• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Evil Tower (War of the Ring)

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
"Not far ahead were dreary hills, rising higher and higher, dark with trees."
"On some of them were old castles with an evil look, as if they had been built by wicked men."

Changes
-v1.0 none
Contents

Evil Tower (War of the Ring) (Model)

Reviews
Fingolfin
Looks nice, but i think you went a bit lazy on these towers... the death and birth animations are minimalistic - maybe this is how it looks in WotR, but i think you could do more (more vivid particles in the death animation, for instance). Also, they...

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,501
Ooh-hoo. What a neat little building. I love it, and with all those in-game textures it could really go for some primal society; Orcs, perhaps almost even Trolls.

While it's not the way Blizzard did things, I like your Birth anim (just straight rising up outta nothing), and I love your Death anim; the split-scene "broken" phase just looks cool.

//EDIT// - How did you make a LotR 'evil eye' with in-game textures??
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,501
In order to make the Eye of Sauron, I actually had to render it as its own geoset line by line, and then fill it in with a darker portion of the Team-coloured texture.

I intend to use this method with the Tree of Gondor banner, the banner of the Roherrim, and the White Hand in future models.
Woah. That can't be easy/light on polies. o_O
 
Top