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Eternity's Crown (1.32)


Commissioned for Spellbringers by Bawbz. Check out the project's YT channel.

Spellcaster Ancient. Stationary. No attack.


CHANGELOG

22.07.21
- Uploaded
- Added icon by
General Frank

26.07.21
- Set Birth to Non-Looping; thanks Deolrin!

NOTES

Give credits if you use my resources in your map.
You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.

The model has both animated ribbon alpha and particle priority planes; it is unopenable in Magos' whether in MDL or MDX without the removal of either.

FREQUENT ISSUES

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.

Contents

Eternity's Crown (1.32) (Model)

Eternity's Crown Icon by General Frank (Icon)

Reviews
General Frank
An amazing piece of art with excellent use of textures and great animations and particles.
Level 2
Joined
Jul 23, 2019
Messages
14
Omg, it's one of the most beautiful models i ever see in the Hive! ♥
It has a vibe of a mother earth or goddess Gaia.

One question, is there a way to convert the model so that it can be imported to patch 1.31? I don't know if this can be made possible in the Retera Model Studio.
 
Level 17
Joined
Nov 12, 2016
Messages
780
Omg, it's one of the most beautiful models i ever see in the Hive! ♥
It has a vibe of a mother earth or goddess Gaia.

One question, is there a way to convert the model so that it can be imported to patch 1.31? I don't know if this can be made possible in the Retera Model Studio.
He provided the HD textures for pre 1.32 use in the first comment of every 1.32 model, you could take those then ask around for some help to convert them and use them.
 
Level 2
Joined
Jul 23, 2019
Messages
14
He provided the HD textures for pre 1.32 use in the first comment of every 1.32 model, you could take those then ask around for some help to convert them and use them.
Yes, I saw them and indeed, I could not do them with Retera, so I will have to ask to convert them to some 3d modeler, anyway thank you very much! :D
 
Level 17
Joined
Nov 12, 2016
Messages
780
Yes, I saw them and indeed, I could not do them with Retera, so I will have to ask to convert them to some 3d modeler, anyway thank you very much! :D
Well, to be fair, i would suggest you using the Magos model editor for texture swapping. you can definitely do it with RMS but i find Magos easier for retexturing. though make sure to convert the mdx model to mdl with the model converter before you edit it using Magos.
 
View attachment 384805
Hope you can make this special effect
You can make that yourself actually in the WE by using multiple shockwave effects of different scaling values, and then just setting their alphas to 0 or 100% at whatever rate you want the wave to move. But admittedly that is a lot more work than just having an effect like that already. :xxd: (Though you would still need to do something like this for the waved damage calculation.)
 
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