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Fel Orc Black Hand

Description
Old model of mine which I had roughly 3 years ago. Now I optimized it and though people might use it.
Basically this is an assassin with uses a bow and short swords. She's also adept at using dark magic
Credits
Give credits if you use it in your campaign/map, DON'T distribute to other sites and DON'T edit/take parts from this model without my permission.
Have fun with the model.
Model version
v 1.0: [17th February 2011] Base version.
Keywords:
Fel Orc, Fel, Orc, Assassin, black, demon, metal, blade, sword, bow, dagger, arrow
Contents

Fel Orc Black Hand (Model)

Fel Orc Black Hand (Model)

Reviews
12:24, 17th Feb 2011 anarchianbedlam: Great looking model, it fits perfectly into wc3. lots of animations and it works fine ingame. approved

Moderator

M

Moderator

12:24, 17th Feb 2011
anarchianbedlam: Great looking model, it fits perfectly into wc3. lots of animations and it works fine ingame.
approved
 
Level 2
Joined
Feb 2, 2010
Messages
19
Nice model, female fel orc, even blizzi cnt do that.
But why you dont use demon hunter attack anims?
 
Level 48
Joined
Apr 18, 2008
Messages
8,421
This is a great model, General Frank! Using the Succubus head for a fel orc is a great idea, and it fits perfectly. Thrall's armor texture is perfect for all kinds of evil things, from assassins to fel warlords. One thing that bothers me is that she has horns, a feature not existent among orcs(nor fel orcs). If you could remove the horns, and replace them with something like a little circlet\crown, a hood or some kind of a helmet to cover up the ugly wrapping issues on the Succubuss' head(that become very visible once the horns are removed), this model would look a whole bunch more like a fel orc(and thus be more awesome), and besides, extra details are always good, aren't they? So why not? :p

I disagree with Fan about the 'simple geomerge' thing, simply because it's been edited so much it is hard to distinguish the base model here. After a while of looking at it I figured it was the Succubuss, but it took me quite a while, and I had to look at it closely in Magos. I think this model is very well made, and the edits are big enough for people to ignore the fact it is a 'geomerge' or MDL edit.
Besides, General Frank IS known as the master of MDL, so what's more fitting for a model by General Frank? I personally deem Frank's "geomerges" extremely high-quality and well made.
 
Level 2
Joined
Feb 2, 2010
Messages
19
darkdeathknight, ahh nevermind -_-
Wazzz, i think demoness anims also over-user and they more lame than demon hunter, but who care?
I post about anims, coz this:
Is she supposed to punch in the Attack -2 animation?

Actually not, but I could not do it better.
How about, ehm remove sword in right hand and give her some kind of brass knuckles(and its also so "orcish")?
Debode, ++++
 
Level 2
Joined
Feb 2, 2010
Messages
19
YeCoWa has a good point, some kind of a fist weapon for her right hand would be great. :)
Maybe even a wrist-mounted dagger, like in Assassin's Creed.
Brass knuckles in right hand and dagger in left ore conversely will be not bad.:goblin_yeah:
 
Level 2
Joined
Jan 29, 2010
Messages
10
I have to ask, because i am slightly a noob when it comes to models: How do you make the model use the secondary weapon, rather than the two swords?
 
Level 1
Joined
Mar 23, 2011
Messages
6
Here is a way to get both attacks working under a single unit.
You will need 2 clean items that can not be sold or dropped. One is for the Sword and the other the Bow.

Ninja (Melee) = A hero with attack 1 targeting ground, structure, debris, item, and ward. Attack 2 is a missile ranged attack targeting just air. It was created without any "Required Animation Names" set.

  • Ninja Map Initialize
    • Events
      • Time - Elapsed game time is 0.10 seconds
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Picked unit)) Equal to Ninja (Melee)
              • (((Picked unit) has an item of type Ninja Swords) Equal to False) and (((Picked unit) has an item of type Ninja Bow) Equal to False)
            • Then - Actions
              • Hero - Create Ninja Bow and give it to (Picked unit)
            • Else - Actions

  • Ninja Creation
    • Events
      • Unit - A unit enters (Entire map)
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Ninja (Melee)
      • (((Entering unit) has an item of type Ninja Swords) Equal to False) and (((Entering unit) has an item of type Ninja Bow) Equal to False)
    • Actions
      • Hero - Create Ninja Bow and give it to (Entering unit)
  • Ninja Ranged Animation
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to Ninja (Melee)
      • ((Attacked unit) is A flying unit) Equal to True
      • ((Attacking unit) has an item of type Ninja Bow) Equal to True
    • Actions
      • Animation - Add the alternate animation tag to (Attacking unit)
      • Item - Remove (Item carried by (Attacking unit) of type Ninja Bow)
      • Hero - Create Ninja Swords and give it to (Attacking unit)
  • Ninja Melee Animation
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to Ninja (Melee)
      • ((Attacked unit) is A flying unit) Equal to False
      • ((Attacking unit) has an item of type Ninja Swords) Equal to True
    • Actions
      • Animation - Remove the alternate animation tag to (Attacking unit)
      • Item - Remove (Item carried by (Attacking unit) of type Ninja Swords)
      • Hero - Create Ninja Bow and give it to (Attacking unit)
Okay for this to work in the way I did it just create a dummy ability. I used Channel with target type Instant/No Target.
I added the dummy ability named Ninja - Switch Weapons to both of the items and set their actively used property to true.

  • Ninja Switch Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Ninja (Melee)
      • (Ability being cast) Equal to Ninja - Switch Weapons
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has an item of type Ninja Bow) Equal to True
        • Then - Actions
          • Animation - Add the alternate animation tag to (Triggering unit)
          • Item - Remove (Item carried by (Triggering unit) of type Ninja Bow)
          • Hero - Create Ninja Swords and give it to (Triggering unit)
        • Else - Actions
          • Animation - Remove the alternate animation tag to (Triggering unit)
          • Item - Remove (Item carried by (Triggering unit) of type Ninja Swords)
          • Hero - Create Ninja Bow and give it to (Triggering unit)
- Avatar derived abilities force alternate animation tag so here is a fix for that
  • Ninja Avatar Fix
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Ability being cast) Equal to Avatar
      • (Unit-type of (Triggering unit)) Equal to Ninja (Melee)
      • ((Triggering unit) has an item of type Ninja Bow) Equal to True
    • Actions
      • Animation - Remove the alternate animation tag to (Triggering unit)
All of these should work but if someone more experienced sees an issue please offer corrections.
 
Last edited:
Level 13
Joined
May 11, 2008
Messages
1,198
a few of the animations could be a bit better. nice work though. it's not common to try something like this. unfortunate that, since it's such a good idea. most of the animations are nice, so i hope someone can fix the poor ones. i guess we could just eliminate them, though, maybe.
 
Level 4
Joined
Apr 24, 2010
Messages
90
Very cool model, nice animations and like others have said, it fits wc3 perfectly!
I can always tell when a model has been made by you, it has your distinctive style.

I give it 5/5. fits well into your collection
 
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