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Field of Conflict v1.2


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Field of Conflict (formerly named: Smells like DotA)

[TD]
This is an AoS type game but with 4 teams instead of 2.
Game Modes are:
- Score Mode - Escort the caravan to your base to gather points. Highest score wins.
- Level Mode - Level up your hero. Highest level of hero wins.
- Kills Mode - Kill enemy units. Highest kills wins.
- Boss Mode - Team up to kill the boss and guard your obelisk.
- Hero Arena Mode - No creeps just heroes and neutral hostile.
[/TD]

===Features===
- 24 classic Heroes made by Blizzard with one extra ultimate ability
- 24 Custom Heroes
- 72 Custom Spells & 24 Ultimate Spells for Custom Heroes
- Train more than 1 heroes at a time
- Playable againts up to 11 AI's
- Playable for 8 players
- Kill a hero then gain a level

===Playable Heroes===

Conjurer

Dark Knight

Fallen Corpse

Golum

Griefer

Lilith

Medical Sparkbot

Ranger

Toxin

Templar


126385d1370360444-field-conflict-v1-1-conjurer.jpg


Race: Dwarf
Created by: Mckill2009 & Defskull
Abilties:
Fire Erruption
Necrogenesis
Molten Rocks
Wrath of Fire (ultimate)

126386d1370360444-field-conflict-v1-1-dark-knight.jpg


Race: Human
Created by: Mckill2009 & Defskull
Abilities:
Plunk Down
Confinement
Sudden Blow
Charged Bolt (ultimate)

126387d1370360444-field-conflict-v1-1-fallen-corpse.jpg


Race: Undead
Created by: WillofKhrone
Abilties:
Fallen Corpse Bombardment
Wind of Decay
Necrotic Poisoning
Wings of Life (ultimate)

126388d1370360444-field-conflict-v1-1-golum.jpg


Race:Golem
Created by: Chizume
Abilties:
Boulder Roll
Shatter
Dead Material
Decoy (ultimate)

126389d1370360474-field-conflict-v1-1-griefer.jpg


Race: Ice Troll
Created by: Mckill2009
Abilties:
Ice Shot (ATC)
Freeze
Frost Shield
Summon Blue Dragon (ultimate)

126390d1370360474-field-conflict-v1-1-lilith.jpg


Race: Demon
Created by: Mckill2009
Abilties:
Fire Vortex
Ignition
Burn
Devil's Decree (ultimate)

126391d1370360474-field-conflict-v1-1-medical-sparkbot.jpg


Race: Robot
Created by: WillofKhrone
Abilties:
Field Medic
Medical Powa!
Overload
Mechanical Reboot (ultimate)

126393d1370360474-field-conflict-v1-1-ranger.jpg


Race: Elf
Created by: Animoi666
Abilities:
Focus
Power Shot
Hit and Run
Suppressing Fire (ultimate)

126398d1370360506-field-conflict-v1-1-toxin.jpg


Race: Scorpion
Created by: mckill2009
Abilties:
Sting
Dig
Slow Poison
Outbreak (ultimate)

126395d1370360506-field-conflict-v1-1-templar.jpg


Race: Human
Created by: mckill2009
Abilties:
Refresh
Impede Vortices
Holy Seal
Vindication (ultimate)


Space Orc

Poltergeist

Tombcaster

Gnome

Tormentor


126394d1370360506-field-conflict-v1-1-space-orc.jpg


Race: Orc
Created by: mckill2009
Abilties:
Air Raid
Grenade
Boost
Bombardment (ultimate)

126392d1370360474-field-conflict-v1-1-poltergeist.jpg


Race: Ghost
Created by: mckill2009
Abilties:
Mind Control
Mist
Seize
Doppelganger (ultimate)

126396d1370360506-field-conflict-v1-1-tombcaster.jpg


Race: Undead
Created by: mckill2009
Abilties:
Blood Shed
Death Waves
Rise, Decay (ultimate)

