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Feathermoon Hold

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Feathermoon Hold
5 expansion gold mines
3 shipyards
2 goblin merchants
2 merc camps
1 market
1 tavern

2 red camps
26 orange camps
7 green camps
full

full

Another map with a goal of trying to enjoy some ships.

Easy gold mines are found from islands to encourage ship use.
Contents

Feathermoon Hold (Map)

Reviews
mafe
Well, could repeat most of what I wrote for Lordamere Lake Except that this time, the players are spawning almost too close to each other. And I also agree that the natural expansions might be too safe. So once again, map approved due to a lack of...
Level 26
Joined
Jan 4, 2020
Messages
364
One problem I see here is that nearest expansion. First it was too close to the mainbase which will cause these following problem with your ship using here. its hard to raid that expansion cause it is to safe, the orc who love raid will get some trouble with that expansion. Now there's a question, why not using shipyard here. I would say it not worth. The shipyard may work well because of that isolate island. and I feel like that 2 mines is too close. I have a feeling that, who ever conquer that island first will conquer that island for ever. with tower surround the island ship will be in trouble in late game period.
the range between red and blue look very good, and I have a feeling that, that marketplace will cause the balance between players. I didn't look into any other detail just overall. I have to apologize if I made any mistake here.
 

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Level 13
Joined
May 18, 2019
Messages
101
@Zucth Yes 2 mines are pretty close to each other in the islands. Are they too close is good question. I don't really know.

Natural expansions are too safe youre right. Maybe just remove them and force expansion over the little islands? Then natural would be maybe too far. I need to figure out what to do next. thanks zucth for your help
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Well, could repeat most of what I wrote for Lordamere Lake
Except that this time, the players are spawning almost too close to each other. And I also agree that the natural expansions might be too safe.

So once again, map approved due to a lack of outright bugs. But the concept of the map as whole means it will not be suitbale for competitive wc3.
 
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