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Estigia

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Estigia


Description

Estigia was the sister of Elune. This Goddess created lands were creatures would evole with fel and water. The exiled life forms from Elune lands used to go to Estigia to have a second chance.

Neutral Buildings

-8 expanding mines.
-4 goblin labs.
-4 goblin merchants.
-2 Merc. camps.
-1 Tavern

Creeps


-16 green
-20 orange
-4 red

Changelog

1) WIP
2) Done

Notes

-Same terraining like Marsh of Lerna
- I had this neutral building layout idea stalled long a go.
-So,with the design of Marsh of Lerna I got the inspiration to execute this.

-Goblin Merchant positions: I was thinking in put them asymetric, near 1 team in south, near the other team in the north. Because I imagine this map as some sort of 2 snakes eating each other tail. A type of combat that tend to end in war of attrition.

https://thenypost.files.wordpress.com/2019/03/snake-eat-snake-wpthumb.jpg?quality=80&strip=all
Contents

Estigia (Map)

Reviews
mafe
Well, ignoring the tilest which I already mentioned in Marsh of Lerna, I think this is actually a great map. I would certainly enjoy playing it in the 4v4 ladder. It has an innovative layout, which requires some coordination from each to fully use it...
Level 10
Joined
Oct 28, 2012
Messages
228
While I am not the greatest fan of the terrain layout in general, I think this map is kinda cool. It offers a new and fresh look and I like that you were brave enough to defy the standard setup. I am unsure whether the proximity of the Goblin Laboratories wouldn't cause a bit of a mayhem, but it certainly enables new strategies to be put in place. Overall a solid brawling map for a LAN party.

  • + Inventive map shape
  • + Unorthodox locations of neutral buildings
  • + The black line around the water area makes the map super pretty in the preview

  • - Creeps are whole of a mess and I fail to follow even a theme or lore pattern here. I would say the theme doesn't justify variety this wide.
  • - Overused red brick tile
 
Level 29
Joined
May 21, 2013
Messages
1,635
-A-While I am not the greatest fan of the terrain layout in general, I think this map is kinda cool. It offers a new and fresh look and I like that you were brave enough to defy the standard setup.

1-I am unsure whether the proximity of the Goblin Laboratories wouldn't cause a bit of a mayhem, but it certainly enables new strategies to be put in place. Overall a solid brawling map for a LAN party.

  • + Inventive map shape
  • + Unorthodox locations of neutral buildings
  • + The black line around the water area makes the map super pretty in the preview

  • 2- Creeps are whole of a mess and I fail to follow even a theme or lore pattern here. I would say the theme doesn't justify variety this wide.
  • 3- Overused red brick tile


1- did you saw the first version of Terenas Stand?? it had a gob lab as AOW easy spot in 1v1, in a 4v4 there is far more freedom regarding balance. Many even put unguarded buildings, like fountains, marketplaces,


gob labs are used for the siege tank, nuking base strategy with zeppelings:


player 1: riflemans
player2: melee
player3: more melee
player 4: siege tank nuking. I think is more fun than an air nuking.

2- well, I think this will be a very very subjetive discusion. I like variety, I am more WOW minded than WC3 minded, I like to discribe a whole region rather a small region. thats why I tend to go wide with creeps.
so if you play WOW you will see that there is a very very wide use of creeps for each zone. there are red Felguards in Witerspring snow area, , also as long creeps are balanced, who cares??


Estigia a greek mythology, to me is a chaotic land, so yeah theme is chaos,, as a Chaotic Goddess, unlike Elune order and nature. So yeah I wanted to represent chaos and use many creeps to avoid be stick with 1 preset set of creeps, didnt want to stick with outland creeps.

I selected creeps regarding balance, I select/discart many because of skills or hp values.
many creeps seems unbalanced and didnt want to use them. thats why I hardly stick with 1 preset.
like low level draenei are ok but high level have strange skills.

-murlocks fits in water
- centaurs, greek mythology.
-succubi, fel beast, draenei, outland creeps.
-orges and dark trolls, balanced creeps for mines, thats the safe option.
-skeletons, deads, Estigia mythology.
- rock golem L9 , balanced for red creep, I dont use the L2 or L6 for balance.
-harpies, greek mythology.
makuras, balanced melee,and fits in water.
-kobolds, dungeon, balanced units.
-wildkin, balanced L6 (more safe than golems L6)

the creeps more or less fits because of the color, there is no ice troll here.


