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Extended Mode (Divide and Conquer)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Português

eu estive pensando como seria um Warcraft III feito para combates maiores e com isso desenvolvi um mapa com o MODO ESTENDIDO, que muda as seguintes coisas:

. Limite populacional:
Agora é igual a 200, não mais sendo limitado a 100)

. Despesas de Conservação:
0-100 de Comida: Sem Despesas (100% da Renda)
101-150 de Comida: Baixas Despesas (80% do Ouro and 80% da Madeira)
151-180 de Comida: Médias Despesas (60% do Ouro and 60% da Madeira)
181-200 de Comida: Baixas Despesas (40% do Ouro and 40% da Madeira)

. Hérois
Nível Máximo dos Heróis: 15
Nível Máximo das Habilidades Normais: 4
Nível Máximo das Habilidades Heroicas: 3
(Nota: A maioria das Habilidades Heroicas ficam duas vezes mais fortes no nível 3 em comparação com o nível 1)

Os Elfos Superiores, ou quel'dorei ("filhos de nascimento nobre" em Darnassiano e "Elfos Superiores" em Thalassiano), são uma raça descendentes dos Altaneiros elfos noturnos que sairam de Kalimdor e estabeleceram-se nos Reinos do Leste, fundando Quel'Thalas.
High elf (Traduzido)

Eu amo esta raça e (finalmente) finalizei minha versão deles:

full

Esgrimistas, Patrulheiras e Balistas (Unidades Básicas)
full

Disjuntores Arcanos, Altos Sacerdotes e Altas Feiticeiras (Unidades Conjuradoras)
full

Águias Guerreiras, Montadoras de Águias Guerreiras e Altos Montadores de Falcodraco
Nota: Montadoras de Áquias Guerreiras não podem ser treinadas; Precisa de uma Patrulheira, uma Águia Guerreira e a melhoria Treinamento de Águia Guerreira para ser formada.
full

Dragões Azuis Domados (Unidade Guerreira Ultimate)
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Trabalhadores (Trabalhadores)

full

full

Para jogar com eles:
Se for o 1º Jogador, selecione a cor ciano (3ª cor)
Se for o 2º Jogador, selecione a cor azul claro (10ª cor)

A proxíma atualização será a adição dos elfos sangrentos

30/06/2018 - Adicionada a possibilidade de jogar com os elfos superiores
If you speak english only keep reading

I've been thinking about what a Warcraft III would be like for bigger fights and with that I've developed a map with the EXTENDED MODE that changes the following things:

. Population limit:
Now it is equal to 200, no more being limited to 100

. Upkeep:
0-100 Food: No Upkeep (100% income)
101-150 Food: Low Upkeep (80% Gold and 80% Lumber)
151-180 Food: Medium Upkeep (60% Gold and 60% Lumber)
181-200 Food: High Upkeep (40% Gold and 40% Lumber)

. Heroes:
Maximum Hero Level: 15
Normal Skills Maximum Level: 4
Maximum Level of Heroic Abilities: 3
(Note: Most Heroic Skills are twice as strong at level 3 as level 1)

The high elves, or quel'dorei ("children of noble birth" in Darnassian and "high elves" in Thalassian), are a race descended from the Highborne night elves who left Kalimdor and settled in the Eastern Kingdoms, founding Quel'Thalas.
High elf

I love this race and i (finally) have finished my version of them:

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Fencers, Rangers and Ballistas (Basic Units)
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Arcane Breakers, High Priests and High Sorceresses (Spellcaster Units)
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War Eagle, War Eagle Rider and High Dragonhawk Rider (Advanced Units)
Note: War Eagle Rider can not be trained: Need a Ranger, a War Eagle and the War Eagle Taming upgrade for be formed.
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Tamed Blue Dragons (Ultimate War Unit)
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Workers (Workers)

full

full

To play with them:
If you are the 1nd player select the cyan color (3rd color)
If you are the 2nd Player select the light blue color (10th color)

The Next Update will be the addition of the blood elfs

06/30/2018 - Added the High Elves

Blizzard Entertainment -> BTNAbility_Parry (lol the blizzard...)
Darkfang -> Epic Owl Scout, Owl Scout (Blizzard Icon)
Eagle XI -> Highelf Building Icons
Edge45 -> Arcane Hunter (note: the Icon)
garfield -> RiddenWarEagle
General Frank -> Potion Pack
Illidan_09 -> BTNIceBlade
MatiS -> Arcane Hunter, High Elven Bulidings
Elenai -> Swordsman
Paladon -> BTNPCelestialWings
Tranquil -> Healing Well
Ujimasa Hojo -> Blood Mage and Derivatives, Spell Breaker and Derivatives, Tower (Elf) and Derivatives
Zephyrius2412 -> High Elven Upgrades

Note: I do not know how to speak english very well so please forgive spelling mistakes
Previews
Contents

Extended Mode (Divide and Conquer) (Map)

Reviews
Daffa
This is too minor for an edit IMO. It only expands the number of troops in battle and improve the heroes, but doesn't offer significant difference. I will consider taking a deep look though.
It needs much more changes to be considered as an altered melee map. For example: -add custom races -modify the actual heroes/abilities The moderators might not approve this map if it doesn't fit the category you described in the bundle.
deepstrasz
You should use another way to choose the elves. A specific colour for only two players is a bad idea. Elven farms give too much food. You can train more than one hero per tier (main base upgrade). Hero spells are usual Warcraft III ones and the...

