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Farmfield Rampage

Introduction
FarmfieldRampage.jpg
Farmfield Rampage is a 2-player TD battle map with unique twist!

Destroy enemy HQ before enemy destroys your HQ!
Your units will deal damage to enemy HQ when they get past enemy defenses.
Upgrade your army and crush the enemy!

-2 Sides: Undead and Humans
-5 lines to defend and attack
-3 different game modes
-Achievements
-Custom AI (replaces dc'ed player and allows solo mode)
-Custom loading screen
-Different seasons and weather effects
-Custom Hotkeys (for every button)
-Upgrade System to customize your tactics

Winter
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Autumn
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Summer
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Spring
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Upgrades
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v1.40
-added new unit: Spearman/Skullbow
-added new boost: Perserverance
-added new upgrade: Mayhem/Destruction
-added new upgrade: Triumph/Death's Advance
-revamped (epic) unit system
-revamped gold system
-renamed medium melee units to Axeman/Skullblade
-Coin of Fortune cost reduced to 40 from 50
-Barricade cost reduced to 60 from 70
-Demolish cooldown slightly increased
-Miasma duration reduced to 9s from 10s
-Attack and Movement speed are now rated 1-5 instead of 1-3
-small tweaks and fixes
v1.41
-added new epic unit: Rogue/Shade
-added the missing boost to the undead
-added special effect to Triumph/Death's Advance
-added special effect to Perseverance
-reduced attack speed of Golem/Revenant to 2 from 3
-'all' chat is now enabled by default
-invisible enemy units can no longer be seen by players (towers still see them)
-fixed a bug that caused Perseverance to heal more than intended
-fixed the Skullbow upgrade issue
-fixed the Spearman/Skullbow power cost refund issue
-fixed a massive lag issue under certain conditions
-fixed some object placements
-fixed the random stucture placement error
-fixed Perseverance typo
-fixed Daytime Patrol/Creatures of the Night tooltip
-disabled the debug triggers
-minor AI adjustments
v1.42
-added new boost: Decompose
-changed Perserverance special effect
-increased the duration of Crimzone to 12 from 10
-minor AI adjustments
-fixed a couple of ranged unit related bugs
-fixed a couple of Battle Standard related bugs

communist_orc
Kwaliti
D4RK_G4ND4LF
f0rsAk3n
Usedwell
JetFangInferno
Pyramidhe@d
Paladon
Shadow killer
EvilCryptLord
Lord_T
Callahan

NOTE: This map is protected.

Keywords:
td, tower defense, battle, plants vs zombies, undead, human, angry birds, line defense, farmfield, rampage.
Contents

Farmfield Rampage (Map)

Reviews
10:57, 27th Aug 2011 -Kobas-: Status: Approved

What you want the most from the sequel of Farmfield Rampage?

  • More units

    Votes: 1 10.0%
  • More upgrades

    Votes: 1 10.0%
  • More game modes

    Votes: 4 40.0%
  • Multiplayer

    Votes: 4 40.0%
  • Something else, leave a comment

    Votes: 0 0.0%

  • Total voters
    10

sentrywiz

S

sentrywiz

This looks a pretty fun map. Can't rate yet but I'll try, comment and rate after download.

A suggestion: instead of using like bugz said, a lame ass all around terrain, make the undead side darker. You can use Felwood Grass and Northrend Grass for this. The house also can be one of those infected barns/house models. Just saying, this is for looks, but you will atleast have a decent split terrain based looks.

EDIT: A really fun map, I give it a 4/5. I played versus an AI twice, beat both normal and hard. Hard has more gold than me, that makes it bit unfair. He started with a Pudge when I had money just for a militia which sucks. But the AI is pretty good, can't say if he was researching but it was good.

Few suggestions:

- Instead of achievement, write something everyone can recognize like "Good Defence, Most Kills, Most Buildings etc" instead of fancy names, or just put fancy names in brackets for fun like "Best Defence: WorldEdit (Home Defender)"
- Upgrades seem really cool, but after mid-game I noticed that my gold skyrocketed and I could upgrade anything I want. Which isn't bad, but once I had all the upgrades researched and couldn't upgrade no more, I was just spamming troops and laying few turrets here and there. I would suggest you reduce the gold somehow, because after both teams reach a stale match and its a matter of who spams most troops, gold gain is huge and there aren't things on what to spend like upgrades level 2 or something
-While undead regenerate at night and human at day, its not really balanced, because if you get a good head start later on you will trample them, because your units regenerated and theirs didn't. I would change that to normal regeneration to all units, no matter day or night.