3- You should see 8 player maps, they dont have much tile-work (pixel by pixel as I do), in fact many use monotile-set for a clean map reading.
Big maps are less beauty and a bit repetitive, thats law. 1v1 always looks better. and 24 player maps are the plain of the plain.
the other day I saw a 1v1 sunken ruins, water parts monotile-use sand, it works, sometimes monotile-can work and be key for map reading. So I wouldnt say sand overused.
So for a 160x190 , I think my terraining is more than ok. If you find a 8player map of that size with more tile-detail, please link it, I wish to see it (I hardly saw someone that crayzy to terrain pixel by pixel big maps (very few cases), or full it with doodads, also map big maps is very exhausting).
 
Last edited:
Level 7
Joined
Nov 10, 2012
Messages
229
i cannot test the map but taking consideration of the preview screen shot,, for me i will go as high as 3/5

i can increase my rate once i tested it..

terrain looks cool, but seems flat surface only with wet lands..(i say i did not tested the map yet..)
Red and green theme is a bit off to my eyes...(but its me.. and the map is still good)
 
Last edited by a moderator:
Level 10
Joined
Oct 28, 2012
Messages
228
@WolfFarkas

I think that you got a bit hysterical here - for no reason really. I think both of those reviews were fairly positive (I don't know how for you, but to me 4 and 5 are good and 3 is a satisfactory result) and we both stressed that the terrain rating is purely subjective (and always will be for whatever terrain palette). People don't like red and green here - hey, that's fine. Nobody says you should not do more or that you should be ashamed or whatnot. There might be people out there who like it and just didn't leave any comments.

1. I agree that this is really totally subjective. Which is why I left my opinion. I don't push it as a universal truth, I simply voiced my concerns/acknowledgements. No need for you to redirect me to other maps, I've seen them before and specifically took the time to see some just before I posted my review.

2. Right, now it makes much more sense. If the pattern is chaos, then very well. I still feel that the mixture is a bit too diverse, but again - that's me.

3. Indeed large maps are more troubling in this regard. I simply think that the red brick tile is super aggressive and I just think it is a bad choice for the main base tile. Nothing more, nothing less. There are large patches of those bricks I don't like. But hey, I am used to making the terrain really complex. And here it's probably worth to say I enjoy the clear guidelines this map provides and how it navigates you to the POIs. Take it as another pro! :)

This was also the first time I've ever rated the map and tried to review it. So I am still new to this ^^
 
Level 29
Joined
May 21, 2013
Messages
1,635
@WolfFarkas

I think that you got a bit hysterical here - for no reason really. I think both of those reviews were fairly positive (I don't know how for you, but to me 4 and 5 are good and 3 is a satisfactory result) and we both stressed that the terrain rating is purely subjective (and always will be for whatever terrain palette). People don't like red and green here - hey, that's fine. Nobody says you should not do more or that you should be ashamed or whatnot. There might be people out there who like it and just didn't leave any comments.

1. I agree that this is really totally subjective. Which is why I left my opinion. I don't push it as a universal truth, I simply voiced my concerns/acknowledgements. No need for you to redirect me to other maps, I've seen them before and specifically took the time to see some just before I posted my review.

2. Right, now it makes much more sense. If the pattern is chaos, then very well. I still feel that the mixture is a bit too diverse, but again - that's me.

3. Indeed large maps are more troubling in this regard. I simply think that the red brick tile is super aggressive and I just think it is a bad choice for the main base tile. Nothing more, nothing less. There are large patches of those bricks I don't like. But hey, I am used to making the terrain really complex. And here it's probably worth to say I enjoy the clear guidelines this map provides and how it navigates you to the POIs. Take it as another pro! :)

This was also the first time I've ever rated the map and tried to review it. So I am still new to this ^^

yeah , I dont know, why, I am up-set, perhaps is a large amount of frustration, or a large amount of being tired, or a large amount of info in my head.

and cant control it. But I also think is no excuse. I am going to go inactive.

sorry for causing problems.
 
Last edited:
Level 10
Joined
Oct 28, 2012
Messages
228
You should dismiss the idea that people are troubled with you as a person. Going inactive is not a solution. You just need to learn how to aim and channel those episodes in other directions than the forum. I wish you all the luck in the world with that!
 
Level 7
Joined
Nov 10, 2012
Messages
229
You should dismiss the idea that people are troubled with you as a person. Going inactive is not a solution. You just need to learn how to aim and channel those episodes in other directions than the forum. I wish you all the luck in the world with that!
i agree with you,,all criticism and all points are being given subjective,
we are here as one community, and helping each other grow...
don't take it personally...
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Well, ignoring the tilest which I already mentioned in Marsh of Lerna, I think this is actually a great map. I would certainly enjoy playing it in the 4v4 ladder.
It has an innovative layout, which requires some coordination from each to fully use it, which I think is a good. There also is sufficient space for large lategame finds in which all players can participate. Items and creeps are balanced. I did not notice anything I would change.

Map approved.
 
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