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Fake Death v1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This spell is to fool the enemy that you are dead so you can escape later.
This spell is perfect when your HP runs low, just use the spell and they think you are dead.
It's not perfect but i hope you enjoy it.

If you use it in a map/maps give credits!!

Keywords:
Fake, Death, MrStonefist, Invisible
Contents

Fake Death (Map)

Reviews
11:06, 14th Nov 2015 BPower: Set to rejected due to no update in years. 05:18, 23rd Jun 2010 TriggerHappy: Leaks, waits and not MUI.

Moderator

M

Moderator

11:06, 14th Nov 2015
BPower: Set to rejected due to no update in years.

05:18, 23rd Jun 2010
TriggerHappy:

Leaks, waits and not MUI.
 
Simply Review:
- This spell is not MUI.
- This spell leaks.
- Uses periodic 0.01.

Vote for Rejection.

Long Review:
Trigger: Fake Death
Okay, for first - You use waits.
Secondly, you are leaking.

How to fix your leaks:


Q:
  • Player Group - Pick every player in (All players) and do (Unit - Create a permanent Fleshy Blood Mage corpse for (Picked player) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees)
A:
  • Set tempLoc = (Position of (Triggering unit))
  • -------- |-|-|-|-| --------
  • Player Group - Pick every player in (All players) and do (Unit - Create a permanent Fleshy Blood Mage corpse for (Picked player) at tempLoc facing (Facing of (Casting unit)) degrees)
  • -------- |-|-|-|-| --------
  • Custom script: call RemoveLocation(udg_tempLoc)

Trigger: Stay Place
Dude, never use 0.01 periodic timers!
And secondly, you are leaking all the way. (Even tho it is 1 function there)

How to fix your leaks:


Q:
  • Stay Place
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (If (((Picked unit) has buff Fake Death ) Equal to True) then do (Unit - Order (Picked unit) to Stop) else do (Do nothing))
A:
  • Stay Place
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Set tempGroup = (Units in (Playable map area))
      • Unit Group - Pick every unit in tempGroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Fake Death ) Equal to True
            • Then - Actions
              • Unit - Order (Picked unit) to Stop
            • Else - Actions
      • Custom script: call DestroyGroup(udg_tempGroup)

Status: Vote for Rejection
How can you improve?
First of all, go to take some tutorials.
When you've learned the things fully from the tutorials, you can make a spell, system or a map.



This is required for you to get your spell, system or a map to get approved.

Otherwise: Well - The idea is pretty OK. But honestly, there is Hide in object editor - Which does 75% the same thing as this.
[TD]
Review
[/TD]
 
Level 3
Joined
May 19, 2009
Messages
34
Make so you can stand up after Fake Death is pretty boring that you need to wait 20-40-60 sec before your hero stand up again :)
 
Level 9
Joined
Jan 12, 2010
Messages
454
Make so you can stand up after Fake Death is pretty boring that you need to wait 20-40-60 sec before your hero stand up again :)

I agree shade, this spell needs alot of work and should at the VERY least should have a turnoff function so you can stand up right away, just because you can play dead for 60 seconds doesn't mean you should have too. :grin:

I must note that this is heavily inspired by the World of Warcraft Hunter's Feign Death, same idea really play dead and hope they fall for it.

None the less I'll give you some creativity points, since this spell has ALOT of potential. :thumbs_up:

Regards,

Jake
 
Level 1
Joined
Jul 7, 2010
Messages
5
I can do it easier Event when a unit begin the effect of an ability
condition ability being cast equal to fake death
action : create 1 unit type of triggering unit for owner of triggering unit facing triggering unit
kill last creating unit
 
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