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Escape the Crab 0.23a

~ Based in ancient japan, you and your pals try to escape from a Giant Enemy Crab. Remember to attack its weak point for massive damage. ~

Big thanks to: kari0003 & Cokemonkey11
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EscapeTheCrab023a (Map)

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deepstrasz
Maybe, you could write a more informative description if there's anything to point out. Seems like a joke, this one. The protagonists were already out and on the shore while the ship was just closing in? Play music through the music channel not the...

Cokemonkey11

Code Reviewer
Level 29
Joined
May 9, 2006
Messages
3,516
It's nice for once to play a game where the point is to just relax.

Tourists arrive on the island and are presented two options: to *believe* there's a giant enemy crab, or to relax. The best way to win is the second one.

I've played this map ~10 times now and also contributed some code. I recommend playing.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Maybe, you could write a more informative description if there's anything to point out. Seems like a joke, this one.

  1. The protagonists were already out and on the shore while the ship was just closing in?
  2. Play music through the music channel not the one for sound.
  3. Why piglets? How's that related to the crab? Also, it has a big selection circle.
  4. What's with the volcano? I thought there'd be some intense defense mini-game here.
  5. Funny how the boat was left untouched by the crab gang until later.
  6. The green rocks have no death animation so the model still remains there.
  7. No house upgrade not to disturb lumber gathering?
  8. Looks like if you block the bridge in time, the crabs don't know how to get to the barricades and try getting to tourists on the other island by not being able to cross the river.
  9. The next (two) Statues of Strong Manliness don't block the way. Units can circumvent.
  10. The Naga Sea Witch is pretty weak.
It's a fun team game but I feel it's too short. More ideas could have been thrown in. Maybe add more player building/unit variety too.

Approved.


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Level 23
Joined
Jan 1, 2009
Messages
1,608
Thanks for the kind words and feedback guys :thumbs_up:

It's a fun team game but I feel it's too short. More ideas could have been thrown in. Maybe add more player building/unit variety too.
The only thing I feel bad about is that it is kinda short.

This map was originally created during a 24h-mapping challenge, hence the short duration and anti-climactic finish.
Recently coke and me addressed some of the most crucial issues, so that it could be published.
 
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