Though I don't mind all too much, I think it would be better to have everything translated to English. Not sure if a majority of people that use these forums are English speaking, but it's something that should be considered to a greater degree.
  • Terrain: It takes time to produce nice enough terrain. This is especially true if you're going out your way to import custom models, skins and other variable things that would help enhance the terrain. I truly think another 2-3 hours you can give this map a fairly nice make over.
  • Player Pathing: You will find yourself in some spots where your units can pass through narrow gaps, but your hero will be left behind due to it's collision size. Either decrease the collision size of all heroes, or just slightly expand the terrain a little bit.
  • Preview Icon: It's weird when people have the editor as the preview. Make it so it's only showing the map or a custom image, this will only attract people more.
Overall, yeah I guess you can say it's a little sloppy. But I think you did pretty well. It's never easy making levels, there are far too many things that you need to do (spells, heroes, units, triggers, story, terrain, downloading importing), everything takes time, and this time builds up very quickly. I say keep mapping, this is a good start in my opinion, however, I don't see any replay ability in this. That is unless you want to try out new heroes? I'll be rating this a 3/5 because I'm nice, even though this does heavily lean towards 2/5.
 
Level 2
Joined
Aug 26, 2018
Messages
3
Oh a New member who need a little guidance. Welcome to the Hive. Please read rules and tutorials about posting map. :) and why do you use campaign tag?
thank you very much for your comment, as my map is an adventure so I put you campaign :D

First of all, welcome to The hive.

Secondly, there's a lot of details to improve. You got the concept indeed, but some upgrades might be right to make ^^
1) Translate your map into proper english, else i'll call the USA president to wall it up
2) units and spells don't have any descriptions.
upload_2018-8-26_10-11-40-png.305247
upload_2018-8-26_10-12-39-png.305248
3) Spells needs a certain level to be unlocked, so you cumulate skill points for nothing, it is intentional ?
4) You can use the action "Player - add property" to set up a precise food limit instead of spamming farms.
upload_2018-8-26_10-13-59-png.305249
5) heroes don't have any descriptions nor what are their spells.
6) it would be good to make a sort of coop mode with multiple players, though increasing the difficulty.
7) That's not much, but each hero selection leaks one location.
8) I can't pass here with my hero


thank you very much your comment will help me a lot I will take all this into account to be able to update it, as I am from Peru that is why it is in Spanish but your indications will keep it in mind, Thank you

  • Item Descriptions: I'm not too sure how well your English actually is. It would be great for better info (there's none) on what you're upgrading (Usually it's pretty obvious).
  • Language: Though I don't mind all too much, I think it would be better to have everything translated to English. Not sure if a majority of people that use these forums are English speaking, but it's something that should be considered to a greater degree.
  • Terrain: It takes time to produce nice enough terrain. This is especially true if you're going out your way to import custom models, skins and other variable things that would help enhance the terrain. I truly think another 2-3 hours you can give this map a fairly nice make over.
  • Player Pathing: You will find yourself in some spots where your units can pass through narrow gaps, but your hero will be left behind due to it's collision size. Either decrease the collision size of all heroes, or just slightly expand the terrain a little bit.
  • Preview Icon: It's weird when people have the editor as the preview. Make it so it's only showing the map or a custom image, this will only attract people more.
Overall, yeah I guess you can say it's a little sloppy. But I think you did pretty well. It's never easy making levels, there are far too many things that you need to do (spells, heroes, units, triggers, story, terrain, downloading importing), everything takes time, and this time builds up very quickly. I say keep mapping, this is a good start in my opinion, however, I don't see any replay ability in this. That is unless you want to try out new heroes? I'll be rating this a 3/5 because I'm nice, even though this does heavily lean towards 2/5.
thank you good friend your tips help me a lot to improve my map, if it takes a lot of time and I'll put it in English too, everything you say helps me, Thanks again :D

I must add you have to give credits to creator of your (Models\Icons\Spells) you used.
ohhh I did not know, I thank this community: D
 
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