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Escape from Death Coil Training

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Far Seer versus Death Knight - Escape from Death Coil Micro Training Map.
Destroy a Spirit Tower to win this game.

Avoid a Death Coils (6 second coldown).

If you fail this mission, you always can restart it.
Good Luck!
Contents

Escape from Death Coil Training (Map)

Reviews
Avatars Lord
Sold my items: Bought a tome of retraining used my skill points to the wolves. Bought a tome of restoration and potion of invulnerability. Ez win. Well, it is very simple even for a mini-game. If the only reason for creating this map is to improve...
deepstrasz
If you destroy the Spirit Tower first, you win. Anyway, this map's concept, design and gameplay is too simple, sorry. Substandard. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...
Sold my items:
  • Bought a tome of retraining used my skill points to the wolves.
  • Bought a tome of restoration and potion of invulnerability.
  • Ez win.
Well, it is very simple even for a mini-game. If the only reason for creating this map is to improve reflexes against death coil then nevermind the rest. If not:
  1. You could increase the player slots.
  2. More game-play by adding a maze or some sort to be more challenging.
  3. You could add useful abilities rather than using the basic abilities.
  4. Being a mini-game you could add some fun stuff.
  5. Terrain lacks.
  6. Your description needs some attention.
Like I said, right now it is too simple. Let your creativity run through this map and make it epic.

Check these links:
Advanced Terraining Tutorial
The Ultimate Beginners Terraining Tutorial
Map Submission Rules
Map Description
Beginner's Guide to Map Making
 
Last edited:
There was an issue with latest update of this map, so I just reupload it again.

- Now map is .w3m
- Far Seer's starting life increased from 10% to 30%.
- Ziggurat replaced by Spirit Tower.
- Added environment doddads on map.
- Reduced count of Player's gold to 500.
- Added 1 Abomination that patrol the middle of the map.
- Ghoul and Abomination are maximum upgraded.
- Death Knight is 6 leveled hero.
- Map is totally visible for Undead player.
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
If you destroy the Spirit Tower first, you win.
Anyway, this map's concept, design and gameplay is too simple, sorry.

Substandard.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVEMAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/
 
If you destroy the Spirit Tower first, you win.
Anyway, this map's concept, design and gameplay is too simple, sorry.
What? Substandard? ))) Its a typical micro training map. Did you ever hear about Micro Training genre? Maps of this genre is always simple, because its about standard units, spells, and melee situations in variation "double-hard". Sometimes its a bunch of mini-games... Sometimes its a wall-on-wall fights between a standard units. Sometimes it about spell-casting training, like my map.
I'am not pretend on hard-coded creation with hard situations between players... No... Its just an example that shows that all genious may be simple. Anyway, thanx for aproving.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
What? Substandard? ))) Its a typical micro training map. Did you ever hear about Micro Training genre? Maps of this genre is always simple, because its about standard units, spells, and melee situations in variation "double-hard". Sometimes its a bunch of mini-games... Sometimes its a wall-on-wall fights between a standard units. Sometimes it about spell-casting training, like my map.
I'am not pretend on hard-coded creation with hard situations between players... No... Its just an example that shows that all genious may be simple. Anyway, thanx for aproving.
Well, if you decide to do a whole map with only stuff like this, you know like various challenges based on melee micro and maybe macro managing and tactics, then I'll see it differently.
You can ask the other reviewers for re-moderation in case you feel I am unfair to you.
 
Well, if you decide to do a whole map with only stuff like this, you know like various challenges based on melee micro and maybe macro managing and tactics, then I'll see it differently.
You can ask the other reviewers for re-moderation in case you feel I am unfair to you.
Thats OK, you not unfair. You will see differently uniques of my micro challenges, if will play it by yourself. Maybe can offer more harder situations and ideas for training in future?
...And think about to add one more genre in Hive map section like "Micro Training" or "Micro Wars", so my maps will be less substandard for users.
 
Nah. There is a line to be crossed what mini means. It's about the time it takes to play not that you make a map in 5 minutes with the editor.
It dosent matter how much minutes I spend to create a map.
Best thing to do is to make a big-ass map with tons of trainings. That way people could train in a lot of way ways, faster and efficient.
I agree with that. Maybe later someone will make that map from my open-source bunch.
 
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