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CityStructures.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I have been butchered in the past that my skins are not free hand, with my work banished i went on a epic journey to get my revenge on those who call me noob.
One of my favorite games of all time is black and white 2, in this you can be a good god or a evil god. The city structures ajust to whatever your alightenment is.

The leaf was created (free hand) separety then they were pasted onto where i needed them. However that is not what you all wanted so once the leaves were there i started to add a bit more variation to them. I added vines and flowers.

Parts of the stone thingy are recoloured to make it a nicer feel. The statue now has a golden tint to it and the skin looks complicated.

The idea is so that you can create your own massive building in heaven or a nice kingdom.

Keywords:
Marble, heaven, good, city, city structures, building, structures, human, holy, divine, angel, natural.
Contents

Essence of good structures (Texture)

Reviews
12:23, 20th Apr 2011 67chrome: Nice screen shot of this, I really like the direction this skin is going and the concept in general. That said, it still seems to simple of an edit for me to be comfortable approving it. The vines also seem a bit...

Moderator

M

Moderator

12:23, 20th Apr 2011
67chrome: Nice screen shot of this, I really like the direction this skin is going and the concept in general. That said, it still seems to simple of an edit for me to be comfortable approving it. The vines also seem a bit pixilated, what program are you using to work with this skin? You should use some level of feathering on the brushes, however small. Considering the small dimentions you have to work with one this skin I would also highly recommend you bump the size up to 1024x1024 when you are working on it, and then shrink it down to 512x512 when you update it (and maybe attach a link to a 256x256 version if it gets approved for those who really like small files). 512x512 is the largest texture size WC3 can handle, and it should give you enough room to do some respectable modifications to a few other doodads as well, such as the armor. Actually considering the number of models this effects I'd be fine if you just improve upon the areas you modified all ready. You may want to check out the 2D art tutorials on this site, if nothing else they'll recommend some good free programs to use and some solid 2D artwork techniques to make this skin really stand out and make you more comfortable with creating purely freehand content.
 
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