Deleted member 247165

D

Deleted member 247165

Description must be in English, all of it. You can also improve it using some templates here on Hive.
 

Deleted member 247165

D

Deleted member 247165

It needs much more changes to be considered as an altered melee map.

For example:
-add custom races
-modify the actual heroes/abilities

The moderators might not approve this map if it doesn't fit the category you described in the bundle.
 
Level 4
Joined
Jun 2, 2018
Messages
42
i am working for add the blood elfs and the high elfs but i have not time for finish this now
It needs much more changes to be considered as an altered melee map.

For example:
-add custom races
-modify the actual heroes/abilities

The moderators might not approve this map if it doesn't fit the category you described in the bundle.

Edit: I don't now why implement my W.I.P. High Elfs in the game because i am not good in this if somebody can help-me with this say for i upload the beta test of this race.
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
  1. You should use another way to choose the elves. A specific colour for only two players is a bad idea.
  2. Elven farms give too much food.
  3. You can train more than one hero per tier (main base upgrade).
  4. Hero spells are usual Warcraft III ones and the paladin=human paladin. Poison Arrows can be used on your own units.
  5. There are text errors within unit description and the blue used is too dark.
  6. Permanent tomes in the shop is totally overpowered. Two tomes look alike.
  7. Item and unit descriptions don't all follow the same pattern. Some are like in the original game, some are like from the artifact (item type).
  8. Towers have the same description.
  9. Those dragons even have Magic Sentry!?

Overall, the custom race needs more variation and to feel less like human (with a drop of Night Elf).

I suggest delving into altered melee maps and learn a thing or two:
UB - Ultimate Battle v2.00b AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Level 4
Joined
Jun 2, 2018
Messages
42
You should use another way to choose the elves. A specific colour for only two players is a bad idea.
I was thinking something better, but this is what i have can made now... If you have a suggestion...
Elven farms give too much food.
I'm going down the amount to 12
You can train more than one hero per tier (main base upgrade).
I could not fix this fault
Hero spells are usual Warcraft III ones and the paladin=human paladin. Poison Arrows can be used on your own units.
This is intentional, except the poison arrows this is a glitch.
There are text errors within unit description and the blue used is too dark.
Ok, i will try correct the errors in the description and i will up the brightness of "44R 44G ffB" for "77R 77G ffB"
Permanent tomes in the shop is totally overpowered. Two tomes look alike.
I will raise the prices for the twice
Item and unit descriptions don't all follow the same pattern. Some are like in the original game, some are like from the artifact (item type).
I have not understood the problem, i have the impression that this are right
Towers have the same description.
This is intentional
Those dragons even have Magic Sentry!?
This was temporary, in the next update with changes in the humans (Substituting the blood elves units by humans units) and with the addition of the blood elves, i will change this.


Thank for the review
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
I was thinking something better, but this is what i have can made now... If you have a suggestion...
Dialog boxes and/or Random (but then you'll not have random anymore, not that it works by choosing those colours anyway).
I could not fix this fault
Just look at how the game's heroes and main buildings have it done in the object editor.
I have not understood the problem, i have the impression that this are right
Either you keep one way of describing items or just use the game's initial template. You've mixed yours and the game's now.
This is intentional
How does that make sense?
 
Level 4
Joined
Jun 2, 2018
Messages
42
Dialog boxes and/or Random (but then you'll not have random anymore, not that it works by choosing those colours anyway).
I am bad with triggers, but i will try
Just look at how the game's heroes and main buildings have it done in the object editor.
Later, after posted the message, i have solved the problem
Either you keep one way of describing items or just use the game's initial template. You've mixed yours and the game's now.
I will try solve this fast than possible, but this will be faster if you can say what items or buildings have errors, because in my mind i dont have understood the problem
How does that make sense?
Are not you speaking about the sky-fury tower and the earth-fury tower that have the same function, but one is Anti air and the other is Anti ground?

Edit:
I can not open this maps in my editor :(
"This application encountered a critical error:
Insufficient storage space to execute this command
Program: C: / Program (x86) / Warcraft III / World Editor.exe
Object: ObjectChance (.? AUObjectChance @@)

Press OK to terminate the application"
 
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