Heres an idea, add an ability to the battle standard you drop (at night undead get +5% move speed?) and human's standard (at day gives them bonus +1 armor?)... both standards should keep their original damage boost, this will kind of extra

Overall its a fun map and I would gladly give it a 5/5. I just think you need a little bit more work on it, not a huge one but a bit work here, bit work there. Voting for approval!
 
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Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review
Farmfield Rampage (No Version/s Stated)

Rating System:


Rating
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5/591-100A

Rating
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4/581-90%B

Rating
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3/575-80%C

Rating
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2/570-74%D

Rating
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1/550-69%F

Gameplay-[5/5]
Note: The playability and how it is entertaining in play.

Terrain-[5/5]
Note: View of the map's terrain.

Managing-[5/5]
Note: About the outcome of the game's mechanics.

Overview:

Gameplay

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Absolutely amazing! such brilliant work of the game that it also reminded me of plant vs zombies with the mix of angry birds :p
had nothing to say but how I would rate it in its best.

Terrain

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Terrain is randomized and shown in good quality, interesting and useful to be implemented in the game for players not to get bored and null with the main terrain.

Managing

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To my observation with the game, I felt this had to be a good piece for the mini-game resources, that it should deserved a best hit because of how it was released and managed with great characters and wonderful strategies to come while in-game, no bugs were found but only 2 players can play, but nonetheless, awesome map.

Total Score:


Rating
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15/15100%A

Status: Approved
pm me for comments after reading this review
 
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Level 5
Joined
Sep 18, 2010
Messages
183
i played, and it isnt that good, i would give it 2.5/5, mostly its fun to play with ai when your at campging, and they pretty much stupid, at the start there good, at the mid game there challenging, and at the end, garvage. i hope you improve the ai in the next version
 
Level 8
Joined
Nov 11, 2009
Messages
163
Well it's my first AI and it's kinda hard to make AI that is better than a human player. In fact I made the AI just for testing purposes and decided to leave it there. This map is much better when played with a real human player.
 
Level 5
Joined
Aug 5, 2010
Messages
114
Fix memory leaks, canon tower is seriously overpowered :O,
rename "energy" its missleading >_> understood only in middle of game :D
and another cons is that this map is PROTECTED

But overall looks good 4/5
 
Level 28
Joined
Apr 6, 2010
Messages
3,103
A bug: Upgrading the Madrat does nothing, you can't use it as a unit.

The game works well, I only have a few nitpicks (so far, I'll need to try it again a few more times):

You should make the human's strong fast unit use the bandit model, I was wondering why a ranged unit wasn't shooting.

Make the undead farm look different from the human one. As for the terrain, I liked the randomizing, but maybe a few more doodads wouldn't hurt, maybe some height variation on the outside.

Perhaps you could put a countdown over the neutral unit's heads showing when they'll die?

Other than that, great map.
 
Level 9
Joined
May 14, 2008
Messages
576
i played it yesterday v1.06 vs the AI
i chose Easy mode and it was very easy lol
second game i chose Hard mode and i got beaten so i tried normal i won
Then i tried hard mode again like 8 times (i restarted very early) then i understood and i beat it it was pretty hard i ended up with 5% and the Ai had 100% but then i got him 100 to 0% hehe
maybe the Ai should vary his strategy

anyway it's very very fun but there are not enough possibilities of units and upgrades, you should focus on this it will increase a lot the replayability

anyway it's very good but what's the point of "mines" instead of bombs ?
 
Level 9
Joined
May 14, 2008
Messages
576
YEAH a new season !! -_-' what's the point of this ?

and the AI is very tough but i guess it never changes its strategy
the replayability is not so huge after having played 10 times

you could also add an upgrade like the Air strike which would increase the owner's units damage by 50% during 10 sec
 
Level 8
Joined
Nov 11, 2009
Messages
163
YEAH a new season !! -_-' what's the point of this ?

Well I originally planned to do 4 seasons and each season has its own random events.

you could also add an upgrade like the Air strike which would increase the owner's units damage by 50% during 10 sec

I don't quite get it. You want a new explosive or a bonus damage effect to Airstrike?
 
Level 8
Joined
Nov 11, 2009
Messages
163
v1.30 is currently under work and it will feature a new season, explosive system revamp (+ new explosive(s)), rebuyable temporary buffs and many other changes...


Try to add a multiplayer team gameplay and this can be a blast!

I'm not quite sure how would multiplayer team gameplay fit into a map like this but I'll consider it.
 
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