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Fel Pollution

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Fel Pollution

Description


Guldan followers have decided to conquer this lands by using fel to corrupt life. They must be stopped, perhaps your enemies will also aid you to achieve that, you can slain them later.

Neutral Buildings

-1 tavern
-6 expandings (4 orange, 4 red)
-4 goblin labs
-4 goblin merchants
-4 merc. camps.

Creeps

-16 green
-20 orange
-4 red

Map Layout

164612-0fc4e5b26129e69fccf3728b7c6049a1.png



Updates


1) Added some trees in the center, decided to do the map layout. Ajusted red creeps in main bases (minimap showed orangre green split).
Contents

Fel Pollution (Map)

Reviews
mafe
The map looks good from a gameplay perspective. The kotg would like some more trees in the central areas, but there are at least some. On the other hand, I like the look of the "walls" in the center which are using variable cliff level, and it's hard...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
The map looks good from a gameplay perspective. The kotg would like some more trees in the central areas, but there are at least some. On the other hand, I like the look of the "walls" in the center which are using variable cliff level, and it's hard to have both these and many trees. Nothing else that stand out for me.
Map approved.

Regarding visuals, I still wonder why you are investing so much effort into the corners and edges of the map, which will barely be visible ingame. I'm not complaining though ;)
I'm not a fan of the red-vs-green contrast, but that's of course a matter of personal taste.
These green-water-outflow-tubes are something I cant remember seeing before, nice that you found them.
 
Level 29
Joined
May 21, 2013
Messages
1,635
1-The map looks good from a gameplay perspective.
2-The kotg would like some more trees in the central areas, but there are at least some.
3-On the other hand, I like the look of the "walls" in the center which are using variable cliff level, and it's hard to have both these and many trees. Nothing else that stand out for me.
Map approved.

4-Regarding visuals, I still wonder why you are investing so much effort into the corners and edges of the map, which will barely be visible ingame. I'm not complaining though ;)
5-I'm not a fan of the red-vs-green contrast, but that's of course a matter of personal taste.
6-These green-water-outflow-tubes are something I cant remember seeing before, nice that you found them.

1- thanks.
2- got it.
3- thanks.
4- what it seems much effort it doest, I am against effort, I put doodads in such way that I cover it easy look:
I dont want cliff to be spot of zepeling unload, or NE warden hero blink spot.

upload_2019-8-25_10-36-38.png


5- I am not fan of pure red maps. Green red contrast can be read in the minimap. Mono-color minimaps makes it hard to read.

6- dungeon tile props sewers, actually this is a dungeon map mixed with outland tiles and felwood,.
 
Last edited:
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