126399d1370360554-field-conflict-v1-1-gnome.jpg


Race: Goblin
Created by: mckill2009
Abilties:
Garlamesh
Invoke
Shamanic Fury
Sacrifice (ultimate)

126397d1370360506-field-conflict-v1-1-tormentor.jpg


Race: Demon
Created by: mckill2009
Abilties:
Howling Wail
Suffucate
Curse of Silence
Dreamscape (ultimate)


===NPC - Non Playable Characters (AI's)===

Ghost Keeper of the Groove

Ghost Archmage

Ghost Necromancer

Chaos Blademaster


126420d1370389174-field-conflict-v1-1-chost-keeper-groove-ai-npc.jpg


Race: Night Elf
Created by: rysnt11 & mckill2009
Abilties: Soul Drain
Whirlwind
Mass Root
Faeriefire

126421d1370389174-field-conflict-v1-1-ghost-archmage-ai-npc.jpg


Race: Human
Created by: mckill2009
Abilties:
Flame Blast
Crushing Wave
Life Mana
Lightning Shield

126422d1370389174-field-conflict-v1-1-ghost-necromancer-ai-npc.jpg


Race: Undead
Created by: rysnt11 & mckill2009
Abilties:
Cripple
Death Trap
Soul Release
Blood Curse

126423d1370389174-field-conflict-v1-1-chaos-blademaster-ai-npc.jpg


Race: Orc
Race: Orc
Created by: mckill2009
Abilties:
Sweeping Strike
Leap Blow
Trample
Critical Strike



Project Leader/Lead Coder
mckill2009

Spell Makers and Ideas:
Defskull, Animoi666, rysnt11

Terrainer:
Naro and mrstormyz

Systems:
- Vexorian
- Bribe
- Magtheridon96
- Nesthaurus
- Anitarf
- looking_for_help aka eey
- Jesus4Lyf
- PitzerMike

Imported Spells:
Dual Adaptation by -BerzekeR-
Diabolic Edict by Siraraz/BlackRose
Fire Nova by MortAr
Sun Ray by Flame_Phoenix
Runes by Moyack
Lightning Ward by Septimus

Imported Models:
Goblin Mage by Kuhneghetz

Imported Icons:
BTNGoblinMage01 by Kuhneghetz
BTNAdvancedMageStaff By LiOneSS
BTNRelentlessness by 67chrome
BTNcrWarp10 Created by CRAZYRUSSIAN
BTNHowlOfTerrorV2 by The_Silent
BTNMindsooth Created by Anachron
BTNTorment Created by PeeKay

Plese tell me if you're not included in the credits lists so that I may add your name. Thank you!



126424d1370389652-field-conflict-v1-1-ss-01.jpg

126425d1370389652-field-conflict-v1-1-ss-02.jpg




version 1.2
- Added 1 boss hero for boss event: Ice Boss (Melta)
- Added 2 heroes, Gnome (Goblin) and Tormentor (Demon)
- Fixed rune stats powerup bug
- Can be played as single player
- Player gold/lumber reward notification removed

version 1.1
- Moderator's comment applied
- Fire Boss more advanced in attacking

version 1.0
- Boss Mode added
- Items and Rewards created

version 0.8
- Kills mode done
- Added shops to each base, still need more items
- Added market to the north and south
- Improved coding


NOTE:
- This map is NOT protected, and no one is authorized to edit this!
- Player 1 must be a user to pick game modes.


Keywords:
dota, spell, boss, hero, aos, diablo, caravan, run, team, arena, fight
Contents

Field of Conflict v1.2 (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/25 16:00:36 Comment: [Approved] Resource Moderation - Rules Vengeancekael - [Contact] Date: 2012/Jun/08 18:40:55 Reasons: Work in progress maps are not allowed in the maps section. Only BETA...

