• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Far Seer on Foot

Far Seer with no Wolf, which can be used as unit or as Hero as well. With Dissipate and Spell animations with Particles!

Also I'm testing texture wrapping.

Based from Footman model.

Model to create a story of how the original Far Seer we know got his pet wolf.

UPDATE:

- 2 Spells Animations added
- Better staff and texture wrapping
- Portrait with Shoulder + Team Color

UPDATE:

- Spells Animations Names changed to: Spell Slam (before: Spell 2) and Spell Throw (before: Spell 3)
- Particle Emitter visibility removed in Dissipate Animation.

All changes asked by @HappyCockroach are made
Contents

Far Seer on Foot (Model)

Far Seer on Foot - Portrait (Model)

Moderator Comment:
This is a nice and useful model. The issue I see, though, is that it isn't possible to choose among his spell abilities in WE, since the engine doesn't differentiate "Spell" from "Spell 2" or "Spell 3". It could have been better setting one as "Spell Throw", other as "Spell Slam", or "Spell Second", using strings which are valid in WE. Also, I don't think those spark particles are necessary at the dissipate animation - Dissipate tends to be a more subtle animation. I'm awaiting on the animation name update to approve this. If anything, you can ask me.
 
Level 20
Joined
Jan 14, 2014
Messages
559
Moderator Comment:
This is a nice and useful model. The issue I see, though, is that it isn't possible to choose among his spell abilities in WE, since the engine doesn't differentiate "Spell" from "Spell 2" or "Spell 3". It could have been better setting one as "Spell Throw", other as "Spell Slam", or "Spell Second", using strings which are valid in WE. Also, I don't think those spark particles are necessary at the dissipate animation - Dissipate tends to be a more subtle animation. I'm awaiting on the animation name update to approve this. If anything, you can ask me.

I've made sparks in the dissipate animation to be looking like the Death Animation of the Shaman. And to be implicit the idea that he's going to the Ethereal Realm. About the Spells, I'll change their name.
 
Level 8
Joined
Aug 7, 2011
Messages
428
It is very difficult to work with a texture of very low quality, but you've managed to do a great job. You chose the correct animations. 5/5:infl_thumbs_up:
 
Top