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Fallen Angel by EbonyStallion

  • Wow
Reactions: tillinghast
Visit lowpolyworkshop.com to download the high quality version of this model.
Discover more of my work at chaosrealm.info

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Keywords:
Fallen angel zombie wings horror future heaven hell nightmare map model purple dead undead
Contents

Fallen Angel by EbonyStallion (Model)

Reviews
21:35, 25th Aug 2012 HappyTauren: It is well enough animated, mesh is clean. The texture is not very wc3-fitting, however, I have included an alternate (wc3-friendly) texture in my first post below the submission. All credits still go to...

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21:35, 25th Aug 2012
HappyTauren: It is well enough animated, mesh is clean. The texture is not very wc3-fitting, however, I have included an alternate (wc3-friendly) texture in my first post below the submission. All credits still go to EbonyStallion.

Two minor fixes: add sound event object to fire on his death, and add "overhead ref", to about 0,0,120 (x,y,z) and you're set.

UPDATE: Changes made, so this is finally approved.
 
The texture is terrible for wc3, you need more shading and highlights, since wc3 is a sucky engine.

EDIT: Here, I've edited the original texture to have more saturation and contrast, and made wings have a visible texture. This texture is more wc3 friendly, while the original might be better for dark surroundings where custom created omnilights are present (it is then advised that models shouldn't have too much shading or contrast).
 

Attachments

  • FallenAngel.blp
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Last edited:
Level 6
Joined
Aug 23, 2012
Messages
39
By the pic, don't you already see that like 60% of the model is shaded already ;p?
Along with each and every shade comes a highlight. I tested it ingame and noticed no real problems concerning how the texture looked. This model is meant to be used in unison with a dark or spooky environment, there's a reason I painted it with that color scheme. Originally I only made this for sport and lowpolyworkshop, but I decided to be a good guy and take a few more hours out of my day to convert and animate the fella.
Also updated with a picture of the (godly) UV.
 
I was actually talking about color range here, you do not seem to have a lot of contrast. Look at wc3's highlights, they are almost white, and their shadows are almost black. Perhaps upload an alternate texture to the post below the model, with more wc3-like shading and highlights.

So if you'd like to put this into Warcraft III, try adding more contrast via filters, since it has a consistent range, this could turn out nice. Then use sharpen. Also, I should add that animations are very nice, though a bit fast for wc3, but this can be fixed in game.
 
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