Moderator

M

Moderator

Vengeancekael - [Contact]
Date: 2012/Jun/25 16:00:36

Comment: [Approved]

Resource Moderation - Rules

Vengeancekael - [Contact]
Date: 2012/Jun/08 18:40:55

Reasons:
Work in progress maps are not allowed in the maps section. Only BETA (Playable) and full versions.

Other:

Comment: [Rejected]
Show the cursor at the beginning of the map when the first dialogue is shown.
Put the credits in a quest as well.
Add some kind of aura effect to the caravan to show who has control over it.
Don't show a new countdown timer for every dead hero, put the timers in a multiboard.
Why are the default heroes available to pick from?
Create the hero selectors (wisps) at the center of the map, why do you have to go there all the way? :/

Resource Moderation - Rules
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
Vengeancekael said:
1) Show the cursor at the beginning of the map when the first dialogue is shown.
2) Put the credits in a quest as well.
3) Add some kind of aura effect to the caravan to show who has control over it.
4) Don't show a new countdown timer for every dead hero, put the timers in a multiboard.
5) Why are the default heroes available to pick from?
6) Create the hero selectors (wisps) at the center of the map, why do you have to go there all the way? :/

1 - DONE
2 - DONE
3 - I cant do that as it might affect other auras which is in the map...
4 - Cant be done since the map already has a multiboard and its difficult to set it up again, instead I've put a timer for the player alone...
5 - Coz its part of the theme of the game, plus Ive included additional abilities for the default heroes...
6 - DONE

Take note that this is already in a BETA stage so pls unlock this, thanks!

BIG EDIT: for images
 

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Last edited:
Level 9
Joined
Dec 21, 2011
Messages
332
Neat. Pretty Much neat. Need some Ideas for your Naga? Or do you have your own? I want to help. XD. Anyways, this is my foresight with your Naga, Viplus.

First Skill [N]
The Naga's Law - Their law is, to kill anyone,anything that opposes them. For Viplus, it is a privilege. He can unleash very strong attacks at enemies without further thought. He will force the enemies to move out of his way, whether they like it or not.

Unleashes a very powerful attack that can push back any enemy for 3 seconds. And after that, he/she will slow down for 20 seconds by [20/30/40]%. Damage dealt is base [50/60/70] damage x[1.1/1.2/1.3] STR

Second Skill [G]

Black Blood - Venom is very popular in Naga's Weapon. But Viplus's venom is far more damaging. He can carve your blood so that it will turn black, leaving the organs paralyzed

The Poison will deal [1/2.5/4] damage per stack. Up to 15 Stacks. Each Stack is for 5 seconds (this will reset when another stack is brought.). Then after 15th stack, this skill will turn into a active skill. It can manually 'explode' all the stacks on the unfortunate enemy's body. It will deal [100/125/150]. Then It will cooldown for 30 seconds. When a stack is gone, the skill cannot be activated. It will 'explode' black blood. It will stun for 2 seconds.

Third Skill (passive)

Naga Scales - The Naga's scales are slippery. But each time you attack, this slippery scales will be rougher and rougher.

Each attack will decrease the naga's MS by 1%. Up to 15%. Stacks last for 5 seconds. When not in battle, however, each 5 seconds this can increase the MS by [1/1.25/1.5]%. Up to [20/22/25]%

Final Skill [F]

Final Countdown - Viplus cannot lose, when he appears to be losing he will INCREASE his strength massively. But weakens himself after the effect.

When this skill is Activated, it will count all of his lost life. For every 0.5% of life missing, his damage will increase by 1 and his armor will increase by .5. After 10 seconds, however, the Bonus given will be negative for 20 seconds. Also the stacks for Naga Scales will be -15%


See. That's just my suggestion.

-Peace Out!-
Da Fist
 
Level 8
Joined
Apr 8, 2009
Messages
499
Soooo, long time no check, after finally returning to THW I see the map was completed :D!
Now imma have to try out my ranger aswell I suppose lol.
 
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